Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 20 of 20 1 2 18 19 20
#4491452 - 10/04/19 06:23 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
Member
HarryH  Offline
Member

Joined: Dec 2014
Posts: 1,340
I prefer to run PE without the BT mod, to get the best from the new terrain treatments in PE. In fact, I'm not running any mods with the new PE version until there's more clarity from the mod makers themselves on what works / what doesn't. I did try the BT mod with PE and it does still seem to add a slight smoothness, but at a cost visually. Also, the occasional "hiccup" that occurs when terrain or other things are loading is actually worse with the BT mod on (IME).


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4491535 - 10/05/19 11:35 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jun 2005
Posts: 8,213
Trooper117 Online smile
Hotshot
Trooper117  Online Smile
Hotshot

Joined: Jun 2005
Posts: 8,213
UK
I still get the blue triangles in PE... I thought that they were removed with the upgrade?

#4491596 - 10/05/19 07:39 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jul 2019
Posts: 161
mvp7 Offline
Member
mvp7  Offline
Member

Joined: Jul 2019
Posts: 161
Thanks HarryH. I think I'll try to fly without this mod for now and see how it looks and runs. From discussion in other topics it sounds like PE has some performance improvements.

#4491662 - 10/06/19 12:02 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Trooper117]  
Joined: Jan 2016
Posts: 945
kksnowbear Offline
Member
kksnowbear  Offline
Member

Joined: Jan 2016
Posts: 945
Originally Posted by Trooper117
I still get the blue triangles in PE... I thought that they were removed with the upgrade?


Interesting.

#4491663 - 10/06/19 12:03 PM Re: Mod to remove blue triangles! (and other improvements) [Re: HarryH]  
Joined: Jan 2016
Posts: 945
kksnowbear Offline
Member
kksnowbear  Offline
Member

Joined: Jan 2016
Posts: 945
Originally Posted by HarryH
Also, the occasional "hiccup" that occurs when terrain or other things are loading is actually worse with the BT mod on (IME).


Interesting.

Last edited by kksnowbear; 10/06/19 12:03 PM.
#4491674 - 10/06/19 12:45 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
Senior Member
Adger  Offline
Senior Member

Joined: Jul 2012
Posts: 2,808
Hoping to pick up WOFF PE this week guys,with a bit of luck Panama Red or somebody else can have a look at the BT mod with the new PE version and if needs be,make it compatible. The PE upgrade looks incredible.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4491680 - 10/06/19 01:04 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
Adger:
I have already created a new set of my Scenery Improvement mods for PE that does three things:
1. Eliminate the dreaded BTs (which you can still get if you use the wrong combination of settings in PE).
2. Improve the Scenery Density all the way out the the new "fog horizon".
3. Increase the FPS over the stock OBD PE settings (magic).

It is being tested at the moment, but I am always looking for a "few more good testers" to see if the are any problems. PM me if you are interested.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4491682 - 10/06/19 01:16 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Panama Red]  
Joined: Jan 2016
Posts: 945
kksnowbear Offline
Member
kksnowbear  Offline
Member

Joined: Jan 2016
Posts: 945
Originally Posted by Panama Red

1. Eliminate the dreaded BTs (which you can still get if you use the wrong combination of settings in PE).

It is being tested at the moment...


Is something documented so that users such as Trooper117 would know how the settings should be? Which settings?

Are you saying the "original" blue triangle mod (with proper settings) isn't already included in PE? I thought it was long since incorporated...

#4491684 - 10/06/19 01:21 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Panama Red]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
Senior Member
Adger  Offline
Senior Member

Joined: Jul 2012
Posts: 2,808
Originally Posted by Panama Red
Adger:
I have already created a new set of my Scenery Improvement mods for PE that does three things:
1. Eliminate the dreaded BTs (which you can still get if you use the wrong combination of settings in PE).
2. Improve the Scenery Density all the way out the the new "fog horizon".
3. Increase the FPS over the stock OBD PE settings (magic).

It is being tested at the moment, but I am always looking for a "few more good testers" to see if the are any problems. PM me if you are interested.


Thanks PR should be getting PE this week,if you've not released your mod by then il certainly test..Thank you


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4491768 - 10/06/19 10:41 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Oct 2019
Posts: 398
orbyxP Offline
Member
orbyxP  Offline
Member

Joined: Oct 2019
Posts: 398
Washington State
I found that editing MajorDensity to a value above 0.00040 in compositescenerybudgets.xml will slightly increase the amount of buildings in the mission without any effect on FPS.

Page 20 of 20 1 2 18 19 20

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0