Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 4 of 7 1 2 3 4 5 6 7
#4445118 - 10/24/18 12:32 AM Re: European Air War- still running in 2015 ***** [Re: MrJelly]  
Joined: Jun 2001
Posts: 5,751
rwatson Offline
Hotshot
rwatson  Offline
Hotshot

Joined: Jun 2001
Posts: 5,751
New Concord, Ohio
Pretty good looking Water there Roy..looking over your work now might grab a couple things..


Russ
Semper Fi
Inline advert (2nd and 3rd post)

#4464160 - 03/05/19 11:36 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2000
Posts: 2,748
Mosi Offline
Senior Member
Mosi  Offline
Senior Member

Joined: Dec 2000
Posts: 2,748
CO, USA
Looking good, the old lady smile. Keep it up!


"Do first the necessary, then the possible, and suddenly you reach the impossible."
Franz of Assisi
#4473764 - 05/11/19 05:25 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Sep 2001
Posts: 2,636
Pisis Offline
Senior Member
Pisis  Offline
Senior Member

Joined: Sep 2001
Posts: 2,636
Prague
Looking awesome! How can I get it running on my Mac?

#4479180 - 06/20/19 11:55 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
Originally Posted by Pisis
Looking awesome! How can I get it running on my Mac?


Wine is the software that allows Windows made programs to work on some other OS.

https://wiki.winehq.org/Download

info for Macs;
https://wiki.winehq.org/MacOS

Or you can get CrossOver by Codeweavers

Codeweavers is actually the guys behind the free software Wine. In effect Wine is the testing ground. CrossOver is the commercial product. Available for Mac, Linux and some others.

They offer a free 14 day trial
Originally Posted by CrossOver

Discover the easiest way to run Microsoft Windows productivity apps and games on Mac or Linux without purchasing a Windows license, using a VM, or Boot Camp.
...
We offer a free, fully-functional 14-day trial of CrossOver Mac. The free trial of CrossOver Mac takes about one minute to download. Your trial period begins as soon as you launch CrossOver the first time.

When your free trial ends CrossOver will stop working, but any Windows programs you've installed or run during the trial are still there. Once you purchase a CrossOver license you can remove the trial timer and continue using your Windows software on your Mac - no need to reinstall.


#4485346 - 08/07/19 05:17 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
Just a nod to Modred who posted his Aces over Europe mod back on 2-18-2019 and there's a download link.


Hi all, pilot
AoE is ready and you can download it.
All multiskin aircraft are available, for everyone, to improve EAW version 1.60.
For personal problems, I did not have time to make any further changes to the game, but correcting some errors I found in some skins, I noticed that the game is quite stable with rare CTDs.
Remember to visit the EXTRAS directory where you will find the instructions both in Italian and of course in English.
The terrain is the default one and I have not added any objects in HD. This is something that can be done in the future, but I think it would be better to go from version 1.28C to version 1.60.

I hope you enjoy

Links:

https://www.moddb.com/games/aces-over-europe/downloads/aces-over-europe

Mariano "Modred"
Italy -------------------------
Eaw Gamer since 1998

#4486363 - 08/16/19 07:21 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
Many ask where to get vintage EAW? Here!

Complete EAW 128e Full Version installation as a .zip download

http://www.mediafire.com/file/4lna3upu82o1k26/eaw1.28efullversion-3-1-2017.zip - 465.14 MB

The eaw1.28efullversion-3-1-2017.zip contains ALL the needed EAW 1.28e files.
It is a 'standalone package'.
You do not need any other download. It is complete with ETO, Sounds and Planes setup.
All you need is download,unzip the folder and then run the eaw.exe once.
That will create the eaw.ini file and set up your configuration such as joystick, graphics, etc.
An example eaw.ini named example-joy-eaw.ini in the folder.

It should be noted that "Full Version" is simply what this package is called but it is a bit of a misnomer since even more can be added to increase EAW 1.28e.

