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#4494818 - 10/27/19 12:48 PM The first 1.28 public release  
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MrJelly Offline
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The original release was a patch to be run in a 1.2 folder.

However, I have just uploaded a stand-alone complete working folder for anyone who is curious about what our first release was like.

Reassembled Full Package

I have also edited the "V1.28 Details" text file, and this is how it reads:

1.28 features.
European Air War Readme!
The Code Group is proud to release patch 1.28 and trusts online and offline players will enjoy the new possibilities it offers.

FEATURES OF THE NEW EXE

Some you will only find in gameplay:

Updated Flight / Damage modelling for the 30 default planes utilising the new exe's improved gun damage routines. This corrects the relationship between small mgs and medium mgs/cannons
Gun convergence set at historical ranges
Gunsight reticule size adjustable from ini value
Dust on the runways
F9 view available almost down to ground level
Extended field of view in 1024 x 768 mode
"Players Skill" set in Configure Game/Difficulty/Combat now limits viewing options and icon range (also see Difficulty in multiplayer section below). "Realistic Gunnery" amended, and now the only difference is the bullet damage gets increased by a factor of 1.5 when "off"
New individual sounds for each aircraft, with added Doppler effect and an increase in volume during dives
Separate sound ini's and related "Sounds" folder
Glaring sun including nicer sunsets, great for hiding planes in no icons games!
Improved, more aggressive AI behaviour, and Escorts that really escort!
Damaged flight controls (with explosions) will increase drag, but are still partially effective
Falling debris from cannon hits on aircraft
Destroyable tailgunners in bombers
New engine temperature handling
Combat flaps for most fighters
New take-off and landing routines, be careful with that rudder or the undercarriage will break!
New aircraft parking routines
New explosions, dustclouds and craters
Ground object damagemodel updated and ground vehicles (train, trucks etc) resized
Moving ship convoys
Wrecks for crashed plane
Fixed load-outs
Improved cockpits on some aircraft including nicer rearview graphics
Bullet smoke trails
Gun flashes from muzzles, visible from inside/outside cockpit
Improved contrails with adjusted appearance altitude
Adjusted altitude bands for missions
Frames Per Second now printed on screen with "Ctrl G"
Accelerated time even close to the enemy is possible
Up to 255 TMods (objects types) are available there are allied and axis vehicles and trains
Improved AAA, be careful around enemy airfields!
More people on the ground and birds in the air
Baled pilots become 3D Parachutists with corrected decent rate
Night fighters get a form of radar during night missions on Ace setting
Four engined bombers are flyable from groundstarts, and individual engines can be started or stopped
"Bomber stream" night bomber formations
Correct pre-decimal currency in UK/US leave passes
Alternative Quickstart missions available with ini toggle
Ability to make fighter sweeps over friendly territory
Giant shadows bug that appeared at low levels is fixed
Fully ungarbled cockpit fix
Many bugfixes to the default game
...and probably some more that we have forgotten about.

Others are obvious from the outset:

A two aircraft selection screen option, Axis and Allied, with the colour of the text being changed by left-clicking at the bottom of the screen and selecting from the popup colour palette
Any flyable plane except for the V1 is listed for selection in single missions
Interdiction missions allow you to select the type of convoy and the size

There are a number of improvements to multiplayer:

The host can set the target, friendly and enemy bases, types of AI planes, whether you respawn after dying, whether your squad includes AI plane, and several other things
The "Difficulty" setting limits ingame viewing options and icon range
Interdiction types and sizes can be set, as in single mission mode
Multiplayer settings can be created in a text file and loaded by the host

NEW INI FILE ADJUSTABLE ENTRIES

Under "EAW" section

"HudFontSize=0" Toggles the HUD Font Bold, to improve legibility at high resolutions "0" is off, "1" is on
"GunSightSize=1024" Sets the Gunsight Reticule size. Valid values range from 800 to 2100. Note: "1550" is the maximum that fits nicely on the current Spitfire gunsight. Using this value, the wingtips of a fighter fit into the circle at a range of about 150 yards.
"OldStyle=0" "0" activates the new 2 screen plane selection option, "1" selects the original 3 screen layout
"ColourAxis=10" default colour of text on new Axis plane selection screen
"ColourAllied=3" default colour of text on new Axis plane selection screen
"BirdSeed=5" a value 1 (more) to 5 (less), to change the occurrence of birds ingame
"QuickVersion=0" default Quickstart (random mission type)
"QuickVersion=1" very small battle size + random mission type.
"QuickVersion=2" very small battle size + last selected mission type (single mission setup)
"QuickVersion=3" very small battle size + Figthersweep
"QuickVersion=4" very small battle size + Escort
With QuickVersion > 0 Bombers only will get interdicts

