#4495509 - 11/01/19 12:45 PM
Consolidated Custom Facilities Mods Repository Folder - updated
|
Joined: Dec 2000
Posts: 7,064
Sandbagger
Hotshot
|
Hotshot
Joined: Dec 2000
Posts: 7,064
Coningsby, Lincs, UK
|
Hi all, Rob Wiggins has updated files for the 'Consolidated Custom Facilities Mods Repository Folder'. The downloads are available in the 'User Mods Pages' (Airfields). Airfields The page is dated 1st November 2019. If you don't see that date, clear your internet cache or refresh the page.Mike
Alienware Aurora R5 Windows 10 64 bit Intel i7-6700K 4.2Ghz Two GTX 1080 Foundations in SLI (8 Gig each) 32 Gig DDR4 2133Mhz 1TB SSD boot drive - 1TB SATA storage drive 5.1 Surround Sound 34" Dell Ultra Sharp U3415W (3440x 2440) CH Pro-Pedals, Stick and Throttle TrackIR-5 Pro
|
|
#4495517 - 11/01/19 01:27 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
Creaghorn;
download the following from sandbaggers site and read, and all will be clear:
"WOFF UE 2 - Consolidated Periods and CampaignData Mod by RJW Readme Ver 2.3 (Released 1 November 2019).
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4495519 - 11/01/19 01:29 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
Gentlemen take note:
The WOFF PE version of the "WOFF PE 2 - Consolidated Periods and CampaignData Mod by RJW " is not yet up on sandbaggers mods page so if you are running PE wait for it. Do not use the "WOFF UE 2 - Consolidated Periods and CampaignData Mod by RJW " as it is not compatible with WOFF PE.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4495533 - 11/01/19 02:58 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Dec 2000
Posts: 7,064
Sandbagger
Hotshot
|
Hotshot
Joined: Dec 2000
Posts: 7,064
Coningsby, Lincs, UK
|
Hi all, WOFF UE version 2.2 or WOFF PE version 2.3 are uploaded to the page now,
Mike
Alienware Aurora R5 Windows 10 64 bit Intel i7-6700K 4.2Ghz Two GTX 1080 Foundations in SLI (8 Gig each) 32 Gig DDR4 2133Mhz 1TB SSD boot drive - 1TB SATA storage drive 5.1 Surround Sound 34" Dell Ultra Sharp U3415W (3440x 2440) CH Pro-Pedals, Stick and Throttle TrackIR-5 Pro
|
|
#4495617 - 11/01/19 08:35 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Oct 2018
Posts: 250
Redwolf
Member
|
Member
Joined: Oct 2018
Posts: 250
Maple Ridge, B.C., Canada
|
Hmmm....so we are good to mix the UE Facitilites etc, with that last WOFF PE 2 - Consolidated Periods and Campaign Data if I have PE? That is what is throwing me for a loop.
Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
|
|
#4495619 - 11/01/19 08:36 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Redwolf]
|
Joined: Oct 2012
Posts: 586
AceMedic88
Member
|
Member
Joined: Oct 2012
Posts: 586
Niagara Falls, NY
|
Hmmm....so we are good to mix the UE Facitilites etc, with that last WOFF PE 2 - Consolidated Periods and Campaign Data if I have PE? That is what is throwing me for a loop. +1
I got fired as the door man at a sperm bank. Apparently it's in poor taste to tell leaving customers "Thanks for coming."
Former U.S. Army Medic - SGT.
|
|
#4495639 - 11/01/19 10:47 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Redwolf]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
Hmmm....so we are good to mix the UE Facitilites etc, with that last WOFF PE 2 - Consolidated Periods and Campaign Data if I have PE? That is what is throwing me for a loop. Redwolf; In answer to your question: If you are running WOFF UE, use the "WOFF UE 2 - Consolidated Periods and Campaign Data" If you are running WOFF PE, use the "WOFF PE 2 - Consolidated Periods and Campaign Data" All other mods in the Consolidated suite are both UE and PE compatible. Hope that helps
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4495647 - 11/01/19 11:55 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Oct 2019
Posts: 398
orbyxP
Member
|
Member
Joined: Oct 2019
Posts: 398
Washington State
|
Hey Robert,
You're going to have to adjust the position of the buildings/people before it is compatible with PE. Otherwise you will see buildings superimposed on top of other buildings in the default airfields.
Last edited by orbyxP; 11/01/19 11:57 PM.
|
|
#4495652 - 11/02/19 12:18 AM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
I belive my mods eliminate that possibility. It checks out fine on my end. Let me know if and when you have tried it.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4495679 - 11/02/19 08:50 AM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Oct 2019
Posts: 398
orbyxP
Member
|
Member
Joined: Oct 2019
Posts: 398
Washington State
|
Ok. I see what you mean. I didn't overwrite the UE default airfield files (e.g. ggeneric...3.xml) that are in your mod. I went into the newer PE files (ggeneric .....3.xml) and had to reposition the model's location within the file. The reason is that the PE update made changes to the position of the buildings/trees within the default airfields. If you compare the default German airfields (for example) in PE, you'll see the position of the buildings were changed from UE.