That includes using tools and the Dirset file to point to additions to EAW1.28e as well as the OAWSelect program for EAW128.
Also Mrjelly has additional theatre packages / campaigns made for EAW1.2 - 1.28 era that are adjusted for EAW 1.28e use. These include most all the classic threatres such as DAW, SAW,
also there is FAW, SPAW, and a number of others.

They are available from the 128esu_addons shared by "MarkEAW" - folder however; the addons are a bit hard to find. thus I post the links below;

You can add these scenarios directly to the EAW1.28eFullversion since it contains all the Files, Planes, ETO Folders.

------------- 128esu_addons ---------------
(note these .exe files downloads are actually self extracting zip type archives that can be extracted in Windows or with 7-zip etc. or on Linux Mint by archive manager etc.)

You will need the DSPBasic.

DSP Basic has the DirSetPicker.exe a tool to make dirset files that point to the addon scenario to be loaded by eaw *(see below)
http://www.mediafire.com/file/qks7osw0cwctebu/DSPBasic.exe/file

DesertAir War scenario for 1.28e
http://www.mediafire.com/file/a2uxf3tid215ov2/DAW.exe/file

Finnish Air War scenario ** packed for 1.28e
http://www.mediafire.com/file/45a96pp1l387w39/FAW.exe/file

MALTA scenario ** addon for 1.28e
http://www.mediafire.com/file/u4dah4zwn7n9297/MALTA.exe/file

Battle of Britain scenario ** addon for 1.28e
http://www.mediafire.com/file/hpxd02wkhsyv25y/ModSquadBoB.exe/file

Spanish Air War scenario ** addon for 1.28e
http://www.mediafire.com/file/abnd1d1i4s8wx6d/SAW.exe/file

South Pacifc Air War scenario ** addon for 1.28e
http://www.mediafire.com/file/767z2kt06jksd5n/SPAW.exe/file

Secret Weapons of The Luftwaffe scenario ** addon for 1.28e
http://www.mediafire.com/file/24c1cpccjn7htia/SWOTL.exe/file

** files may differ from original 1.x series release

-------------------------------------------------------

Resources:
https://eawonlinux.neocities.org/eoleaw.html - EAWonLinux EAW page

https://eawonlinux.neocities.org/eoleaw128ewine.html - How To get and use EAW 1.28e version in Wine on Linux
(same download works on Windows any version also)

A copy of the extended and final Infogrames - Atari Interactive, inc. Renewal of Good Faith agreement .pdf can be found online here https://eawonlinux.neocities.org/Atari%20-%20Simhq%20&%20%20European%20Air%20War.pdf

European Air War Help Site and Archive

-------
Originally Posted by 128eSUaddons MarkEAW site

* explaination to understand what the Dir.set system is:

What the "DirSet Picker" and "DirSetExeManager" (another tool made for later eaw versions) both do is to copy a file selected from the list, and paste it into the EAW folder but renamed as "Dir.set" so that the eaw.exe reads it.

background of dirset system by Jel ...

With the commercially released version of EAW and the patches provided as an update such as 1.1 and 1.2 the eaw.exe looks for any file it needs in just two places.
The first place is in the EAW folder.
If the file is not there it looks in the appropriate CDF file, so if it needs the "p38h.flt" file it reads the one packed in the FLT.CDF file.

This system allowed modding, because the eaw.exe would use a "p38h.flt" file that is in the EAW folder in preference to the one in the FLT.CDF file.
So, modding put hundreds of files in the root folder, and file managers such as OAW moved them in and out of the root folder as required.

It worked well, but the continuous file movement caused disk fragmentation to accelerate and this could become a problem. It got worse when multiskins arrived.
As a result we came up with a new system in the 1.28 series when we programmed the exe to check for a "Dir.set" file in the EAW folder, and read it if it found one.
A "Dir.set" file contains the name of a folder and a list of subfolders to look for files in.