Under "Netoption" section (also adjustable from Online prebriefing screen)

"StartOnGround=0" Multiplayer mission option, "0" = airstart, "1" = groundstart
"NoAI=0" Multiplayer mission option, "0" = with AI in your squadron, "1" = no AIs
"AllowRespawn=1" Multiplayer mission option, "0" = No automatic respawn, "1" = Allow Respawn

IMPORTANT CONSIDERATIONS FOR MODDERS

Data Tables:
External TMod tables can be made and saved in a "TMod.dat" file
External ship convoy waypoint tables can be made and saved in a "convoys.dat" file
External formation tables can be made and saved in a "Frmation.dat" file

These files can be made by editors.
If any of them are present in the EAW folder the new exe will use the file in preference to the built-in table.

Some subtle things:

To solve a frontline problem in FAW we discovered that the exe uses a particular "TCode" as a reference to determine the friendly and enemy sides of the frontline.
Previously we thought it was based on the Capitals set in campaign files.
If the value is contained in a file named "CapSet.dat" in the EAW folder it will be used in preference to the one hard coded in the exe.

Previously unused values in "Planes.dat" can now be utilised, and a plane can be set as a seaplane, do a carrier landing, or have a fixed undercarriage.
There are some other possibilities where several different nationalities can be displayed when read from an external file, in preference to the standard ones.

CAUTION
While most existing addon mods should be compatible with this patch, some mods e.g. Flight models, will disable some features and produce minor gameplay problems. The normal rules apply about online compatibility.

PLEASE NOTE

This is intended as a brief outline. Contact any of us via SimHQ or CombatAce if you need to know more.

DISCLAIMER A necessary evil these days

We accept no liability for any damage this might do to your system. By installing this patch you accept full liability for installing this to your own computer and do so at your own risk. Having said this, it has been fully play tested with no resulting problems on our computers.

CREDITS

This patch was made by the cooperative efforts of the EAW Code Group, ably assisted by a dedicated bunch of testers. Thanks to everyone involved.
We hope you enjoy it!


wink Jel


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4494873 - 10/27/19 07:20 PM Re: The first 1.28 public release [Re: MrJelly]  
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Looks like a good set Jelly


Russ
Semper Fi
#4494877 - 10/27/19 07:54 PM Re: The first 1.28 public release [Re: MrJelly]  
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MrJelly Offline
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It was so long ago (2008) that I had forgotten many of its features.
At the time of release most serious EAW flyers would have been running OAWUnified with EAW 1.26e
I have just found an old 1.26e/OAWUnified folder and updated a copy of it with the 1.28 release files.

Running OAW was memory shaking, because in those days it had to cope with the 30 individual "*.flt" files and the 30 plane "planes.dat", "loadout.dat", "pnames.str", and "Fsmplane.wsp" files, which it did well, but with unavoidable complexity. When the 30 plane files were split in 1.28e it was a massive breakthrough and the new file managers made OAW just about redundant. I also made a simpler version of it at the time.

However, with this expanded folder I was able to use the 1.28 exe with many different theatres, such as DAW, Malta, Spanish Air War and Pacific Tide III

wink Jel


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4495692 - 11/02/19 12:23 PM Re: The first 1.28 public release [Re: MrJelly]  
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Crofty Offline
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So is that download link a complete working game?


