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#4493949 - 10/21/19 08:12 PM WOTR UPDATE V1.19 COMING SOON - EDIT: NOW RELEASED  
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Polovski Offline
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Coming soon in V1.19 we have worked hard to bring you many improvements and changes.

(Many thanks to the testers 33Lima, Blade, Creaghorn, Hellshade and George)

As promised here is the full current changelog (of course it still could change before release):


Contents and Improvements WOTR V1.19 (Work In Progress WIP).

1) Formation spacing is now selectable in workshops : Tight (default - 0.9x formation separation values), Tighter (0.8x formation separation values), and Tightest(0.7x).

2) Map Player Aircraft Icon can now be switched on and off in workshops.

3) Implemented tighter Formations and revised formation layouts to be more historically accurate - see 1) above.

4) All AI air formations now comprise of the normal multiples of 3 or 4 craft as dictated by Nation and Aircraft Type i.e. 'sections' and 'schwarms' for British and German fighters respectively, and 'kette' for German bombers.
Player squadrons total pilot complement for British squads ins now 16 Pilots and 12 for German.
Players may still use existing pilot dossiers which have 15 British pilots and 14 German Pilots total complement, but ideally should start new pilots.
Note that if using older pilots prior to V1.19 update, the sections that are allocated each mission all still work to the new V1.19 section rules system.

5) Player air formations now comprise of multiples of 'sections' or 'schwarms' depending on player nation and is displayed as such in the duty roster of the campaign interface etc

6) All QC flights are now increased to 12 aircraft to allow allocation of up to 4 'sections' or 3 'schwarms' in the flights complete with the correct section names in runtime.

7) The new Section names for the player squadron now form part of the AI aircraft Identity Label in run time.

8) Implemented progressive damage modelling on Player Aircraft and AI, for Main Tank Fuel Leak (fire Risk if engine not switched off) and Pilot.

9) Implemented progressive damage effects for Engine Oil and Coolant system damage to engine on player aircraft for more visual cues.

10) Implemented TAC messages for the player aircraft for the new progressive damage modelling.

11) Cloud edge clipping in cockpit view is now eliminated.

12) QC mission waypoints now vary randomly from QC mission to QC mission when appropriate.

13) British Player Flights now vector straight to the target area rather than going via the reported enemy ingress point - to conserve fuel.

14) British Player Flights no longer return to base via the reported (vectored) enemy egress point - to conserve fuel.

15) Search pattern in a vectored area, or on patrol, are now reverted to the original 3 point waypoint pattern around the target area, (rather than a simple circular loiter) - it will randomly vary in direction: CW and CCW and start end point location - see V1.14 10)

16) There are no longer two separate formations for the player squadron 'A and B' 'flights' in runtime - the squadron now flies as one combined formation.

17) 4 Pilots of the total complement of 16 in the British squadrons are in a reserve pool and only get put into duty when required due to squadron shortages.
German squads have no reserve pool.

18) The player's squadron always puts up the maximum number of complete 'sections' that they can muster under the circumstances - so squads without a full complement of pilots due to death missing, low aircraft due to losses etc will still fly and fight but with reduced complement
Only when the players squad is reduced to less than one flyable section are missions 'put off' until more craft or pilots come in as needed - T+

19) Player squad members now always fly with the same aircraft/skin until they are killed or missing then the craft will be reallocated as a new squadron member comes in.
Reserve pilots will be allocated until such time as the new pilot becomes available, but will all use a common aircraft/skin ident. (AP - skin)(see 20)

20) At the moment the 4 reserve Brit pilots all have a common aircraft (AP skin) -

Update: this has been expanded to make all 16 craft unique within the players squad with unique skin assigned to each AI pilot!
This limitation does not apply to German squads as their max complement is 12, versus the 16 British.

New Skins will be supplied to work with the new squsd layouts and allow a uniue assigned skin for every AI member in your squadron.

