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#4493560 - 10/19/19 01:52 AM Rear Gunner View Bug?  
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Lucky Shot Offline
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Hello all. Just getting back into WOFF. I had a copy before the UE edition. I have purchased & am really enjoying the platinum edition. It has been working great, except for one issue. When I move to the rear gunner position in a 2 seater, my view is turned 90 degrees and is on the pilots cockpit floor. I have tried this in the Bristol F2B & the Sopwith Strutter. I am using Track IR. I did not see anything in the FAQ, or in a forum search. I am curious if anyone else has had this issue. Did not want to make a bug report until I had more info.
Thanks


James Overman
#4493572 - 10/19/19 07:43 AM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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Guess I would be more surprised if that didn’t happen when switching positions in TrackIR...semi-understanding how it all works. I personally wouldn’t even think bug. I have used TrackIR for years. And it’s a one button correction.

Anyway I always have a Brisfit career just trying to decide what Squadron. My usual or something new. Hopefully I can let you know in a few. Think your view thing is SOP and not just with WOFF.

#4493574 - 10/19/19 08:15 AM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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Okay. I see what your saying. Have not flown as the Observer in...forever.
I thought you meant the view was skewed on switching positions until you recenter (push button) the Track IR.

Unless I am hitting the wrong button (and go to Gunner seat seems simple) I am not going to the observer but some view just at the feet of the pilot apparently and am stuck there at a weird angle as you say. Then I go back to the cockpit and am “stuck” on the forward view. Lemme play with some more buttons...

EDIT: Okay. Hitting about 6 different buttons I am back in the pilots seat with TrackIR working. Thank goodness as I am on patrol. But yea. I would say “bug” as I can’t get to the Observer/gunner position in the Brisfit unless I am screwing up. Any Observer pros want to confirm?

Last edited by DukeIronHand; 10/19/19 08:27 AM.
#4493587 - 10/19/19 11:52 AM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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mvp7 Offline
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Yeah it seems some of the gunner views are currently messed with and without trackir. The rear facing position of F.E.2b is fine but the forward facing position is zeroed so that you looking starboard from pilot's instrument panel.

What's even more worrying the messed up camera is not following the gun movement at all. It's also drifting around with no input (or trackir), the view seems to be following the movement of instrument pointers (possibly altimeter) rather than the gunner's weapon hahaha.

Last edited by mvp7; 10/19/19 11:53 AM.
#4493591 - 10/19/19 12:05 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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DukeIronHand Offline
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Okay thanks. Glad to see it wasn’t just me then.
On the subject of the Fee (I have waaaaay too many favorite planes) I was going to start a Fee career with one in 1916 - an era I never fly - with a bombing Squadron. Tried a “fighting Fee” career once but my wingmates still flew like they were in B-17’s. That was a long while ago though. Let me see when the earliest Fee Squadron in a Fighter role is.

#4493597 - 10/19/19 12:37 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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mvp7 Offline
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F.E.2b is one of my top favorites. I have liked it ever since I read a story involving it in the Finnish version of the Commando magazine. Only played it as a fighter in early 1916 so far.

The second WOFF career I ever played (RFC-20) started in a F.E.2b in January 1916 (strictly speaking it started in B.E.2c but that was just for few days in Britain). I really enjoyed flying it as a fighter. The only problem was that it was almost too good!

I would just safely fly under the German two-seaters and the gunner would nail them from below. The only hard part was dodging the Huns when they came down. Dogfights with Eindeckers were a lot more eventful and carefully managing the Gs so that the gunner can shoot is an interesting balancing act.

I wish the AI-controlled Fees would fly using the same tactics as Strutters and Rolands, they would be very interesting opponents.

#4493599 - 10/19/19 12:43 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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Not to derail the thread (though I guess the point has been made) is it still the case then when the Fee is in a Squadron flagged as “Fighter” they still fly like a two-seater bomber in combat? Try to stay in a formation, etc?

#4493602 - 10/19/19 01:01 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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mvp7 Offline
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Yeah, even in Fighter squadrons they use the pure bomber AI.