The one for ETO01 reads

ETO_01
PIC
NULL

If this particular file is in the EAW folder then the eaw.exe looks for any game file it needs it looks in the EAW folder first.
If it is not there it looks in the ETO_01 folder, then in the PIC sub folder.
If it is not there then it looks in the appropriate CDF file.

NULL is always added to the list to indicate the end of the list.

So this "Dir.set" system gives the 1.28 series of exes other places to look for the game files in addition to the EAW folder and the CDFs. It reduces the movement of files in and out of the EAW folder to a bare minumum thereby fixing the disk fragmentation problem.
-----------------------------------------------
-----------------------------------------------

Originally Posted by 1.28eSU Install Instructions

1.28eSU Install Instructions
by: Jel (4-16-2009)
Edited by: MarkEAW (11-20-2017)

(+ by FsFOOT 8-2019)

(++++++++++++++++ if you have the EAW1.28eFullversion download you won't need these:

Files.
(updated "cdf" files etc).
Planes.
(updated "cdf" files etc).
ETO.
Folders. they are included already)

1.28E Upgrade Installer (Updates the 1.28E Standalone build) or a fresh clean install of EAWv1.2.

The following four (4) files listed below are all required.

Files.exe - 103MB: Single files
(updated "cdf" files etc).

Planes.exe - 129MB: Planes folder.
ETO.exe - 30.1MB: ETO_01 folder (Europe theater).
Folders.exe - 14.1MB: Other folders
(Miscellaneous folders; Music, savedata etc).

*Download them to a working EAW 1.28e EAW128E game folder, (preferably with your latest "eaw.ini" file in it.)

If your doing a fresh install and do not have a existing EAW128E folder to copy the four files into, then make a new folder named "EAW128E".
*Copy the old original "cdf" files from the EAW CD-ROM and paste them into the new game folder.
*Download the four 7-zip self extracting files, move them to the "EAW128E" folder, and run each one, and allow existing files to be overwritten - (Note: There are many new versions of the EAW "cdf" files in the package that will overwrite some of the stock 'cdf' files).
+++++++++++++++++++++++++++++++++++++++++++)


NOW:
Continiue....
The DirSet Picker, and old EAW scenarios Section
. All the files to download are 7-zip self installers which need to be run in your "EAW128E" folder.

DSPBasic.exe - 141KB: DirSet Picker Frontend
This first file will install the DirSet Picker frontend program and the DirSets folder containing the ETO_01 dir.set file (Note: The full ETO_01 addon folder itself is prevously installed when 1.28E is made.)


The following add-ons will just have the scenario, plus a DirSets folder containing the file for that scenario. As the downloads are installed the files in the DirSets folder will increase.


Download an add-on:
Older campaigns and scenarios adapted; reworked and converted to run with EAWv1.28EUG install.

(32.9Megs)
DAW.exe

(74.7Megs)
SAW.exe

(31.3Megs)
FAW.exe

(34.1Megs)
MALTA.exe

(55.1Megs)
ModSquadBoB.exe

(25.7Megs)
SWOTL.exe

(153Megs)
This download gives you both SPAW and SPAW 1945
SPAW.exe

[END]





Last edited by FsFOOT; 08/16/19 07:24 AM. Reason: https://eaw.neocities.org/
#4486900 - 08/21/19 06:21 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602

Adding the 128eSU packages to EAW1.28eFullversion

Download the prefered or all the self-extracting zips (.exes) from the 128eSU folder at the eaw mediafire archive.

http://www.mediafire.com/folder/2dtxvmqm9tjla/128esu_addons

Additonally read the http://www.mediafire.com/file/91os5bwrdew3928/128eSU-Install.txt/file

see section downloads at MarkEAW's EUROPEAN AIR WAR HELP SITE (EAWHS)
https://eaw.neocities.org/eawhs-frame-main.html#downloads
for this link updates and additional keycards etc.

(or by hand navigation of the site's folders: )

game-patch-codegroup,
V128,
game-game,
1.2to1.28eSU(2011-2012),
128esu_addons


dl the DSPBasic.exe zip which contains the Dirsetpicker utility.