21) Increased the altitude that the Spitfires fly Patrols or Scrambles at to ensure they act more as top cover for the Hurris, when scrambled.

22) Implemented a new workshop setting: Historical Squadron Complement (max 4 British Sections or 3 German Sections in Player formation) or: Reduced Squadron Complement (Max 2 British Sections or 2 German Sections in player formation) - to aid users with lower end PCs.

23) Tweaked the large formations (must be enabled in workshops - Medium and Heavy Air Activity setting only) - brings a better BoB feel in terms of bombers and supporting 109s. Note these larger big wing formations only appear in the last 3 phases of the battle and will not happen every scramble mission.

24) Fixed an issue that prevented skins from displaying correctly when Aircraft Skin Res is set to High in Workshops. High res is now visible!

25) Various performance improvements.

26) Scramble missions now have the RDF data displayed to the player in the briefing - Vector bearing, Distance, Height of Enemy craft, and direction that they are coming from.
In upcoming updates the player will be able to radio to the Tower for a vector to the Incoming Raid in runtime.

27) Scramble missions now fly directly to the Vectored incoming enemy flight.

28) Night time reticle light lens (Spit and Hurri) now not as bright.

29) Various Spitfire and Hurricane model improvements.

30) Revised German Ranks - will automatically update when a pilot dossier is used in campaign.
Note: Old Pilot Dossiers created prior to V1.19, when viewed in the Pilot Dossier Interface, will still display the old Rank until the dossier is used in campaign.

31) Fixed an issue that sometimes allowed engine damage sounds for AI aircraft to be heard in the players cockpit.

32) Reduced distance that Stuka Dive siren can be heard.

33) Player will now always be low in the ranking list until he has flown 5 missions if he enlists as a Rookie, irrespective of his Rank, when Player position By Rank is selected in workshops - players can overide as they see fit or enlist as a Veteran.

34) Adjusted various sound levels.

35) Town terrain Tile updates!

36) Revised Pilot attrition rates when time advancing a week or a month (Note these are 'simulation runs' for when player advances time - to better match BoB attrition rates).

37) Fixed an issue in the aircraft training files that caused the AI Spitfires and AI 109s, when in formation, to climb too slowly between waypoints.

38) Addressed an issue that would still log a squadron as 'grounded by weather' despite player selecting Inclement Weather Flyable in workshops - missions were flown, but log incorrectly still recorded grounded.

39) Addressed an issue that would sometimes prevent the player from switching to cockpit view when starting at certain airfields in external view.

40)Important Addition:
Implemented Controller 'Update RDF Data Request' and RDF Data message display from Controller if available.

Radio sounds are played as appropriate.
Currently in WOTR the command is set to "Shift + A"
Default key allocation post patch, should player reset key commands to Default, will be "Ctrl + Shift + V"
Player can bind to any preference as usual with the WOTRKeys app.

How it works:
1) Player must be leader to call for an RDF data update - an audio radio call is played.
2) If there is an enemy formation within nominal range of the player, updated RDF data is relayed via text in the TAC and or message display area and an audio radio call is played.
3) If no RDF data update is available then the player is informed that no RDF data update is available via text and an audio radio call to this fact is played.
4) The Player does not have to steer to the updated RDF contact and may continue to the mission search/target area, or the original briefing RDF vector as desired.
5) Requesting RDF data update does not only apply to Scrambles missions.
Players can call for RDF data update at any time in any mission, and data will be relayed if enemy formations are within players nominal range.
6) Nominal Range: this to ensure that player is not directed to attack all/any enemy formations in the theater but only those within reasonable 'striking distance' of player.
7) If it is a Scramble mission then RDF data is available to assist player to get from Airfield to Target area (once airborne) and then provide more accurate RDF data to actual Target Intercept.
8) Does not apply to German aircraft.

You must be in the cockpit to hear player and controller voices.

