M1TP2 is hard to get running reliably on modern systems. But still excellent, if you can get around the issues or live with them if you can't. Great campaign content, including the sort of features long absent from modern fare, like 'MPS News' broadcasts to kick off and wind up campaigns.
You can still find user-made missions which let you play Iraqi T-72s (albeit with the simplified M1A2 FCS, IIRC) in 73 Easting and UK Challengers.
Main limitations are that you command an isolated, variable team, not a coherent force, just your tank platoon with some attachments, which could be anything from another tank platoon to Bradleys, or ToW Humvees.
You often get arty and/or attack helo and or A-10 CAS, but it's heavily simplified - and you don't have an FOO to direct the shoot.
Vehicle set is good, with lots of different Red AFVs to shoot, and STAFF as well as HEAT and sabot to shoot them with. Knocking down Hinds can be fun, and I think I have taken down a Frogfoot with my trusty .50 cal.
It can be un-nerving watching Saggers or other ATGW heading towards you from BMPs etc, and seeing them nose-dive if you KO the launch vehicle in time.
The command interface is pretty good.
Downsides - the missions are sort of space invaders, with Soviet forces just swarming forward towards your baseline, starting with lemmings in BRDMs, with the heavier stuff following, and getting heavier with successive missions. One reviewer described it as becoming like watching red and blue dots fire pixels at each other - because fighting from the IVIS screen can become the only way of keeping on top of what's happening.
Red attackers can halt out in the open for rather long periods, while you have a nice practice shoot on them. Of course they will shoot back.
Red arty is overwhelming and near-instant. If you have light forces assigned like an IFV platoon, they will die as soon as the first red forces spot them, mounted or not. the only way to save them is to use the command interface to assign them a zig-zag route with only the shortest of halts. Or drive them into dead ground somewhere and either keep them out of the fight or as a last line of defence, firing from defilade.
It can be hard to keep your M1A2s alive, as they are not good at using cover. Hull down positions can be hard to find, though a mod which adds contour lines to the map helps a bit.
SABOW has essentially the same interface as the Graviteam Tactics wargame. Sophisticated, but possible to get by without knowing it all. SABOW is a tanksim in the Steel Beasts class, with in many respects better visuals without needing a massive spec. Better AI and implementation of tanking and platoon command and control than WW2-based Steel Fury (but less modable). Frustrating that it has just the two playable tanks, and no full-on, Cold War gone hot, NATO -v- WARPAC campaign in good tank country. Respectfully suggest reading this... https://combatace.com/forums/topic/85814-steel-armor-blaze-of-war/
...and such other Mission reports on SABOW over at CombatAce. Well worth learning the interface.
Iron Warriors/T-72 Tank Commander I have and wrote about here... https://combatace.com/forums/topic/83055-iron-warriors-balkans-on-fire/
It's essentially an earlier generation still of what became the Graviteam tank sims, and has some nice features, though I never persevered with it.