Extract them one at a time to your EAW128efullversion folder.

Example DAW.EXE

Download the Dirset and extract it to your EAW128efullversion folder. It should make its own DAW128e ? folder.

The folder made by extracting the Dirset tool, namely the DirSet folder will have various files for loading the prefered Dirset.
You load them by launching the Dirset utility now located in the EAW128eFullversion version.

The Dirset utility when you select a dirset from its menu will replace the Dir.set file in the EAW128eFullversion folder with that as the new Dir.set file. Thus the scenario files and all addons should load.

Then EAW 1.28e at launch will load the set.

Be sure you have the set in the EAW Game configuration menu CDF and NOT any of the Planeset folders 1-4.
That assures EAW is set to load whatever CDF set that will be pointed to by the dir.set file.
Normaly without any of these add-ons the default Dir.set file points to CDF files will be loaded from the ETO_01 folder. Or in otherwords the defult 1.28e files and not the additional Planeset folders.


So to load DAW just select DAW in Dirset folder.


Work around for linux or to do by hand:
The Dirset utility should probably run under WINE software on Linux but in any case one can if preferred do this by hand if you have the dirset file. Just rename the original Dir.set file origDir.set or whatever. Replace the file by simply copy for example the DAW file in the Dirset folder and rename it Dir.set and place it in your EAW1.28eFullversion folder.


-FsFOOT 8-2019 v.1




--------------- EXAMPLE of correct FOLDERS layout with some 128esu_addons added -----------------

A functioning EAW1,28eFullversion and with DAW128e and FAW128EBeta1 unzipped to the folder,
[Linked Image]

The Dirset picker utility program running in the folder. FAW128EBeta1 selected and loaded.
[Linked Image]
Just Click Fly! to Launch the eaw.exe.


This is the FAW Screen (FAW128Beta) you should see at EAW launch
[Linked Image]
instead of the classic EAW screen or an ETO Planeset screen such shown on my page here
for other EAW128eFullversion details see my EAWonLinux ▶ EAW ▶ EAW 1.28e on Linux pages and Adding_the_128eSU_packages_to_EAW1.28eFullversion.txt and My Files at EAWfiledownload

For original version / details of FAW see vonOben's Flight Sim Mods

Attached Files fullversionwithDAW128eandFAW128eadded.pngdirsetpickerwith128eSUfiles.pngfawscreenloaded128eSU.png
Last edited by FsFOOT; 08/31/19 06:31 AM.
#4489316 - 09/13/19 07:04 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
Boot another OS from a USB and use EAW

see my page EAW from a Live USB

also a thread here EAW + Live USB But please no off-topic questions!

Another breakthrough! for EAW - European Air War! ♥ brought to you by FsFOOT

Last edited by FsFOOT; 02/21/20 07:27 AM.
#4553023 - 01/21/21 08:03 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
Ah I took down the website some months ago but many files in my folder EAWfiledownload (same as in my sig below).

also I made a new sub-folder Newdocs2021 and will convert some .pdf copies available now are the
EAW 1.28e in Wine
(aka How To get and use EAW 1.28e version in Wine on Linux )
https://www.mediafire.com/file/fbjkog41f0pfxzc/eoleaw128ewine-2.pdf/file

and
EAW from a Live USB
https://www.mediafire.com/file/c5ttf1hqti5ma4r/eawfromaliveusb-2.pdf/file

#4555086 - 02/06/21 08:24 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
European Air War or "EAW" is a Game / Flight Simulator for PC ("Windows") published in 1998 by Microprose.
The game was improved by community member contributors independently since then. As of this date 2021 it is still modified.

Major Significant versions of the game are called by the versions of the executive patches or eaw.exe. Listed here:

EAW 1.2 - last Microprose version. Considered the standard version with many improvements over the original 1.0 - 1.1. (Note: originally issued as a patch to be applied to 1.1 it can cause some confusion to newbies. The version "EAW 1.2" as it exists now refers to a complete eaw.exe that contains everything the 1.1 and 1.2 patch applied within it.
It is wise to make a note that thereafter all versions or 'Code Group patches" are independent eaw.exe's (sometimes renamed) that are standalone versions that do not require the original eaw.exe. In other words they are not just 'patches' in most cases unless otherwise noted.