41) Tac Mission Waypoint Direction is now in the standard 360 degrees 'compass bearing' as opposed to +-180 degs - to match RDF bearings in 40) and 3D compass in aircraft.

42) Fixed an issue with the 'Bandits Spotted' direction call - it did not always correctly take into account the player flight heading.

43) Improved TAC feedback re 'engine starting' on low fuel, damaged engine and or when player has landed in a field (not airfield) and tries to restart the engine.

44) Improved aircraft 'death physics'.

45) Fixed the Hud Metric airspeed display for 109 - affected users must cycle the settings for HUD Display in workshops for the change to take effect.

46) Fixed a database error in RAF92.

47) Revised Loadouts for BF110 and JU87.

48) Removed Step Animation from Hurricane.

49) Spitfires and Hurricanes no longer use Flaps when taking off.

50) Spitfires, Hurricanes and BF109s no longer have Tail Wheel locks.

51) Spitfires now only use wep when taking off on short runways.

52) Removed JG20 which reformed as JG51 at the start of the BoB - players with existing Pilots in JG20 will automatically be migrated to JG51 post patch

Last edited by Polovski; 10/25/19 02:42 PM. Reason: NOW RELEASED

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4493952 - 10/21/19 08:39 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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Trooper117 Offline
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Bloody hell!... that is some list... well done!

#4493957 - 10/21/19 09:33 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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Adger Offline
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Great news,brilliant work guys.
.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4493963 - 10/21/19 10:48 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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Wow. Huge list and much work done by OBD. Great stuff.
Thank you.

#4493992 - 10/22/19 04:04 AM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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catch Offline
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24) Fixed an issue that prevented skins from displaying correctly when Aircraft Skin Res is set to High in Workshops. High res is now visible!

I expect (demand) Lima to now produce and display many fine examples of arousing photographic plane porn. One can never get enough of this.

These OBD chaps and tester types are bloomin' marvellous. A rake such as I feels privileged amongst such esteemed company. I'm almost moved. For alas, my inherited stoicism does not permit such signs of weakness. But I will toast OBD at the club later tonight. The single malt will flow at my expense in honour of the aforesaid gentlemen. And perhaps I shall indulge in a large Cuban. Hoorah to OBD and keep up the good work chaps.

#4494123 - 10/22/19 07:00 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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77_Scout Offline
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Fantastic list of improvements. Not sure how you guys find the time!

As a "thank you", I will make a donation on the website. Both WOTR and WOFF have delivered much more enjoyment to me than the price of the game warrants.

#4494141 - 10/22/19 08:55 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: catch]  
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33lima Offline
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33lima  Offline
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Originally Posted by catch

24) Fixed an issue that prevented skins from displaying correctly when Aircraft Skin Res is set to High in Workshops. High res is now visible!

I expect (demand) Lima to now produce and display many fine examples of arousing photographic plane porn. One can never get enough of this.

These OBD chaps and tester types are bloomin' marvellous. A rake such as I feels privileged amongst such esteemed company. I'm almost moved. For alas, my inherited stoicism does not permit such signs of weakness. But I will toast OBD at the club later tonight. The single malt will flow at my expense in honour of the aforesaid gentlemen. And perhaps I shall indulge in a large Cuban. Hoorah to OBD and keep up the good work chaps.



Well since you asked...bear in mind these were taken at 1600x900 and uploaded as attachments here. Also I have glossiness turned down, as I prefer the less shiny, in-service look, for both RAF and Luftwaffe. And the virtual ground crews have enough to do without cleaning and polishing airframes.

[Linked Image]

[Linked Image]

[Linked Image]

There's something about the way WotR captures the effects of light and shade, and the way it renders aircraft in the middle distance, which I also find both pleasing and convincing.

Attached Files Shot10-22-19-21-09-02.jpgShot10-22-19-21-30-49.jpgShot10-22-19-21-19-14.jpg
Last edited by 33lima; 10/22/19 09:06 PM.

