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#4492854 - 10/14/19 03:39 PM Re: WOFF PE Flight paths in Ultra Setting [Re: orbyxP]  
Joined: Jul 2019
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mvp7 Offline
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mvp7  Offline
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Are all the flights of a mission already in progress or start at the same times as player? Are there also flights that take off after the player? If the former, then does it really mean that vast majority of the air activity will have concluded after about an hour of mission time?

#4492889 - 10/14/19 07:04 PM Re: WOFF PE Flight paths in Ultra Setting [Re: orbyxP]  
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JJJ65 Offline
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No, there are also delayed flights and/or flights taking off when enemy is closing to airfiled.

#4492891 - 10/14/19 07:11 PM Re: WOFF PE Flight paths in Ultra Setting [Re: orbyxP]  
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mvp7 Offline
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Ok, thanks!

#4492899 - 10/14/19 07:32 PM Re: WOFF PE Flight paths in Ultra Setting [Re: orbyxP]  
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orbyxP Offline
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Using mission editor (or manual editing) You can add more time to the delayed flights so that you get realistic number of squads performing missions at any one time. Or change them to standby flights so that they take-off when enemy planes approach. Either way there shouldn't be more than 10 or so squads in the air within a 2 hour block of time (1916/1917) within each region, I would assume. Give or take depending on if there is an imminent battle or quiet time. Or if there are any historians, they can correct my number of squads in the air every 2 hours or so.

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