EAW 1.26 - The first patch made by Sydbod that significantly improved the game. Used with EAW RP 1.6 FM/DM Realism Patch made by Knegel. Most notably the "AI Cannon patch" (Included in the EAWRP ) enables the Cannon of the AI to actually work. Now you can be killed instantly you will find! There are other benefits like the gunnery has not the shotgun-like bullet spread and so air combat more like a simulation than just kids game - just be sure to fly "Full Real" in the game settings.

EAW 1.28 The first "EAW Code Group" produced version produced from recompiling the source code to produce a new executable eaw.exe as well as additional files needed, notably the .CDF files.

EAW 1.28e Really the most significant version of the original Code Group productions of a, b, c, d, e. It features both the 1024 x 768 menu screen size (developed in the d version) included all refinement of all FM/DM EAWRP produced by Knegel, the ability to use more land tiles and numerous other improvements in many areas. Functionality, graphics, air combat and other features including bug fix for the notorious "7217" error aka Intel graphics rendering error make it really the Gold Standard for the game player.
It is the recommended version. Also it does not require a game CD anymore.
Note that it is INcompatible with older scenario / theatres files and some skins without modifications.
MrJelly converted many scenarios for use with 1.28e you just have to get the files. Also there are some other Scenarios made for 1.28e like my experimental BeachHell Isles Final version - just use airstarts to avoid CTDs.

EAW 1.28f versions (many) internal Codegroup and mainly MrJelly subversions that extend 1.28e and may contain incompatibities if you mix with other files. If you have the proper set of files it contains some nice fixes. That said I don't use it since there is 1.29 after that and since there were many experimental .exe versions and changes it is not recommended for compatibilty reasons.

EAW 1.29 The next and for the most part final Codegroup coop member version. As a standalone it should probably be considered the Standard version superceding 1.28e and f which it is a product of, yet since it contains 1.3 style changes to the file and folder system as opposed to the older game .cdf files and many other changes like the split planes.dat and plane skinner as well as scenario files modifications it requires close attention to use the proper file set and the use of the separate .dat program provided by MrJelly. He also converted many scenarios also in the 1.29SU "Single User" version. (Perhaps easier for newbies is to use just the 1.29 offered as a stand-alone formerly offered by Col. Gibbon?)

1.3 - a special version mostly useful to the Code group it has radical changes which render it incompatible to most other version files. However I really still have to say its really nice to fly as the FM / DM modeling by Knegel is all new AND much differences for the older style.

1.40, 1.5, 1.6 These are many newer versions produced by MrJelly. Planes mostly by Rotten50. If you don't mind all the changes and willing to closely follow that small group of mainly online players its what you may want, skipping the now classic versions like the 1.28e, etc.

MarkEAW's EAWHS European Air War Help Site - https://eaw.neocities.org/ - contains many more detailed explainations of EAW and links to all manner of files, etc.

Cheers!

- Roy 2021/2

--------
European Air War oder "EAW" ist ein Spiel / Flugsimulator für PC ("Windows"), das 1998 von Microprose veröffentlicht wurde.
Das Spiel wurde seither von Community-Mitgliedern unabhängig voneinander verbessert. Ab dem Jahr 2021 wird es immer noch modifiziert.

