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#4492802 - 10/14/19 01:50 AM MOD compatibility for PE (Updated)  
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orbyxP Offline
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My MOD compatibility list for PE

[Linked Image]

COMPATIBLE MODs enhance PE without changing any new features

BT MOD

All skin files

Pilot Editor

All VonS FM changes

Nibbios Inflight Map

Arisfuser's loadscreens

OldHat's missions and scenarios

Clouds Mod (Version 1.0 and 2.0) by 4L0M

Cloud Popping Fix - Beta

Rivers Mod by Olham

Aris's Historical Aces v1.4


NOT COMPATIBLE: MODs overwrite new PE features with older files.

Olham's Albatros mod

Ground Season Textures

WOFF UE Havrincourt Wood

Sky Box Effects Mod

Optional Clouds Mod

WOFF UE Forts Mod

Battles of 1915, 1916, etc...

Balloon Archie MOD

HardCoreMOD

Realistically Populated Airfields

Reduced Gunner Accuracy

Random delayed Engine Start

Oldhat's balloon archie mod

WOFF UE Realistic tracers effect mod v1.2


PARTIALLY COMPATIBLE: use with caution as MOD may overwrite some new PE features

Consolidated airfields MOD

Mission Editor

MultiMOD


Attached Files Shot10-13-19-21-28-04.jpg
Last edited by orbyxP; 11/08/19 12:33 AM. Reason: Update 07NOV19
#4492805 - 10/14/19 02:30 AM Re: My testing of MODs for PE [Re: orbyxP]  
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Thanks!

#4492806 - 10/14/19 03:18 AM Re: My testing of MODs for PE [Re: orbyxP]  
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VonS Offline
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Thank you Orbyx for this detailed investigation. I look forward to more results. (I will most likely fly PE vanilla-style once I purchase it and will only add my FM mods per taste, via JSGME, since they only modify the relevant xfm files of chosen aircraft and don't tamper with graphics, objects, etc.). I will likely apply scenerybudgets and texturebudgets tweaks, if necessary, manually - as per my WOFF on a Mac post.

Von S smile2


~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4492807 - 10/14/19 03:20 AM Re: My testing of MODs for PE [Re: orbyxP]  
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orbyxP Offline
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Welcome guys. I will look out for your FM MODs, when you release them.

Here some more screenshots from PE since the other screenshot thread is labeled UE and don't want to confuse folks.Wonderful game, for sure!

[Linked Image]

[Linked Image]




Attached Files overwings.jpgtown.jpg
#4492835 - 10/14/19 12:28 PM Re: My testing of MODs for PE [Re: orbyxP]  
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Becker01 Offline
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Yes, I believe it;s better to wait. A lot of mods for UE are still working with PE, but with the risk, that they overwrite some new parts.
Look at @BuckeyeBoB's (BB) optional cloud mod f.e.: The cloud-variability is bigger and one of the best mods for UE in my eyes. But the sky-grafik in PE looks well, so I will fly without the mod the first days / weeks. And @BuckeyeBoB (BB) wrote, he want to release a new version (thread WOFF PLATINUM EDITION - EXPANSION RELEASED!, page 1).

I will test during the next days Nibbios InFlight-Map, News-Mod4.5 from 77Scout, historical Victory Information 1.3 from Aris, Realistic Tracers Effects MOD V1.2 from JJJ65.

At all other mods I wait for more Infos or updates.

#4492870 - 10/14/19 05:26 PM Re: My testing of MODs for PE [Re: Becker01]  
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Originally Posted by Becker01


I will test during the next days Nibbios InFlight-Map, News-Mod4.5 from 77Scout, historical Victory Information 1.3 from Aris, Realistic Tracers Effects MOD V1.2 from JJJ65.


I've been using Nibbio's map with PE and it seems to be working the same as it did with UE.

