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#4493819 - 10/20/19 07:47 PM Re: My testing of MODs for PE [Re: orbyxP]  
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High over the Front
Ahh. Thank you. I will check it out.

EDIT: If the comparison program works like I remember instead of adapting Aris to PE I can copy PE to Aris instead. Adding 6 aces to the Germans (apparently all nicely at the bottom) should be simple as should be the text corrections for the British and American which I still think will be minor.
The French, with 60+ new ones will be tricky unless their all grouped together. Doubtful...

Last edited by DukeIronHand; 10/20/19 07:57 PM.
#4493840 - 10/20/19 11:02 PM Re: My testing of MODs for PE [Re: orbyxP]  
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Okay got me a text file comparison program and did a comparison with the PE British, German, and French Ace files vs the Aris (WOFF UE) ones.

First off hats off to Aris and his amazing mod. What a tremendous amount of work was put into it by him. I can't imagine how long it must have taken him to compile all the information and then putting it into a text format to add to the game.

The added PE aces aside (about 6 German - which I merged - and 60'ish French - where the merge didn't work? British and American keep the same total number) 99% of the differences are Aris adding more detailed bios, Kill lists, and better/different pilot photos. The Kill lists (and there is a hell of a lot added) is the main point of the mod as these are used in game in the campaign screens. Keeping in mind I looked at several thousand aces, each with about 20 text entry lines, the only "typos or discrepancies" I saw between them were updated or different dates of post war deaths - which matters not a whit to the game.

So yea. With very little work you can add the new aces for the French and Germans all conveniently grouped at the bottom of the original PE text file. Just remember to change the total number at the top. Or you can not worry about it as you have about a 1000 others for each of the major powers as the Big Aces are present in both unless your OCD.

And thank you Aris!

#4493842 - 10/20/19 11:37 PM Re: My testing of MODs for PE [Re: orbyxP]  
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Good work DukeIronHand. With a bit of effort, all 'incompatible' MODs can be made 'compatible'. I fear the ones with texture edits will take the longest time.

But as of now, all the incompatible MODs will overwrite the NEW changes made by PE.

#4493903 - 10/21/19 02:02 PM Re: My testing of MODs for PE [Re: orbyxP]  
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Aris aces-mod is important for detail and histoy-feeling in my opinion. I decided to use it as an exception, since @duke has explained, that PE has not changed so much in this part. And in addition I use Nibbios inflight-map and the Effects MOD V1.2 from JJJ65.

Last edited by Becker01; 10/21/19 06:35 PM.
#4493934 - 10/21/19 06:59 PM Re: My testing of MODs for PE [Re: orbyxP]  
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I would hold off on the effects mod since the effects.xml has been extensively changed in WOFF PE. I will check out the differences and provide an update.

#4493939 - 10/21/19 07:18 PM Re: My testing of MODs for PE [Re: Becker01]  
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Originally Posted by Becker01
Aris aces-mod is important for detail and histoy-feeling in my opinion. I decided to use it as an exception, since @duke has explained, that PE has not changed so much in this part. And in addition I use Nibbios inflight-map and the Effects MOD V1.2 from JJJ65.

The Effects mod 1.2 by JJJ65 is rather old. It was intended for WOFF, not UE and not at all for PE. You may lose new effects added by PE.

#4493967 - 10/21/19 11:36 PM Re: My testing of MODs for PE [Re: orbyxP]  
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Mod testing has been updated to include the effects mod.

Yes, as JJJ65 mentioned. I just compared the xml files and found that it changes too many damage model effects.

#4494001 - 10/22/19 08:30 AM Re: My testing of MODs for PE [Re: orbyxP]  
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Thank you very much @orbxp and @jjj65 for this info!!
So my first thought was right: Fly PE and wait with mods!

#4494112 - 10/22/19 06:13 PM Re: My testing of MODs for PE [Re: orbyxP]  
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Hallo @JJJ65,

to be sure I have a short question about your Realistic Tracers Effects MOD V1.2:
On Sandbaggers Modsite the mod is compatible for UE and in the readme again. That was the reason, because I have used it in UE.
Does it change anything for PE, most likely not.