Bedeutende Versionen des Spiels werden nach den Versionen der Executive Patches oder eaw.exe genannt. Hier aufgelistet:

EAW 1.2 - letzte Microprose-Version. Gilt als Standardversion mit vielen Verbesserungen gegenüber den ursprünglichen Versionen 1.0 - 1.1. (Anmerkung: ursprünglich als Patch für 1.1 herausgegeben, kann es bei Neulingen zu Verwirrung führen. Die Version "EAW 1.2", wie sie jetzt existiert, bezieht sich auf eine vollständige eaw.exe, die alles enthält, was der 1.1- und 1.2-Patch in ihr angewendet haben.
Es ist ratsam, darauf hinzuweisen, dass danach alle Versionen oder "Code Group Patches" unabhängige eaw.exe's sind (manchmal umbenannt), die eigenständige Versionen sind, die nicht die ursprüngliche eaw.exe benötigen. Mit anderen Worten, sie sind in den meisten Fällen keine "Patches", sofern nicht anders angegeben.

EAW 1.26 - Der erste Patch von Sydbod, der das Spiel deutlich verbessert hat. Verwendet mit EAW RP FM/DM Realism Patch von Knegel. Vor allem der "AI Cannon patch" (im EAWRP 1.6 enthalten) ermöglicht es, dass die Kanone der KI tatsächlich funktioniert. Jetzt können Sie sofort getötet werden, werden Sie feststellen! Es gibt noch weitere Vorteile, z.B. hat die Kanone nicht mehr die Schrotflinten-ähnliche Geschossverteilung und so gleicht der Luftkampf mehr einer Simulation als einem Kinderspiel - stellen Sie nur sicher, dass Sie in den Spieleinstellungen "Full Real" fliegen.

EAW 1.28 Die erste von der "EAW Code Group" produzierte Version, bei der der Quellcode neu kompiliert wurde, um eine neue ausführbare Datei eaw.exe sowie zusätzlich benötigte Dateien, vor allem die .CDF-Dateien, zu erzeugen.

EAW 1.28e Wirklich die bedeutendste Version der ursprünglichen "Code Group"-Produktionen von a, b, c, d, e. Sie enthält sowohl die 1024 x 768 Menü-Bildschirmgröße (entwickelt in der d-Version) inklusive aller Verfeinerungen aller von Knegel produzierten FM/DM-EAWRP, die Möglichkeit, mehr Landkacheln zu verwenden und zahlreiche andere Verbesserungen in vielen Bereichen. Funktionalität, Grafik, Luftkampf und andere Features einschließlich der Behebung des berüchtigten "7217"-Fehlers aka Intel-Grafik-Rendering-Fehler machen es wirklich zum Goldstandard für den Spieler.
Es ist die empfohlene Version. Außerdem benötigt sie keine Spiele-CD mehr.
Beachten Sie, dass sie mit älteren Szenario- / Theaterdateien und einigen Skins ohne Modifikationen INkompatibel ist.
MrJelly hat viele Szenarien für die Verwendung mit 1.28e konvertiert, Sie müssen sich nur die Dateien besorgen. Es gibt auch einige andere Szenarien, die für 1.28e gemacht wurden, wie z.B. meine experimentelle BeachHell Isles Final Version - verwenden Sie einfach Airstarts, um CTDs zu vermeiden.

EAW 1.28f Versionen (viele) interne Codegroup und hauptsächlich MrJelly Subversionen, die 1.28e erweitern und Inkompatibilitäten enthalten können, wenn man sie mit anderen Dateien mischt. Wenn Sie den richtigen Satz von Dateien haben, enthält es einige nette Korrekturen. Trotzdem benutze ich sie nicht, da es danach 1.29 gibt und da es viele experimentelle .exe-Versionen und Änderungen gab, ist sie aus Kompatibilitätsgründen nicht zu empfehlen.

EAW 1.29 Die nächste und größtenteils finale Version der Codegroup Coop-Mitglieder. Als eigenständige Version sollte sie wahrscheinlich als die Standardversion angesehen werden, die die Versionen 1.28e und f ablöst, aus denen sie hervorgegangen ist. Da sie jedoch Änderungen im Stil von 1.3 am Datei- und Ordnersystem im Gegensatz zu den älteren .cdf-Dateien des Spiels und viele andere Änderungen wie die geteilte planes.dat und plane skinner sowie Änderungen an den Szenariendateien enthält, erfordert sie besondere Aufmerksamkeit, um den richtigen Dateisatz zu verwenden, sowie die Verwendung des separaten .dat-Programms, das von MrJelly zur Verfügung gestellt wurde. Er hat viele Szenarien auch in der 1.29SU "Single User" Version konvertiert. (Vielleicht ist es für Neueinsteiger einfacher, nur die früher von Col. Gibbon angebotene 1.29 als Einzelplatzversion zu verwenden).