#4492871 - 10/14/19 05:30 PM Re: My testing of MODs for PE [Re: Becker01]  
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Originally Posted by Becker01

I will test during the next days Nibbios InFlight-Map, News-Mod4.5 from 77Scout, historical Victory Information 1.3 from Aris, Realistic Tracers Effects MOD V1.2 from JJJ65.

.


You don't have to test my News Mod as the developers have added it into WOFF PE so it is now a native part of the program. Cheers!

#4492877 - 10/14/19 06:03 PM Re: My testing of MODs for PE [Re: orbyxP]  
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DukeIronHand Offline
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Any map mod will work fine. You’re only swapping one graphic file for another.
Tracer mods should be good also if there only the graphic part or use only the graphic portion not a .xml. If it involves the .xml file you will surely lose something from PE.
Historical Victory Information 1.3 is also working just fine for me happily. Mandatory mod IMHO.

#4492888 - 10/14/19 07:02 PM Re: My testing of MODs for PE [Re: orbyxP]  
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JJJ65 Offline
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Originally Posted by orbyxP
...MultiMOD also make changes which look like it may work in PE, but I'm not certain that the changes are carried over to the bdp files from the xdp files. So, I'm skipping these MODs



Bdp files are automatically renewed by cfs3 engine during the very next start of woff (in 3d) providing the date of related xdp files is newer than the date of bdp files. And the xdp files are always newer when mofified by mutimod.
So, no worry to use multimod.

#4492894 - 10/14/19 07:21 PM Re: My testing of MODs for PE [Re: DukeIronHand]  
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orbyxP Offline
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Originally Posted by DukeIronHand
Any map mod will work fine. You’re only swapping one graphic file for another.
Tracer mods should be good also if there only the graphic part or use only the graphic portion not a .xml. If it involves the .xml file you will surely lose something from PE.
Historical Victory Information 1.3 is also working just fine for me happily. Mandatory mod IMHO.


Yes, it does work, but as I said, you're missing out on the new aces that PE adds as well as some changes to existing ones. The MOD replaces the BritishAces.txt, FrenchAces.txt, GermanyAces.txt and USAAces.txt files which contain the new aces. That's why I had to go in each of those files and insert a reference to the MOD files instead of replacing them with the MOD. Then I just copied over the whole Aces folder of the MOD into the WOFF directory. And it's working for me until Aris updates his Aces MOD to be compatible with PE.

#4492898 - 10/14/19 07:27 PM Re: My testing of MODs for PE [Re: JJJ65]  
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orbyxP Offline
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Originally Posted by JJJ65

Bdp files are automatically renewed by cfs3 engine during the very next start of woff (in 3d) providing the date of related xdp files is newer than the date of bdp files. And the xdp files are always newer when mofified by mutimod.
So, no worry to use multimod.


I didn't know because I tried deleting the bdp files like I did with the ones inside the aircraft folder, however, unlike the aircraft bdp files, the guns, flak, etc... didn't get replaced. So, I assumed that it wouldn't get created either. If you have time are you able to please verify that the bdp files get updated in UE? Since I already overwritten the UE files with PE update, I don't know any other way to test it.

#4492937 - 10/15/19 12:28 AM Re: My testing of MODs for PE [Re: orbyxP]  
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VonS Offline
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Originally Posted by orbyxP
Welcome guys. I will look out for your FM MODs, when you release them.


FMs released a while back and available at the following link:

https://combatace.com/files/file/16799-fm-tweaks-for-woffue/

Hopefully they work with PE since they only alter/swap the xfm aircraft files, unless PE has locked the xfm files from being altered. I look forward to your further tests.

Von S smile2


~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4492947 - 10/15/19 01:33 AM Re: My testing of MODs for PE [Re: orbyxP]  
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orbyxP Offline
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downloaded and installed. Thanks. I will test them out and let you know.

