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#4493894 - 10/21/19 12:57 PM Re: Next 3 planes [Re: Parachuteprone]  
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If they put up a Salmson the Americans and the French could use em!

#4493895 - 10/21/19 01:01 PM Re: Next 3 planes [Re: DukeIronHand]  
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.

Originally Posted by DukeIronHand
Swore I wouldn’t get involved in the 25th WOFF plane wish list thread but here I am.


Duke, you might be a tad shy at 25. biggrin
So many times we've come around to this discussion over the last many years. It's fun so I imagine that's why we keep revisiting it. Plus, Christmas is coming and we're getting hopeful of that visit from old Saint Pol.

.

#4493896 - 10/21/19 01:15 PM Re: Next 3 planes [Re: Parachuteprone]  
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High over the Front
Hopefully Lou!
And thanks Trooper. I was having a vapor lock doing 6 things at once and now realize I didn’t name the “American plane needed” in my post.
Let me go back and fix that so OBD can just do a cut & paste for their “to-do” list! smile

And for OBD, and speaking for myself, if you produce any or all of my brilliant and insightful suggestions as a paid DLC I’ll be your first customer.

#4493917 - 10/21/19 03:19 PM Re: Next 3 planes [Re: DukeIronHand]  
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Originally Posted by DukeIronHand

French seem to be in good shape also with all the Nieuports and Spads.

Not at all for Spads :
Unless you use VonS addons, there are only 1 Spad 7 and 1 Spad 13.
There were actually two significant variants of Spad 7 : 150 hp and 180 hp and 3 significant variants of Spad 13 : 200, 220 and 235 hp.
Typically, the Spad 7 150 hp was inferior to the Albatros DIII, whereas the 180 hp was significantly faster.
The evolution of Spad 13 is parallel to the Fokker DVII / DVIIF ...
This is quite important to simulate the evolution of the french air force between early 1917 and the end of the war.
The evolution of the Spad 13 was very important between the early 1918 version and the last versions.

#4493919 - 10/21/19 03:33 PM Re: Next 3 planes [Re: Parachuteprone]  
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Yes. I did mention the different FM’s, based on the various engine sizes for the planes, integrated into the campaign for historical availability.
I tend to be a bit wordy so you may have missed it or I phrased it poorly.

#4493953 - 10/21/19 08:45 PM Re: Next 3 planes [Re: Parachuteprone]  
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I don't know if this has been given a mention, but I wouldn't mind flying a Morane-Saulnier N.

#4493958 - 10/21/19 09:39 PM Re: Next 3 planes [Re: Parachuteprone]  
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Nova Scotia
All this leads to another question (Which I don't think will be answered ).
Will there be a trickle release of planes as they are done or one big/small release at a future date ?
I like the trickle release option myself like the latest Fokker was done.

#4493959 - 10/21/19 10:16 PM Re: Next 3 planes [Re: Parachuteprone]  
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Only OBD knows for sure as the creators of the Campaign Engine. A locked area.
Speaking off the cuff there are enough resources and talent here to put any plane in the game right now. Granted it may not be as polished as an OBD product but it hardly matters (to me) as only OBD can add it to the campaign along with all the historical and Squadron research needed to make it right. Otherwise it can only be for Free Flight - or so I was told. I may be dating myself.

A plane, only available in Free Flight and not in the Campaign Mode assigned to squadrons, ain’t worth much to me. So to answer your question I guess only OBD knows if it’s easier to redo the Campaign Engine files once for a six plane release or redoing it six times for individual releases. Six planes would be a lot of work I think Campaign Engine aside. The .mdl files alone look very complicated and time consuming to me made even more so for WW1-style planes.

EDIT: And while I love any new plane (and the new Fokker is cool) I found it a curious choice.

#4493965 - 10/21/19 10:57 PM Re: Next 3 planes [Re: Parachuteprone]  
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New Planes:

Morane Saulnier Type N with deflector plates
Hanriot HD-1
Siemens Schuckert D.III / IV

New Variants:
As jeanba points out - rounding out the Spad engine variants. The various makers produced thousands of the VII and XIII aircraft, with several engine variants. It livens up the game if you're in a D.III Albatross and come across a VII (is this a 150 or a 180? you don't know).

