Update via STEAM
Revised AI behaviour
We've generally improved the AI's behaviour in many situations.
The default skill settings are now more granular and the the particular skills (Basic Flying, Advanced Flying, Awareness, Aerial Gunnery, Tactics, Vision, Bravery) now better match the proficiency levels (Rookie, Average, Vetaren, Ace). All missions delivered with CloD were updated with the new default skill levels.
A bug in the airfield tower communications (tower's "clear to land" order) has been fixed and AI aircraft now correctly land at airfields when landing waypoint is specified by mission builder.
These are the first steps in a series of AI improvements we hope to make for CLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.
Rearm and Refuel: Mission builders can now allow rearm and refuel functionality in their missions.
Refuel is in percent. The mission builder can implement whatever he needs.
Rearm is available as "Rearm all", meaning guns and bombs, or as "Rearm only guns".
All this is only available if the mission builder implements it. The game checks no requirements and the rearm and refuel is immediate. The mission builder can impose requirements ("landed at airfield, parked, magnetos off, fuel cocks closed, no damages") and show the messages reminding the pilot about it. He also can implement waiting times (e.g. longer time for bigger planes) and messages about it. Also, a truck driving up to the plane could be coded by the mission builder.
The Lorenz blind landing system has been implemented. The Transmitter and cockpit instruments have been fixed.
Longer range non-directional radio beacons and long range beacons are now functional.
Transition between different land textures has been improved.
OnBuildingDestroyed() is now correctly called in multiplayer when a building is destroyed.
A static Dictionary<string, object> has been added to the AMission object so mission builders can modularize code.
The propellor pitch control animation for He-111 has been fixed.
The propellor pitch control animation for He-111 and Ju-88 is now correct (it was reversed).
New Sounds and Sound Fixes
https://theairtacticalassaultgroup.com/forum/showthread.php?t=31326