#4492957 - 10/15/19 03:41 AM Re: My testing of MODs for PE [Re: orbyxP]  
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orbyxP Offline
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VonS, appreciate your work on these FMs. ...enjoyed testing a bunch of them...no issues in PE. Will definitely keep them and hopefully, you'll have time to do more.

my favorite one is the albatros D.III (Oeffag MOD)

#4492965 - 10/15/19 06:12 AM Re: My testing of MODs for PE [Re: orbyxP]  
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JJJ65 Offline
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Originally Posted by orbyxP
Originally Posted by JJJ65

Bdp files are automatically renewed by cfs3 engine during the very next start of woff (in 3d) providing the date of related xdp files is newer than the date of bdp files. And the xdp files are always newer when mofified by mutimod.
So, no worry to use multimod.


I didn't know because I tried deleting the bdp files like I did with the ones inside the aircraft folder, however, unlike the aircraft bdp files, the guns, flak, etc... didn't get replaced. So, I assumed that it wouldn't get created either. If you have time are you able to please verify that the bdp files get updated in UE? Since I already overwritten the UE files with PE update, I don't know any other way to test it.

Bdp files are created from xdp files only and as soon as game loads its related 3d object (gun, flak, etc.). If not xdp file found, game crashes with error window.

#4492971 - 10/15/19 07:55 AM Re: My testing of MODs for PE [Re: orbyxP]  
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VonS Offline
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Originally Posted by orbyxP
VonS, appreciate your work on these FMs. ...enjoyed testing a bunch of them...no issues in PE. Will definitely keep them and hopefully, you'll have time to do more.

my favorite one is the albatros D.III (Oeffag MOD)


Excellent news - thank you for doing the tests. I will happily move over to PE in a couple of months. Yes, the Oeffag D.III is a good one - nice climb rate (slightly better than for the 200hp Alb. D.Va mod) and good top speed too (about 200 kph). Austria-Hungary appreciated their D.IIIs, less lower wing torsion on them too than on the German-made v-strutter Albies.

Happy flying,
Von S smile2


~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4492989 - 10/15/19 11:12 AM Re: My testing of MODs for PE [Re: JJJ65]  
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orbyxP Offline
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Washington State
Originally Posted by JJJ65
Originally Posted by orbyxP
Originally Posted by JJJ65

Bdp files are automatically renewed by cfs3 engine during the very next start of woff (in 3d) providing the date of related xdp files is newer than the date of bdp files. And the xdp files are always newer when mofified by mutimod.
So, no worry to use multimod.


I didn't know because I tried deleting the bdp files like I did with the ones inside the aircraft folder, however, unlike the aircraft bdp files, the guns, flak, etc... didn't get replaced. So, I assumed that it wouldn't get created either. If you have time are you able to please verify that the bdp files get updated in UE? Since I already overwritten the UE files with PE update, I don't know any other way to test it.

Bdp files are created from xdp files only and as soon as game loads its related 3d object (gun, flak, etc.). If not xdp file found, game crashes with error window.


Yes, I already tried deleting the bdp files for guns, flak, etc.. and the game threw an error message saying missing critical files. So, that's why I was saying it's not like the aircraft files where they get created again when you delete them.

#4492999 - 10/15/19 12:41 PM Re: My testing of MODs for PE [Re: orbyxP]  
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JJJ65 Offline
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Are you sure you deleted only bdp files? From my experience, the bdp files were always recreated.

#4493020 - 10/15/19 03:13 PM Re: My testing of MODs for PE [Re: orbyxP]  
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orbyxP Offline
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yes, I'm sure and I will double check tonight. If you have time, please check WOFF UE and see if the gun/flak bdp files get recreated.

#4493045 - 10/15/19 06:40 PM Re: My testing of MODs for PE [Re: orbyxP]  
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JJJ65 Offline
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For testing purposes I have deleted "off_6pdr_gun.bdp" and "off_18pdr_gun.bdp" files. Both files were recreated upon running WOFF UE - cfs3.

Attached Files bdp.jpg
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