#4493560 - 10/19/19 01:52 AM
Rear Gunner View Bug?
|
Joined: Oct 2019
Posts: 4
Lucky Shot
Junior Member
|
Junior Member
Joined: Oct 2019
Posts: 4
MD
|
Hello all. Just getting back into WOFF. I had a copy before the UE edition. I have purchased & am really enjoying the platinum edition. It has been working great, except for one issue. When I move to the rear gunner position in a 2 seater, my view is turned 90 degrees and is on the pilots cockpit floor. I have tried this in the Bristol F2B & the Sopwith Strutter. I am using Track IR. I did not see anything in the FAQ, or in a forum search. I am curious if anyone else has had this issue. Did not want to make a bug report until I had more info. Thanks
James Overman
|
|
|
#4493574 - 10/19/19 08:15 AM
Re: Rear Gunner View Bug?
[Re: Lucky Shot]
|
Joined: Mar 2009
Posts: 7,532
DukeIronHand
Hotshot
|
Hotshot
Joined: Mar 2009
Posts: 7,532
High over the Front
|
Okay. I see what your saying. Have not flown as the Observer in...forever. I thought you meant the view was skewed on switching positions until you recenter (push button) the Track IR.
Unless I am hitting the wrong button (and go to Gunner seat seems simple) I am not going to the observer but some view just at the feet of the pilot apparently and am stuck there at a weird angle as you say. Then I go back to the cockpit and am “stuck” on the forward view. Lemme play with some more buttons...
EDIT: Okay. Hitting about 6 different buttons I am back in the pilots seat with TrackIR working. Thank goodness as I am on patrol. But yea. I would say “bug” as I can’t get to the Observer/gunner position in the Brisfit unless I am screwing up. Any Observer pros want to confirm?
Last edited by DukeIronHand; 10/19/19 08:27 AM.
|
|
|
#4493587 - 10/19/19 11:52 AM
Re: Rear Gunner View Bug?
[Re: Lucky Shot]
|
Joined: Jul 2019
Posts: 161
mvp7
Member
|
Member
Joined: Jul 2019
Posts: 161
|
Yeah it seems some of the gunner views are currently messed with and without trackir. The rear facing position of F.E.2b is fine but the forward facing position is zeroed so that you looking starboard from pilot's instrument panel. What's even more worrying the messed up camera is not following the gun movement at all. It's also drifting around with no input (or trackir), the view seems to be following the movement of instrument pointers (possibly altimeter) rather than the gunner's weapon .
Last edited by mvp7; 10/19/19 11:53 AM.
|
|
|
#4493604 - 10/19/19 01:05 PM
Re: Rear Gunner View Bug?
[Re: Lucky Shot]
|
Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
|
Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
|
The devs need to be made aware of this view glitch. Same thing happened to the bombing views in Strutters and that was fixed. I assume the camera was accidentally nudged when modelling new guns, hence those views were affected. It should be easy to fix for them, but will take time, since there are so many. As to the Fee’s I remember there is a setting in one of the files that changes their behaviour from bomber to fighter. If I find it I’ll post it.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
|
|
|
#4493610 - 10/19/19 01:24 PM
Re: Rear Gunner View Bug?
[Re: Lucky Shot]
|
Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
|
Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
|
Go to Sandbagger’s site and download the flying and fighting instructions on the General mods page. In the Fee document you will find this: First off, a word to the wise: ALWAYS fly the Fee in a fighter squadron, NEVER in a bomber squadron. ‘F.E’ officially meant ‘Farman Experimental’ but semi-officially meant ‘Fighter Experimental’. The Fee is MUCH more survivable as a fighter than as a bomber due to the different wingman AIs associated with each role. That said, you might want to do some minor hacking to make the Fee perform in a believable manner as a fighter, as follows:
Find the FE2b_sqd.xdp file in the OBDSoftware\CFSWWI Over Flanders Fields\aircraft\FE2b_Sqd folder. This is SQD without any number on the end. It should be the last FE2b subfolder in \aircraft, after AC1-5 and SQ1-4. In this file, find the 3rd line from the top (starts with <General Allegience=”0”). Go to the end of this line and you’ll see Category=”tactical_bomber”. Change the “tactical_bomber” to “fighter_bomber”. This will give your AI wingmen a slight semblance of survival instinct, which makes a huge difference in the enjoyment,, frustration index.
Without this change, all AI Fees act like conventional tractor 2-seaters, which means they fly along straight and level; thus they are easy meat. With this change, AI Fees in your squadron ONLY will rely less on a rear defence that isn’t really there, although they will still be quite sluggish so won’t chase down Huns for you. They will, however, respond better to wingman commands in a dogfight and do a better job simulating the ‘Lufbery Circle’ that Fees performed as a matter of course in real life. Note to self: remember to change this setting.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
|
|
|
#4493615 - 10/19/19 01:46 PM
Re: Rear Gunner View Bug?
[Re: DukeIronHand]
|
Joined: Oct 2019
Posts: 4
Lucky Shot
Junior Member
|
Junior Member
Joined: Oct 2019
Posts: 4
MD
|
Thanks for the reply. This is a great game with a great community. I will send a bug report per the FAQ.
James Overman
|
|
|
#4493616 - 10/19/19 01:57 PM
Re: Rear Gunner View Bug?
[Re: Lucky Shot]
|
Joined: May 2001
Posts: 1,828
Panama Red
Member
|
Member
Joined: May 2001
Posts: 1,828
Irmo, SC, USA
|
I just checked all the F.E.2b files in PE and they all say "fighter_bomber" now.
OBD apparently changed this, so this mod information is no longer necessary.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
|
|
|
#4493622 - 10/19/19 02:22 PM
Re: Rear Gunner View Bug?
[Re: Lucky Shot]
|
Joined: Jul 2019
Posts: 161
mvp7
Member
|
Member
Joined: Jul 2019
Posts: 161
|
That's odd. I played a QC against four F.E.2b to test this but they still seem to be completely passive like most two seaters. Just level formation flight where the rear facing machine gun has no angle to shoot at the pursuers. Maybe the lack of fixed forward facing machine gun is messing with the AI and defaults it back to two-seater behavior?
Last edited by mvp7; 10/19/19 02:22 PM.
|
|
|
#4493642 - 10/19/19 03:58 PM
Re: Rear Gunner View Bug?
[Re: DukeIronHand]
|
Joined: Oct 2019
Posts: 398
orbyxP
Member
|
Member
Joined: Oct 2019
Posts: 398
Washington State
|
Uh oh. Or there is something else in the mix hardcoded. Just checked a few and they all have same category of fighter_bomber. Seems to be hardcoded.
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|