So, we take off in ten minutes, we're in the air for twenty minutes, which means we should be dead by twenty five to ten.
#4495693 - 11/02/19 12:33 PM Re: The first 1.28 public release [Re: MrJelly]  
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MrJelly Offline
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Yes, and where are you located?
I was born in Stockport smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4495702 - 11/02/19 01:40 PM Re: The first 1.28 public release [Re: MrJelly]  
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Crofty Offline
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Originally Posted by MrJelly
Yes, and where are you located?
I was born in Stockport smile


That's brill thanks thumbsup l'll have a go at downloading it when I'm back on my pc.

I'm in Warrington.


So, we take off in ten minutes, we're in the air for twenty minutes, which means we should be dead by twenty five to ten.
#4495747 - 11/02/19 06:35 PM Re: The first 1.28 public release [Re: MrJelly]  
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Crofty Offline
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I've downloaded and it works fine smile2

One question, is there a way of getting rid of the 'square box' playing area where you can see the boundaries?


So, we take off in ten minutes, we're in the air for twenty minutes, which means we should be dead by twenty five to ten.
#4495815 - 11/03/19 09:17 AM Re: The first 1.28 public release [Re: MrJelly]  
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MrJelly Offline
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I am not sure what you mean, but my guess is that you are seeing the horizon frown
If this is so you probably have a nvidia card.
Up to about 10 years ago AMD cards did not display horizon fog, but nvidia cards did. Then for some reason it switched.

If I buy a PC that I might use for EAW I always get one with an AMD Radeon card in order to get the horizon fog.
The solution is to use a glide wrapper such as nGlide, and run EAW in Glide mode not d3d. Then you will get horizon fog with the nvidia card

Last edited by MrJelly; 11/03/19 09:19 AM.

Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4495817 - 11/03/19 10:15 AM Re: The first 1.28 public release [Re: MrJelly]  
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rwatson Offline
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Yep running a geforce 1050 card here and very pleased with the display..looking and flying great


Russ
Semper Fi
#4495818 - 11/03/19 10:16 AM Re: The first 1.28 public release [Re: MrJelly]  
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Crofty Offline
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Yes it's the fact you can see all four corners of the playing area.

Ah that'll be it then yes I've got an Nvidia card.

I'll have a look at playing via a glide wrapper.

Cheers


So, we take off in ten minutes, we're in the air for twenty minutes, which means we should be dead by twenty five to ten.
#4495819 - 11/03/19 10:40 AM Re: The first 1.28 public release [Re: MrJelly]  
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SkyHigh Offline
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Simes, which Windows OS are you using, Win 7, 8 or 10?

#4495823 - 11/03/19 11:57 AM Re: The first 1.28 public release [Re: SkyHigh]  
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Crofty Offline
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Originally Posted by SkyHigh
Simes, which Windows OS are you using, Win 7, 8 or 10?


I'm using w10 SkyHigh


So, we take off in ten minutes, we're in the air for twenty minutes, which means we should be dead by twenty five to ten.
#4495830 - 11/03/19 01:02 PM Re: The first 1.28 public release [Re: Crofty]  
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SkyHigh Offline
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Originally Posted by Simes
Originally Posted by SkyHigh
Simes, which Windows OS are you using, Win 7, 8 or 10?


I'm using w10 SkyHigh


There is a way to get the horizon fog with an nvidia card in Win 7, but not in 10. I prefer D3D over Glide because in the former one can have true widescreen, which is much better for a flight sim in my opinion. I'm on Win 7, but before I discovered how to get the horizon fog, I used to use a good 'hills file' (I think it was the one available in the 'Great Shot' campaign downloadable from Sandbagger's Tally-Ho at the top of the forum page) which obscured the edges somewhat and allowed me to play widescreen.

#4495915 - 11/04/19 08:10 AM Re: The first 1.28 public release [Re: SkyHigh]  
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Originally Posted by SkyHigh
Originally Posted by Simes
Originally Posted by SkyHigh
Simes, which Windows OS are you using, Win 7, 8 or 10?


I'm using w10 SkyHigh


There is a way to get the horizon fog with an nvidia card in Win 7, but not in 10.


That's not true at all. Install nGlide and choose glide in the game settings instead of D3D. Was playing for the longest time in Win10 D3D without the horizon fog - and now that I have switched over to glide, I can say that the game actually looks much better, imho.

http://www.zeus-software.com/downloads/nglide


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4495916 - 11/04/19 08:54 AM Re: The first 1.28 public release [Re: MrJelly]  
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Crofty Offline
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Thanks for the info guys. I've still got loads of additional terrain and sound files from previous installations I've done so I'll try those out.

