#4494155 - 10/22/19 09:51 PM
Re: Distance Factor - seeing your enemy with labels
[Re: Bernardo]
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Joined: May 2012
Posts: 1,132
77_Scout
Member
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Member
Joined: May 2012
Posts: 1,132
Vancouver Island, Canada
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I use a distance factor of 1 with dot distance of 5000. These are distances we used in the DID campaign, I believe, for an experience pilot. We were using dot labels only but it should apply to full labels just as well.
With that said, I will get on my realism soap box and beg you to try flying without full labels, at least as an experiment. WOFF is an excellent recreation of what a real pilot would see and experience in WW1. When you turn on full labels and/or the TAC you damage immersion and it starts to look a bit like a Nintendo game. Dot labels are a nice compromise. Also, playing with full labels and/or TAC hurts our ability to develop situational awareness skills ... we never get better at spotting and tracking enemies if we let the computer do it for us. Lots of us play with no labels or dot labels and we survive and get kills just fine. Just something to consider if you lean towards "historical simulation" rather than "video game".
Last edited by 77_Scout; 10/22/19 09:54 PM.
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#4494208 - 10/23/19 03:52 AM
Re: Distance Factor - seeing your enemy with labels
[Re: Bernardo]
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Joined: Mar 2011
Posts: 3,704
Rick_Rawlings
Senior Member
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Senior Member
Joined: Mar 2011
Posts: 3,704
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I find the dots pretty reasonable (with some exceptions, like being able to see them through your plane) and I think I have them set to about 4000 and I generally seem to see the enemy about the same time that the AI does and vice versa...
Last edited by Rick_Rawlings; 10/23/19 03:53 AM.
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
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#4494298 - 10/23/19 09:22 PM
Re: Distance Factor - seeing your enemy with labels
[Re: Bernardo]
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Joined: Jun 2005
Posts: 8,213
Trooper117
Hotshot
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Hotshot
Joined: Jun 2005
Posts: 8,213
UK
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I don't use labels, just the dots... If I do loose contact with my flight I just carry on with the patrol and sometimes I pick them up again. If it looks like a bunch of the opposition is heading in my direction I'll just leg it back home. I do sometimes get lost, and if so, once back over to friendly air space I'll just land at the nearest airfield... usual crack, launch myself over to their bar, have a friendly chat and a drink and drop the hint I may just be slightly geographically embarrassed!
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#4494335 - 10/24/19 05:28 AM
Re: Distance Factor - seeing your enemy with labels
[Re: Cloud_8]
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Joined: Jul 2010
Posts: 2,079
JJJ65
Member
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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You can use WOFF Multimod/Customiser instead and edit labels(colors, opacity, background, etc.) while checking its in friendly GUI.
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#4494343 - 10/24/19 10:01 AM
Re: Distance Factor - seeing your enemy with labels
[Re: Trooper117]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
Hotshot
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Hotshot
Joined: Mar 2009
Posts: 7,532
High over the Front
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I don't use labels, just the dots... If I do loose contact with my flight I just carry on with the patrol and sometimes I pick them up again. If it looks like a bunch of the opposition is heading in my direction I'll just leg it back home. I do sometimes get lost, and if so, once back over to friendly air space I'll just land at the nearest airfield... usual crack, launch myself over to their bar, have a friendly chat and a drink and drop the hint I may just be slightly geographically embarrassed! The only “flying aid” I use is the in-game map. How folks like you, Lou, and others, navigate by looking at the well done, but not distinctive, game terrain is beyond me. If I had a map that matched the game terrain (roads, rivers, woods, towns) it might be a different story. But that’s me. But I fault no one for using in-game aids. We have all flown in real life and I probably have more experience in medium to nap of the earth flight in both aircraft and helos then most. IMHO spotting and tracking visual aerial targets (and ground targets for that matter) is much more difficult in-game then in real life. Not WOFF’s fault just the limitations of the human eye, electronic graphics, and computer monitors. Use what you want! Have fun!
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#4494355 - 10/24/19 12:37 PM
Re: Distance Factor - seeing your enemy with labels
[Re: Bernardo]
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Joined: May 2012
Posts: 4,879
RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
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BOC President; Pilot Extraordinaire; Humble Man
Senior Member
Joined: May 2012
Posts: 4,879
L'Etoile du Nord
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You can also use the very detailed, accurate maps I created for OFF/WOFF, either by printing sections of them as needed or, better yet, on a second monitor sitting next to your main "cockpit" screen. These maps are of the actual in sim terrain and thus offer you the ability to navigate from them, in much the same way our RL counterparts did 100 years ago with the maps they used on their knee boards.
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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked._________________________________________________________________________ Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
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#4494357 - 10/24/19 12:49 PM
Re: Distance Factor - seeing your enemy with labels
[Re: Bernardo]
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Joined: Jun 2005
Posts: 8,213
Trooper117
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Hotshot
Joined: Jun 2005
Posts: 8,213
UK
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@ Duke... I do use the map and WP markers from time to time, because even with Nibbio's modded map it is difficult to get an exact fix on where you are. The woods and water features do not correspond to the map, but the roads I find are the best features to help with some kind of orientation. In other games, IL2 1946, RoF, IL2GB etc it's far easier to navigate as the maps actually correspond to what you are looking at on the ground (no need for waypoint markers etc) as you have much more detailed info to work with on the map. In WoFF however, as the mission can end in success just by landing at a friendly field, it's not such an issue once I'm back over the lines, as any friendly field will do I've navigated using VFR in light aircraft, found it no problem... I even used to teach navigation believe it or not, but in a game sometimes it is not as easy as real life, lol!
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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