SimHQ Battle of Britain II screenshots thread
CombatAce Mission Reports
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." (attributed to Marcus Aurelius)

#4494197 - 10/23/19 02:20 AM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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Robert_Wiggins Offline
BWOC Survivor!...So Far!!
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Lima I love that last pic. It's a keeper for sure!!


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#4494229 - 10/23/19 11:29 AM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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gaw1 Offline
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Yikes......awesome!!!

#4494269 - 10/23/19 05:05 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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Redwolf Offline
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Hey great pics!
Looking forward to the update - hoping some real magic was worked regarding performance improvements! But the list sounds awesome. smile


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4494280 - 10/23/19 07:05 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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gaw1 Offline
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I gotta stop checking the forum every 10 min....

#4494299 - 10/23/19 09:28 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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mycomputer

#4494547 - 10/25/19 03:27 PM Re: WOTR UPDATE V1.19 COMING SOON [Re: Polovski]  
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kaa Offline
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"Well since you asked...bear in mind these were taken at 1600x900 and uploaded as attachments here. Also I have glossiness turned down, as I prefer the less shiny, in-service look, for both RAF and Luftwaffe. And the virtual ground crews have enough to do without cleaning and polishing airframes."

I've always wonder wether WW2 warplanes ( camouflage painted) were glossy or not ...sure a part of them weren't , according to the operations necessities and maybe the rules or doctrine followed...but on the other hand ,In many situations, the BoB at least , the fighters were absolutely well cared by their groundcrew and it was a pride to provide their pilot the best machine possible. Moreover, a well polished airframe was considered giving a marginal but life saving advantage in speed (IIRC, galland wrote someting about the surface of his plane waxed or polished...ok he was Geschwaderkommodore, but he was probably not an exception).

Downloading the patch ...

Last edited by kaa; 10/25/19 04:46 PM.

"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him."
Tom Cundall.
#4494572 - 10/25/19 05:53 PM Re: WOTR UPDATE V1.19 COMING SOON - EDIT: NOW RELEASED [Re: Polovski]  
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33lima Offline
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Sure there are pics of and references to aircraft being polished, sometimes a whole squadron. For example, in 'I Flew for the Fuhrer', Heinz Knocke refers to a new Gustav his crew polished up for him. And there are pics of German pilots leaning on 109 tails showing some reflection in a semi-gloss finish, said to be 'typical of factory-fresh aircraft' (quoting Squadron/Signal #57, 109 in Action part 2). Although this one is of an aircraft of JGr50, which being intended to catch Mosquitos, was probably more polished than usual.

[Linked Image]

However, Knoke's Gustav was an exception.

This well-known Charles Brown pic of BL479 shows some glossiness...

[Linked Image]

...but an online source explains the shine was because 316 Squadron polished its Spit Vs after they replaced their Mk IXs (following a transfer to a less demanding sector) in an effort to make up for some of the lost performance.

I've posted this next quote before, but Michael JF Boyer wrote several books on the subject and meticulously recorded what he saw at the time in England, from before WW2; he says of RAF paint 'Close examination of the aircraft showed the camouflage paint to be very rough when touched, thick and very matt so that the aeroplanes gave the impression of being very badly finished, this always seeming to be more true of bombers that fighters.;

Most in-service pics of WW2 RAF or for that matter Luftwaffe A/C don't show much sign of a glossy finish, a semi-matt sheen at most. So my preference is for the in-service look. And I'm really glad that WotR enables me to chose it via a Workshop setting, instead of imposing what another simmer called the 'milky' sheen I see on Cliffs of Dover planes, from most aspects. So they can look like this:

[Linked Image]

[Linked Image]

Attached Files Shot10-18-19-23-20-58.jpgShot10-05-19-23-17-02.jpg
Last edited by 33lima; 10/25/19 05:54 PM.

SimHQ Battle of Britain II screenshots thread
CombatAce Mission Reports
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." (attributed to Marcus Aurelius)


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