In single player mode, is there a way of increasing the mission frequency to one a day rather than the one every four or five days which the game uses now?


So, we take off in ten minutes, we're in the air for twenty minutes, which means we should be dead by twenty five to ten.
#4495920 - 11/04/19 09:55 AM Re: The first 1.28 public release [Re: MrJelly]  
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Once you have it working you could try 160 which allows the date and time to be set.

[Linked Image]
I set the time (at the target) close to sunset

[Linked Image]

160 also uses seasonal terrains if they are available for a theatre.
It selects the appropriate one based on the date of the mission.

wink Jel


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4495923 - 11/04/19 10:05 AM Re: The first 1.28 public release [Re: MrJelly]  
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1.28 is a version I've been using for many years - it holds just the right balance between original game and nice new improvements.
As for horizon fog in D3D, one can also try dgvoodoo2 - it can emulate an older GeForce card and works fine in EAW.

#4495927 - 11/04/19 10:54 AM Re: The first 1.28 public release [Re: MrJelly]  
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The original 1.28 was released before the "Dir.set" system was introduced in 1.28c, and the "Planeset" system in 1.28e.
So it cannot switch theatres or planesets easily, and to do that the complex version of OAW needs to be used.
The earliest version that I would use is 1.28e with the "DirSetPicker".

The features of 1.28 are listed in an earlier post.
I have forgotten what we added to 1.28a and 1.28b
1.28c used the "Dir.set" system which allowed theatres to be switched. It also has the first raised deck aircraft carrier.
1.28D was a version of 1.28 with 1024x768 selection screens
1.28e was much like 1.28c, but with 1024x768 selection screens, and the "Planeset" system which allowed planesets to be switched.
1.28f was like 1.28e, but used Will Gee's new tile-map system, which uses the "eaw32.tm" file and not the "eaw.tm" file. 1000s of different tiles were now possible.
1.29 was like 1.28f, but was no longer locked into 640x320 tilemaps.
1.30 was being developed simultaneously by Ralf, and had slot free planes.
140 was like 1.29 but with slot free planes
150 was like 140, but with no CDFs, and planesets separated from theatres. If you wanted to you could fly in the ETO theatre with Pacific planes.
160 is like 150, but Ray had introduced a new weapons system that was not compatible with 150.

These are the main significant changes, but heaps of other features were added along the way, and thanks to all of those modders who did that hard work wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4496000 - 11/04/19 07:42 PM Re: The first 1.28 public release [Re: Redwolf]  
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SkyHigh Offline
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Originally Posted by Redwolf
Originally Posted by SkyHigh
Originally Posted by Simes
Originally Posted by SkyHigh
Simes, which Windows OS are you using, Win 7, 8 or 10?


I'm using w10 SkyHigh


There is a way to get the horizon fog with an nvidia card in Win 7, but not in 10.


That's not true at all. Install nGlide and choose glide in the game settings instead of D3D. Was playing for the longest time in Win10 D3D without the horizon fog - and now that I have switched over to glide, I can say that the game actually looks much better, imho.

http://www.zeus-software.com/downloads/nglide


It's fine if you prefer it that way, but it is not true to say that what I said was untrue. In Win 7, one can get horizon fog in d3d with an nvidia card, using DgVoodoo2. Dornil confirms my assertion. Unfortunately, it doesn't work in Win 10, so the knowledge is of no use to you or Simes.

Last edited by SkyHigh; 11/04/19 07:44 PM.
#4496017 - 11/04/19 09:34 PM Re: The first 1.28 public release [Re: MrJelly]  
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Oh come on SkyHigh - no need to get all riled up. You told him, " There is a way to get the horizon fog with an nvidia card in Win 7, but not in 10." -- that statement was not correct, because there IS a way to get horizon fog with a nvidia card in Win 10 - and I told him how.

Also you can adjust nGlide to a widescreen resolution as well. I play EAW widescreen, Windows 10, with a Nvidia card, in glide...with horizon fog.


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
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