Thanks for answer!

#4494126 - 10/22/19 07:08 PM Re: My testing of MODs for PE [Re: orbyxP]  
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@Becker01 - I can not compare WOFF UE and PE effects.xml files, because I do no own PE yet, but, as orbyxP already stated, there are differences , so I do not recommend to use this mod with WOFF PE.

#4494129 - 10/22/19 07:31 PM Re: My testing of MODs for PE [Re: orbyxP]  
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But you can use just the graphics file component (which I am doing now) just don’t use the .xml. Of any non-PE specific mod.
You can flop any graphics file around to your hearts content and your not “changing” anything PE...really.
I’m experimenting with (just) the assorted tracer graphic files to see which I like best. Like them to be semi/kinda visible depending upon the ambient light but not a flamethrower.

If you really wanted to be busy I’m sure you can cut, paste, and replace from the mod .xml to the PE one. Don’t know how much work that would be (not looking up “Tracer” and “Tracer Smoke” in .xml’s for years) but it’s certainly doable. Course just the graphics portion makes a difference. Give it a try.

#4494215 - 10/23/19 07:49 AM Re: My testing of MODs for PE [Re: orbyxP]  
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Thanks!
I took the mod out (mod enabler). It's the best solution for my day at the time.

#4495189 - 10/30/19 10:29 AM Re: My testing of MODs for PE [Re: orbyxP]  
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If anyone is using my old LGMS Wind Mod it is NOT compatible with PE nor capable of being updated apparently.

The weather files where you used to be able to adjust wind speed for various weather conditions now all show “0” for wind speed. Which I will guess means it’s now being controlled elsewhere - possibly hardcoded.

#4495316 - 10/31/19 08:51 AM Re: My testing of MODs for PE [Re: orbyxP]  
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@orbyxP - what part (which mod) of Multimod is incompatible with WOFF PE? Multimod does not overwrite any new features of PE. It is harmless, because it makes only pin point changes of single variable (that are easily revertable by one click), unlike JSGME mod enabler that replaces whole files.

#4495324 - 10/31/19 09:44 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Thanks, orbyxP!
This is what I was looking for... thumbsup


WOFF UE, BOC member, Albatros pilot.

#4495648 - 11/01/19 11:57 PM Re: MOD compatibility for PE (Updated) [Re: JJJ65]  
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Originally Posted by JJJ65
@orbyxP - what part (which mod) of Multimod is incompatible with WOFF PE? Multimod does not overwrite any new features of PE. It is harmless, because it makes only pin point changes of single variable (that are easily revertable by one click), unlike JSGME mod enabler that replaces whole files.


My PC is in repair. I'll give it another go and do a deeper analysis when it gets fixed.

#4495808 - 11/03/19 05:09 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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JJJ65,

The only question I have is that since these files are located inside the scenery folder, these modification in the multimod will not change the bdp file.

Player's main gun range
Player's gun dispersion
Ground Fire MG range
AAA - Increased rate of fire
AAA - Decreased dispersion
Rear guns accuracy

Also, the dispersion rate (ie noise) is awkward and I can't see a clear pattern because sometimes it will get easier if number is lower (e.g. rear guns) and sometimes if number is higher (e.g. player guns). You can even see this with WOFF UE.

#4496244 - 11/06/19 09:42 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Hi guys, I would be more than ready to update my mod to include latest OBD changes. It´s just that I love that mod so much. It took me so much love and dedication,...Any ideas? I just purchased PE, so I am back into it!

#4496264 - 11/06/19 11:43 PM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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DukeIronHand Offline
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If you are talking about your Historical Aces Mod it’s a very quick update. Takes about 5 minutes all told.
Not many changes that I saw except the adding of German and French Aces.

#4496305 - 11/07/19 09:35 AM Re: MOD compatibility for PE (Updated) [Re: orbyxP]  
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Already added slight updates and added French and German aces included by OBD. Easy.


Aris WOFF PE Historical_Victory_Information_1.4

Last edited by ArisFuser; 11/07/19 10:00 AM.
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