Also, the terrain tiles in PE are improved over the ones in UE, so those will need to be redone for PE. Otherwise, there will be a mismatch between the blending of the custom built airfields and surrounding land scenery as well.
There still is a great deal amount of work to be done before this mod is completely compatible with PE. I salute the ones who will take on this labor of love.
Last edited by orbyxP; 11/02/19 09:22 AM.
|
|
#4495694 - 11/02/19 12:38 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: orbyxP]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
Ok. I see what you mean. I didn't overwrite the UE default airfield files (e.g. ggeneric...3.xml) that are in your mod. I went into the newer PE files (ggeneric .....3.xml) and had to reposition the model's location within the file. The reason is that the PE update made changes to the position of the buildings/trees within the default airfields. If you compare the default German airfields (for example) in PE, you'll see the position of the buildings were changed from UE.
Also, the terrain tiles in PE are improved over the ones in UE, so those will need to be redone for PE. Otherwise, there will be a mismatch between the blending of the custom built airfields and surrounding land scenery as well.
There still is a great deal amount of work to be done before this mod is completely compatible with PE. I salute the ones who will take on this labor of love. OrbyxP; Have you tried the consolidated mods components? If you do, you will see that there is no "mismatch between the blending of the custom built airfields and surrounding land scenery" in my estimation. The mod utilizes the PE version of the "Global_Layer" files but with all the airfields relocated to match their placement as in the UE version (the replacement in UE was to have the airfields align with existing road infrastructure). The mod utilizes the PE "terrain tiles" you speak of. The building placement in the UE consolidated mod has been carried over to the PE version of WOFF and I have no intention to change that (As example Abeele airfield looks the same in native UE as in PE). Those placements are controlled in the "WOFF UE 1 - 19xx+ Facilities - xxxxl Trees Populated by Panama Red" series of mods that are an integral component of the consolidated mod.These components add additional buildings and figures to the airfields. When all the pertinent components of the consolidated mod are being utilized the modded environment works as intended. Maybe you could elaborate as to whether you have utilized the mod and which components you have active in your mod during the trial. Best Regards
Last edited by Robert_Wiggins; 11/02/19 12:46 PM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4495695 - 11/02/19 01:00 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
OrbyxP;
here are some additional notes in response to your statement "If you compare the default German airfields (for example) in PE, you'll see the position of the buildings were changed from UE."
Look at the "airbase_ageneric_1_xml" in PE and compare it to the same airbase in the mod and you will find as an example that the following building location is identical in both:
<?xml version="1.0" encoding="utf-8"?> <Facility Type="Airbase" Flags="isAirbase" OuterDistance="8001"> <Units> <Unit Type="AirfieldFarmBuilding02" Position="-252 220" Angle=" 120.00" />
You will also notice that in the modded version there are far more entries adding additional buildings and infrastructure to enliven the airfield look and feel.
Best Regards
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4495701 - 11/02/19 01:38 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
Creaghorn that is correct for PE WOFF
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4495720 - 11/02/19 04:08 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: Oct 2019
Posts: 398
orbyxP
Member
|
Member
Joined: Oct 2019
Posts: 398
Washington State
|
You're not looking deep enough into the folder structure and files.
In order to compare, you'll need to first uninstall/deactivate your MOD, then compare the folders and files between the MOD and default PE.
eg. WOFF UE has scenery files with 2016 timestamp with 21.3MB file size, WOFF PE scenery files with 2019 timestamp with 85.3MB file size. There are other changes with 2019 timestamp, but I'm not searching.
WOFF PE has the following airbase files (xml) with a newer timestamp (2019) than WOFF UE (2016 timestamp)
airbase_ageneric_bomber1, airbase_ggeneric_1, airbase_aboistrancourt_1, airbase_gboistrancourt_1, airbase_bgeneric_4
Your MOD does not cover 2019 changes, therefore, it is not compatible with PE.
Last edited by orbyxP; 11/02/19 05:31 PM.
|
|
#4495731 - 11/02/19 04:46 PM
Re: Consolidated Custom Facilities Mods Repository Folder - updated
[Re: Sandbagger]
|
Joined: May 2001
Posts: 1,827
Panama Red
Member
|
Member
Joined: May 2001
Posts: 1,827
Irmo, SC, USA
|
orbyxP: You need to get your information correct.
1. WOFF has had all these seven seasons going clear back to OFF3, so I do not know what you are talking about.
2. I created these same populated airfields you are talking about clear back to WOFF 1 (except for the special airfields like aboistrancourt), so again I wonder what files you are looking at.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
|
|
|
CD WOFF
by Britisheh. 03/28/24 08:05 PM
|
|
|
|
|
|
|
|
|
|
|