I recently began using an IVA Replacement mod, it adds multiple interactive MFD's to the cockpit allowing you to fly many missions without ever using an external view.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
I like the idea of going cockpit-only my best Silent Hunter 3 gaming experiences were when I disabled all external views & helpers etc & just relied on what I could see from the bridge & periscope, and hear. I can see the value in this.
VR sounds like a shoe-in for this mode, assuming MFDs are readable etc.
(I don't actually own this game but I do have a low-level interest in it, maybe this will be something I can sink time into eventually.)
Last edited by DM; 05/03/1912:50 PM.
"They might look the same, but they don't taste the same."
#4473939 - 05/13/1904:11 PMRe: Flying From The Cockpit Only
[Re: DM]
I like the idea of going cockpit-only my best Silent Hunter 3 gaming experiences were when I disabled all external views & helpers etc & just relied on what I could see from the bridge & periscope, and hear. I can see the value in this.
VR sounds like a shoe-in for this mode, assuming MFDs are readable etc.
(I don't actually own this game but I do have a low-level interest in it, maybe this will be something I can sink time into eventually.)
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
It is quite fun. Or was. I can't even recall what version of KSP this was in or what mods were involved. I hope KSP2 incorporates this sort of this as stock.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
K so I recently got this on Steam sale (around 10 Euros) and I'm really enjoying it. Looking at these images again makes me want to start the modding thing, but right now I'm just pootling about in vanilla. I'm interested in atmospheric effects for planets with atmospheres and the above type of internal improvements. But I'm generally ignorant of the types of mods that are even available really, there's probably others that I have no idea about that will become must-haves too.
I'm currently struggling finding all the science tings to do, I discovered today for example that a lot of surface science can be done over & again for each type of terrain, so even on Kerbal itself you can do the same science on grass, runway, sea, mountains etc, which is a bit odd IMO but whatever.
I spent a long time playing the training missions and managed to get OK with switching orbits to the mun and landing on it, then taking off & successfully returning to Kerbal itself, I hugenly enjoyed all that
Having a rough time with manual flight too - although I suspect that a good cockpit-only experience will probably sort that out (i.e. flying purely by navball rather than the distracting external view).I got a Thrustmaster Cougar + pedals so I ought to be good to go for that but it's still rough going, I seem to have lost my fine touch with a HOTAS after years of not really doing anything other than Arma & Elite Dangerous with it . I generally let the Kerbs do it via the SAS.
The maneuver nodes seems to be a touch of genius there, very useful. I can also see some amount of physics simplification i.e. transferring orbits from one planet to a moon is a matter of suddenly traversing some boundary so you're either in the gravitational influence of one, or suddenly the other, but not both. I can't even imagine the amount of eggheadery necessary to calculate this nonsense in 1969 using only a room full of slide rules and graph paper even more so with 2 interacting variable gravity wells. Mindblowing.
Edit. I don't know why the word HOTAS becomes a link :/
Last edited by DM; 01/04/2005:07 AM.
"They might look the same, but they don't taste the same."
I've not played KSP in quite some time now, but I am still drawn to it and will be back at some point. As such I'm not sure what mods are available for the current release of KSP.
You may find, as I did, that in time the manual flying isn't something you care much about. To me the real fun was designing spacecraft. Then leave most of the flying up to MechJeb (an autopilot mod if you've not run across it yet). Of course even with MechJeb performing the burns it's still up to you to plan them, which can be challenging as well.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
Wow, good job there I see I have a long way to go yet (both senses). I'm currently playing the science-only game, and I suspect the reason I struggle getting the science is that I'm not playing toward contracts, so I don't know what to do really. I'll probably ditch that side of the game and ply full sandbox eventually, but I wanted to start from scratch so I get a feel for all the things.
"They might look the same, but they don't taste the same."