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Greetings All,
Let me start by thanking OBD, again, for another super upgrade. You folks are the best!
I have been running PE with all the settings max'd out, and the new landscape tiles and extra object density and clouds are fantastic. So what magic did you perform to give us the new density levels while keeping things running silky? As has been the case since the first version of WOFF, I still need to do the 5 to 7 seconds of scanning around at the beginning of a mission to allow everything to load initially, after which I can fly smoothly. And I do scan around again about every 15 minutes or so to help new items load along the way, which also seems to help keep things running nearly stutter free, (oh wait, are we allowed to use the 'S' word?).
But seriously, how did you devs manage the new higher density levels without a performance hit? Inquiring minds want to know. However you did it, I love it!
As point of reference, my current system specs, (which have remained unchanged for nearly two years), are as follows:
CPU: Intel Core i7-2600K Sandy Bridge 3.4GHz LGA 1155 95W Quad-Core, OC’d to 3.8GHz
CPU Fan: Arctic Super Cooler
Memory: Corsair Vengeance 16gb (4 x 4gb) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800)
Mobo: ASUS Sabertooth P67
Hard Drives: 2 Western Digital 640 GB Caviar Black SATA
Opti Drive: LG 22X DVD+/RW Dual Layer SATA Rewrite
Video Cards: Two EVGA GeForce GTX 970 04G-P4-3975-KR 4gb cards with HB SLI bridge
PS: Corsair HX 850 Watt
OS: Windows 10 Pro 64-bit
LG 27" flat screen LCD monitor, 1920 x 1080 native resolution
Four large case fans, plus the PS, CPU, mobo, and card fans
Saitek AV8R joystick
Saitek Pro Flight rudder pedals
Track IR4 camera with latest IR5 software
Hardly cutting edge by any means but still a good solid system.
Cheers, and hats off to OBD,
Lou
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