However it is confirmed planned, and confirmed planned is better than no plan
Originally Posted by Nick Grey
You have very cleverly identified some of the above along with other realities we face such as the need for permanent innovation and engine renewal. Boyond daily bug fixing, the fundamental issues such as new graphics challenges (Vulkan, effects, mutli-threading etc), network improvements, sound improvements, new damage engine, dynamic campaign, web RTC, new game statistics engine, new weather engine, etc etc are all part of our roadmap and more than 50% of our staff work on these elements which are not directly module related.
It's pretty nice to have someone "in the know" around here.
Anyway, thanks for venturing again into hostile skies, and good luck to ED, wish you success, just not with my money at the moment.
You bet, want to try and see if I cant make it work over here this time,
I too would like to thank you NineLine for venturing into these parts again. I never thought I'd see the day you would venture back here or see you at Reddit.
Thank you for taking the time to answer the questions asked here and posting the F-16's youtube video's, I haven't been following the release of the F-16 but it does look like it is making good progress.
as for
Originally Posted by SiThSpAwN
Originally Posted by rollnloop.
I'll add that caucasus plays OK with 16Go, even with 8 for some players, and probably occasionnally PG will work with 16Go on some systems, but needing 32Go on most..
I have 32 myself, I know there are a few people I have talked to on discord and other places that say 16 works just fine on PG, so there may be more fine-tuning you can look at. Ask around, some people might have some tips or tricks for you.
I can confirm that PG runs fine on my 5 year old PC with 16G and old school I5 3570K
An SSD made all the difference all those years ago. Before the SSD, Mission editor took 10 minutes to load PG
Well maybe today it would run with 16Go, I went tired of poor performance and bought 32Go 1 year ago, as all my buddies had done at the time. I instantly got no more crashes/freezes.
Our last pilot had to upgrade only 3 months ago, maybe since there has been some optimization, that is good news indeed if it plays on 16 Go systems, I won't pull out 16Go to check so I'll have to trust you on this one.
It's pretty nice to have someone "in the know" around here.
Anyway, thanks for venturing again into hostile skies, and good luck to ED, wish you success, just not with my money at the moment.
You bet, want to try and see if I cant make it work over here this time,
I too would like to thank you NineLine for venturing into these parts again. I never thought I'd see the day you would venture back here or see you at Reddit.
Thank you for taking the time to answer the questions asked here and posting the F-16's youtube video's, I haven't been following the release of the F-16 but it does look like it is making good progress.
as for
Originally Posted by SiThSpAwN
Originally Posted by rollnloop.
I'll add that caucasus plays OK with 16Go, even with 8 for some players, and probably occasionnally PG will work with 16Go on some systems, but needing 32Go on most..
I have 32 myself, I know there are a few people I have talked to on discord and other places that say 16 works just fine on PG, so there may be more fine-tuning you can look at. Ask around, some people might have some tips or tricks for you.
I can confirm that PG runs fine on my 5 year old PC with 16G and old school I5 3570K
An SSD made all the difference all those years ago. Before the SSD, Mission editor took 10 minutes to load PG
However it is confirmed planned, and confirmed planned is better than no plan
Originally Posted by Nick Grey
You have very cleverly identified some of the above along with other realities we face such as the need for permanent innovation and engine renewal. Boyond daily bug fixing, the fundamental issues such as new graphics challenges (Vulkan, effects, mutli-threading etc), network improvements, sound improvements, new damage engine, dynamic campaign, web RTC, new game statistics engine, new weather engine, etc etc are all part of our roadmap and more than 50% of our staff work on these elements which are not directly module related.
We are pleased to announce that DCS: F-16C Viper will be released on our e-Shop and Steam on 03 October 2019! Please note that the pre-order discount from our e-Shop will end then.
In this DCS: F-16C Viper video, we will take a first look at the Litening targeting pod for the Viper. This is an initial version with more features to come in parallel with development of the Litening targeting pod for the Hornet.
We plan to release our Viper on 3 October 2019.
Basic steps for self-lase LGB attack:
Master Arm on Laser on CCRP selected Target tracked on TGP Bomb laser code and TGP laser code match Bomb release Keep out of TGP mask zone First stage of trigger held to lase
With just one day to go before release of our DCS: F-16C Viper, we wanted to remind everyone that the pre-order discount will also end tomorrow. Based on the Hornet, it will probably be over a year until we put the Viper on sale again. If you wish to purchase the Viper at a discount, you have less than 24 hours.
Over our many years of developing aircraft, no other aircraft was as challenging to get the landing gear animations correct as the Viper. We believe the result is fantastic.
Now that the landing gear animation is complete, our external aircraft artist is focusing on the external textures and creating a texture template that we can release after the Viper launch on 3 October 2019.
With just one day to go before release of our DCS: F-16C Viper, we wanted to remind everyone that the pre-order discount will also end tomorrow. Based on the Hornet, it will probably be over a year until we put the Viper on sale again. If you wish to purchase the Viper at a discount, you have less than 24 hours.
Over our many years of developing aircraft, no other aircraft was as challenging to get the landing gear animations correct as the Viper. We believe the result is fantastic.
Now that the landing gear animation is complete, our external aircraft artist is focusing on the external textures and creating a texture template that we can release after the Viper launch on 3 October 2019.
I haven't bought any module for a while,
if I buy from Steam can I use it in the install I have : which has modules bought directly from the developer ?