#4493604 - 10/19/19 01:05 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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Fullofit Offline
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The devs need to be made aware of this view glitch. Same thing happened to the bombing views in Strutters and that was fixed. I assume the camera was accidentally nudged when modelling new guns, hence those views were affected. It should be easy to fix for them, but will take time, since there are so many.
As to the Fee’s I remember there is a setting in one of the files that changes their behaviour from bomber to fighter. If I find it I’ll post it.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4493605 - 10/19/19 01:08 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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DukeIronHand Offline
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Thanks Fullofit.
Was just getting ready to take off on my first “fighter Fee mission” in October 1916. I’ll hold off for now.

#4493610 - 10/19/19 01:24 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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Fullofit Offline
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Go to Sandbagger’s site and download the flying and fighting instructions on the General mods page. In the Fee document you will find this:

Quote
First off, a word to the wise: ALWAYS fly the Fee in a fighter squadron, NEVER in a bomber squadron. ‘F.E’ officially meant ‘Farman Experimental’ but semi-officially meant ‘Fighter Experimental’. The Fee is MUCH more survivable as a fighter than as a bomber due to the different wingman AIs associated with each role. That said, you might want to do some minor hacking to make the Fee perform in a believable manner as a fighter, as follows:


Find the FE2b_sqd.xdp file in the OBDSoftware\CFSWWI Over Flanders Fields\aircraft\FE2b_Sqd folder. This is SQD without any number on the end. It should be the last FE2b subfolder in \aircraft, after AC1-5 and SQ1-4. In this file,
find the 3rd line from the top (starts with <General Allegience=”0”). Go to the end of this line and you’ll see Category=”tactical_bomber”. Change the “tactical_bomber” to “fighter_bomber”. This will give your AI wingmen a slight semblance of survival instinct, which makes a huge difference in the enjoyment,, frustration index.


Without this change, all AI Fees act like conventional tractor 2-seaters, which means they fly along straight and level; thus they are easy meat. With this change, AI Fees in your squadron ONLY will rely less on a rear defence that isn’t really there, although they will still be quite sluggish so won’t chase down Huns for you. They will, however, respond better to wingman commands in a dogfight and do a better job simulating the ‘Lufbery Circle’ that Fees performed as a matter of course in real life.


Note to self: remember to change this setting.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4493611 - 10/19/19 01:28 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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Excellent. Another cut & paste for the Library of Knowledge.

#4493615 - 10/19/19 01:46 PM Re: Rear Gunner View Bug? [Re: DukeIronHand]  
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Lucky Shot Offline
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Thanks for the reply. This is a great game with a great community. I will send a bug report per the FAQ.


James Overman
#4493616 - 10/19/19 01:57 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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I just checked all the F.E.2b files in PE and they all say "fighter_bomber" now.

OBD apparently changed this, so this mod information is no longer necessary.


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#4493619 - 10/19/19 01:59 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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DukeIronHand Offline
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PR!
Always Johnny-on-the-spot! Thanks.
Looking at Mission Files and have not looked yet. Miss the DOP’s of Bletchley.

#4493622 - 10/19/19 02:22 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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mvp7 Offline
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That's odd. I played a QC against four F.E.2b to test this but they still seem to be completely passive like most two seaters. Just level formation flight where the rear facing machine gun has no angle to shoot at the pursuers. Maybe the lack of fixed forward facing machine gun is messing with the AI and defaults it back to two-seater behavior?

Last edited by mvp7; 10/19/19 02:22 PM.
#4493634 - 10/19/19 03:14 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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Uh oh. Or there is something else in the mix hardcoded.

#4493636 - 10/19/19 03:21 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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Some of those views do seem broken, will look at and hopefully fixed views will be in the next patch.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4493642 - 10/19/19 03:58 PM Re: Rear Gunner View Bug? [Re: DukeIronHand]  
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Originally Posted by DukeIronHand
Uh oh. Or there is something else in the mix hardcoded.


Just checked a few and they all have same category of fighter_bomber. Seems to be hardcoded.

#4493645 - 10/19/19 04:11 PM Re: Rear Gunner View Bug? [Re: Lucky Shot]  
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DukeIronHand Offline
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Ouch.
And thanks Pol...speaking of Johnny-on-the-spot err OBD.

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