#4493819 - 10/20/19 07:47 PM
Re: My testing of MODs for PE
[Re: orbyxP]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
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Joined: Mar 2009
Posts: 7,532
High over the Front
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Ahh. Thank you. I will check it out.
EDIT: If the comparison program works like I remember instead of adapting Aris to PE I can copy PE to Aris instead. Adding 6 aces to the Germans (apparently all nicely at the bottom) should be simple as should be the text corrections for the British and American which I still think will be minor. The French, with 60+ new ones will be tricky unless their all grouped together. Doubtful...
Last edited by DukeIronHand; 10/20/19 07:57 PM.
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#4493903 - 10/21/19 02:02 PM
Re: My testing of MODs for PE
[Re: orbyxP]
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Joined: Dec 2018
Posts: 383
Becker01
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Member
Joined: Dec 2018
Posts: 383
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Aris aces-mod is important for detail and histoy-feeling in my opinion. I decided to use it as an exception, since @duke has explained, that PE has not changed so much in this part. And in addition I use Nibbios inflight-map and the Effects MOD V1.2 from JJJ65.
Last edited by Becker01; 10/21/19 06:35 PM.
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#4493939 - 10/21/19 07:18 PM
Re: My testing of MODs for PE
[Re: Becker01]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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Member
Joined: Jul 2010
Posts: 2,079
Czech Rep.
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Aris aces-mod is important for detail and histoy-feeling in my opinion. I decided to use it as an exception, since @duke has explained, that PE has not changed so much in this part. And in addition I use Nibbios inflight-map and the Effects MOD V1.2 from JJJ65. The Effects mod 1.2 by JJJ65 is rather old. It was intended for WOFF, not UE and not at all for PE. You may lose new effects added by PE.
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#4495324 - 10/31/19 09:44 AM
Re: MOD compatibility for PE (Updated)
[Re: orbyxP]
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Joined: Feb 2005
Posts: 1,263
elephant
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Member
Joined: Feb 2005
Posts: 1,263
Patras-Greece
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Thanks, orbyxP! This is what I was looking for...
WOFF UE, BOC member, Albatros pilot.
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#4495648 - 11/01/19 11:57 PM
Re: MOD compatibility for PE (Updated)
[Re: JJJ65]
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Joined: Oct 2019
Posts: 398
orbyxP
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Member
Joined: Oct 2019
Posts: 398
Washington State
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@orbyxP - what part (which mod) of Multimod is incompatible with WOFF PE? Multimod does not overwrite any new features of PE. It is harmless, because it makes only pin point changes of single variable (that are easily revertable by one click), unlike JSGME mod enabler that replaces whole files. My PC is in repair. I'll give it another go and do a deeper analysis when it gets fixed.
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