Last edited by SirMike1983; 10/21/19 11:00 PM.
#4493968 - 10/21/19 11:40 PM Re: Next 3 planes [Re: Parachuteprone]  
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I know this is the wrong thread, but I'd prefer adding more complex engine management features to each plane.... and at different altitudes to accommodate the colder air. I would be happy playing 2 or 3 careers and learning to fly their planes from beginnings of squad til end of war. Also, as mentioned in another thread, working cameras, true arty spotting, ships, subs, etc...

#4493973 - 10/22/19 12:12 AM Re: Next 3 planes [Re: Parachuteprone]  
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While, in theory, I am normally the “more complex the better” guy there comes a point where, because of sim limitations, it becomes a burden. Just for a broad example is the engine mixture controls. In real life, with the engine running in front of you, it is quite clear what the state of the engine is by sound alone let alone other factors. In the game not so much - least for me any way. I missed the subtle clues a real engine makes. I think the (a) game environment makes many things harder then they really are in real life and I have a list of about a dozen for aerial sims. But to each his own.

For full disclosure I have been running “Auto” on the mixture for many, many years because by sound alone I found it difficult to discern when things were optimal. Perhaps things have changed and I’ll try to switch back for some runs.

But a more “interactive experience” in two-seater missions like Arty Spotting or Aerial recon/photos or contact patrols would be very nice. I just wonder what form this would take. Especially artillery missions.

#4493994 - 10/22/19 05:42 AM Re: Next 3 planes [Re: DukeIronHand]  
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Originally Posted by DukeIronHand

For full disclosure I have been running “Auto” on the mixture for many, many years because by sound alone I found it difficult to discern when things were optimal.

Exactly so do I. Due to lack of engine sound manifestation and/or EGT indicator. That is (at least I think) the only featureI have switched to Auto (lower realism).

#4493996 - 10/22/19 06:24 AM Re: Next 3 planes [Re: DukeIronHand]  
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Originally Posted by DukeIronHand
Yes. I did mention the different FM’s, based on the various engine sizes for the planes, integrated into the campaign for historical availability.
I tend to be a bit wordy so you may have missed it or I phrased it poorly.

Yes, I reread your post and realized it.

#4493997 - 10/22/19 06:27 AM Re: Next 3 planes [Re: orbyxP]  
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Originally Posted by orbyxP
I know this is the wrong thread, but I'd prefer adding more complex engine management features to each plane.... and at different altitudes to accommodate the colder air.


Something along the lines of the classic ReLoad program for Red Baron 3D perhaps? (That one applied many of Bletchley's suggestions for different engine type management, if I remember correctly....) Ah good memories - I'll have to fire up RB3D one of these days to see how the engine management works in ReLoad. Perhaps JJJ can whip something up for this in Java.... I basically use my rotaries at settings of 40/60/80/100 or off, and mixture control and blip on occasion. Settings of 80/100 throttle work well for the Bentley/Gnome Camel and DH.2, and settings of off/100 for the Eindeckers, Parasols, etc.

Von S smile


// Installation instructions regarding WOFF UE/PE/BH&H2 on Macs (https://tinyurl.com/WOFFonMac) // WOFF/WOTR mods. (https://tinyurl.com/WOFFWOTRmods) // VonS WOFF/WOTR mods. are tweaks of files that are © OBD Software. // FE2 FM & Realism mods. (https://tinyurl.com/FE2fms) // RoF United AI/DM & Other mods. (https://tinyurl.com/RoFmodsVonS) //
#4493998 - 10/22/19 06:29 AM Re: Next 3 planes [Re: DukeIronHand]  
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Originally Posted by DukeIronHand


But a more “interactive experience” in two-seater missions like Arty Spotting or Aerial recon/photos or contact patrols would be very nice. I just wonder what form this would take. Especially artillery missions.

I agree, artillery spotting and recon missions in RoF are very interesting.
For recon mission, a good variet of missions would be nice suuch as :
- Front line recon
- Ennemy airfield monitoring (overfly a serie of ennemy airfields to check if they are occupied)
- Ennemy transport monitoring (overfly roads or railways to check the activity)
- In depth reconnaissance
- Ennemy artillery battery monitoring

Quote
If they put up a Salmson the Americans and the French could use em!

Salmsons are available in both First Eagle and Il2FB and they are very interesting to fly

Last edited by jeanba; 10/22/19 06:31 AM.
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