#4492314 - 10/10/19 03:34 PM
Re: Workshop setting: Forced Encounters
[Re: DukeIronHand]
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Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
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Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
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This feature is intended to simulate all the air traffic from all the squads that are currently missing in the sim. I’ve noticed extra encounters while I had it on. It affects enemy as well as friendly airplanes. If you think the skies are too empty then you can turn this on without the extra strain on your rig of increasing air activity setting. As I understand it, it does not add extra airplanes, just gently nudges them in your flight’s general direction. Early in the war it doesn’t seem natural (maybe even forced ) with the enemy nipping at your heels twice as often. Later in the war it may just be the thing to give you that feeling of desperation when the Brits are overrunning the airspace.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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#4492412 - 10/11/19 03:44 AM
Re: Workshop setting: Forced Encounters
[Re: DukeIronHand]
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Joined: Oct 2019
Posts: 398
orbyxP
Member
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Member
Joined: Oct 2019
Posts: 398
Washington State
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Just tested this feature out and works really well. In fact, OBD has done an awesome job of controlling how many flights are in the air at once. I checked the mission file. only see if you don't care about spoilers. First, it works just like Fullofit said. same number of flights, just their paths move closer to your path.
Second, there are an average of about 5 to 7 squadrons from each side (so 10 to 14 total squadrons) in the air at once. The others are either on standby or are set to take off later during the mission.
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#4493899 - 10/21/19 01:44 PM
Re: Workshop setting: Forced Encounters
[Re: DukeIronHand]
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Joined: Dec 2018
Posts: 382
Becker01
Member
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Member
Joined: Dec 2018
Posts: 382
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Last thoughts about this theme: I'm sure, the reg. air activity has settings with more or less historical niveau, like encounter with off = most historical. So what's the use of it, if you switch encounter = off, because you want to have it historical, on one side, if you must increase air activity at a pronably unhistorical level on the other side? Because of this I'm sure, a combination of both is the best solution. The default settings ( air activity middlle, encounter high) are not the worst solution in my eyes. I have flown any campaigns in Alsace Lorraine with these settings and there were enough flights with no contacts, and the air activity seemed to be relatively realistic (all as I kmow). The next flighthours I will try air activity one level higher and encounter lower on med and compare it. Maybe OTB can say, which combi of these 2 points is the best historical solution. Thanks!
Last edited by Becker01; 10/21/19 01:45 PM.
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#4494005 - 10/22/19 09:03 AM
Re: Workshop setting: Forced Encounters
[Re: DukeIronHand]
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Joined: Dec 2018
Posts: 382
Becker01
Member
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Member
Joined: Dec 2018
Posts: 382
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@orbxp: Yes of course you are right! The pc-performance is the top priority, which determines the settings. And you make clear the basic question: What is the reference point, in this case the historical ref. point? For encounter it is easy: Off is most historical, finished. But what about reg. a.a.? Normaly I would say this: The increasing number of squadrons is the result of increasing pressure at the frontline. And this rise of squadrons / pressure increased more and more till 1918 So you have in consequence more and more flights / activity in the air. What does it mean for the reg.a.a. setting? Here an only a very simple idea without relation to the regions: 1915 easy, 1916 middle, 1917 high, 1918 very high or ultra. And than the f. encounter would depend on the rate of close contacts in relation to the r.a.a. (f.e. 12 missions without close contact is not realistic for 1916 in my eyes. Than you must change from off to med or high). The problem is, that I have no proof for my interpretation of r.a.a. Maby all is ... Nonsens! And maybe only the pc-performance is the reference point without any historical closeness. I cant say it at the moment cleatly.
@Duke: TOP contribution, compliment!! And yes. In Alsace there was not so much action. Because of that I was satisfied with default settings in 1916. Not so much contacts, enough flights without them (okay, its subjectice impression). I will test other settings.
Greetings!
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#4494009 - 10/22/19 09:55 AM
Re: Workshop setting: Forced Encounters
[Re: DukeIronHand]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
Hotshot
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Hotshot
Joined: Mar 2009
Posts: 7,532
High over the Front
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On the subject of Aerial Activity and history I think I would still go with "Ultra Heavy" (all squadrons) always - if your system can cut it - and let the Campaign Engine take care of itself and history for you. I've "fact checked" OBD on several occasions and found, after a little research, they know exactly what they are doing with the history side of things with the limitations of the game engine. So (game limitations in mind) I trust what they are doing until someone can prove otherwise. In that I mean: 1) In-game squadrons are assigned to locations based on true historical locations. 2) Unit locations are normally based historically on need - ground offensives, enemy activity, etc. 2) As the war goes on more Squadrons/Jastas/Esc become available as the air forces and the war are expanded. Therefore, and I may be taking a huge leap here, I would conclude that in 1916 Alsace with fewer squadrons on location, based on real life need (lack of ground offensive activity) and the year (less squadrons), that a "true historical encounter rate" would be as good as it gets with "Ultra Heavy" and "No" still. The game doesn't make up fictitious units at higher settings it just uses more of what was really there. Fewer and different units (more two-seater and less fighter in this area I believe) will naturally make for fewer encounters as history apparently dictates. Obviously the very same Workshop settings would take care of 1918 Flanders also all on its own. More Squadrons active and more on location based on need (ground action) will naturally lead to more encounters. Trust the Workshop! As an aside (and admitted by OBD) not all historical squadrons are present in the game - much of which has to do with available in-game aircraft I think. Guess I never tried to create a career with all squadrons shown. I tend to stick with the same 6 units. After my FE2d debacle I am not sure anymore what happens when you pick Squadron XX that was assigned Fe8's for example.Think someone mentioned you get the closest equivalent. Or Squadrons that arrive in France with the Big Ack - if the unit is in the game. But based on the list of units shown in the Pilot Creation Screen if there are active units missing from the Western Front OOB it can't be too many - if all are used in the game. Sounds like a rainy day research project.
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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