1.3 - eine spezielle Version, die vor allem für die Code-Gruppe nützlich ist, hat radikale Änderungen, die sie zu den meisten anderen Versionen inkompatibel machen. Trotzdem muss ich sagen, dass es wirklich schön zu fliegen ist, da die FM / DM-Modellierung von Knegel ganz neu ist UND viele Unterschiede zum älteren Stil.

1.40, 1.5, 1.6 Dies sind viele neuere Versionen, die von MrJelly erstellt wurden. Flugzeuge meist von Rotten50. Wenn Sie sich nicht an all den Änderungen stören und bereit sind, dieser kleinen Gruppe von hauptsächlich Online-Spielern zu folgen, ist es das, was Sie vielleicht wollen, wobei Sie die jetzt klassischen Versionen wie die 1.28e, etc. überspringen.

MarkEAW's EAWHS European Air War Help Site - https://eaw.neocities.org/ - enthält viele detailliertere Erklärungen zu EAW und Links zu allen möglichen Dateien, etc.

Prost!

- Roy 2021/2

---------------
European Air War ou "EAW" est un jeu / simulateur de vol pour PC ("Windows") publié en 1998 par Microprose.
Le jeu a été amélioré par des contributeurs membres de la communauté de façon indépendante depuis lors. A cette date 2021, il est toujours modifié.

Les principales versions significatives du jeu sont appelées par les versions des patches exécutifs ou eaw.exe. Elles sont listées ici :

EAW 1.2 - dernière version de Microprose. Considéré comme la version standard avec de nombreuses améliorations par rapport à la version originale 1.0 - 1.1. (Note : initialement publié comme un patch à appliquer à la version 1.1, il peut causer une certaine confusion pour les débutants. La version "EAW 1.2" telle qu'elle existe maintenant se réfère à un eaw.exe complet qui contient tout le patch 1.1 et 1.2 appliqué en son sein.
Il est sage de noter que par la suite, toutes les versions ou "Code Group patches" sont des eaw.exe indépendants (parfois renommés) qui sont des versions autonomes ne nécessitant pas le eaw.exe d'origine. En d'autres termes, il ne s'agit pas de simples "patchs" dans la plupart des cas, sauf indication contraire.

EAW 1.26 - Le premier patch réalisé par Sydbod qui a amélioré le jeu de manière significative. Utilisé avec le EAW RP FM/DM Realism Patch fait par Knegel. Plus particulièrement le "patch du canon de l'IA" (inclus dans l'EAWRP 1.6) permet au canon de l'IA de fonctionner réellement. Maintenant vous pouvez être tué instantanément, vous le trouverez ! Il y a d'autres avantages, comme le fait que l'artillerie n'a pas la balle du fusil de chasse qui se répand et donc que le combat aérien ressemble plus à une simulation qu'à un jeu pour enfants - assurez-vous simplement de voler en "Full Real" dans les paramètres du jeu.

EAW 1.28 Le premier "EAW Code Group" a produit une version issue de la recompilation du code source pour produire un nouvel exécutable eaw.exe ainsi que les fichiers supplémentaires nécessaires, notamment les fichiers .CDF.

EAW 1.28e C'est vraiment la version la plus importante des productions originales du "Code Group" de a, b, c, d, e. Elle présente à la fois la taille d'écran du menu 1024 x 768 (développée dans la version d), tous les raffinements de tous les FM/DM EAWRP produits par Knegel, la possibilité d'utiliser plus de carreaux de terre et de nombreuses autres améliorations dans de nombreux domaines. Les fonctionnalités, les graphiques, les combats aériens et d'autres caractéristiques, dont la correction de la fameuse erreur "7217", alias erreur de rendu graphique d'Intel, en font vraiment la référence pour le joueur.
C'est la version recommandée. Elle ne nécessite plus non plus de CD de jeu.
Notez qu'elle est INcompatible avec les anciens fichiers de scénarios / théâtres et certains skins sans modifications.
MrJelly a converti de nombreux scénarios pour une utilisation avec la 1.28e ; il suffit de récupérer les fichiers. Il y a aussi d'autres scénarios faits pour la 1.28e comme ma version expérimentale BeachHell Isles Final - utilisez juste des airstarts pour éviter les CTD.

Les versions EAW 1.28f (beaucoup) de Codegroup internes et principalement les subversions MrJelly qui étendent la 1.28e et peuvent contenir des incompatibilités si vous les mélangez avec d'autres fichiers. Si vous avez le bon ensemble de fichiers, il contient quelques corrections intéressantes. Cela dit, je ne l'utilise pas car il y a la version 1.29 après cela et comme il y a eu de nombreuses versions .exe expérimentales et des modifications, il n'est pas recommandé pour des raisons de compatibilité.

EAW 1.29 La version suivante et pour la plupart finale des membres du Codegroup coop. En tant que version autonome, elle devrait probablement être considérée comme la version standard remplaçant la 1.28e et f dont elle est le produit, mais comme elle contient 1.3 changements de style au système de fichiers et de dossiers par opposition aux anciens fichiers .cdf du jeu et de nombreux autres changements comme les modifications des fichiers split planes.dat et plane skinner ainsi que des fichiers de scénario, elle nécessite une attention particulière pour utiliser le jeu de fichiers approprié et l'utilisation du programme .dat séparé fourni par MrJelly. Il a également converti de nombreux scénarios également dans la version 1.29SU "Single User". (Il est peut-être plus facile pour les débutants d'utiliser uniquement la version 1.29 proposée en tant que version autonome précédemment offerte par le colonel Gibbon).

1.3 - une version spéciale très utile pour le groupe de codes ; elle comporte des changements radicaux qui la rendent incompatible avec la plupart des autres fichiers de version. Cependant, je dois dire que c'est très agréable à utiliser car la modélisation FM / DM par Knegel est toute nouvelle ET il y a beaucoup de différences avec l'ancienne version.

1.40, 1.5, 1.6 Ce sont de nombreuses versions plus récentes produites par MrJelly. Les avions sont principalement produits par Rotten50. Si tous ces changements ne vous dérangent pas et que vous souhaitez suivre de près ce petit groupe de joueurs principalement en ligne, c'est ce que vous voudrez peut-être, en sautant les versions désormais classiques comme la 1.28e, etc.

Le site d'aide à la guerre aérienne européenne EAWHS de MarkEAW - https://eaw.neocities.org/ - contient de nombreuses explications plus détaillées sur le jeu EAW et des liens vers toutes sortes de fichiers, etc.

A la vôtre !

- Roy 2021/2


---------
European Air War o "EAW" es un juego/simulador de vuelo para PC ("Windows") publicado en 1998 por Microprose.
El juego fue mejorado por miembros de la comunidad de forma independiente desde entonces. A partir de esta fecha 2021 sigue siendo modificado.

Las principales versiones significativas del juego se denominan por las versiones de los parches ejecutivos o eaw.exe. Se enumeran aquí:

EAW 1.2 - última versión de Microprose. Considerada la versión estándar con muchas mejoras sobre la original 1.0 - 1.1. (Nota: originalmente emitida como un parche para ser aplicado a la 1.1 puede causar cierta confusión a los novatos. La versión "EAW 1.2", tal y como existe ahora, se refiere a un eaw.exe completo que contiene todo el parche 1.1 y 1.2 aplicado dentro de él.
Es conveniente hacer notar que a partir de entonces todas las versiones o "parches del Grupo de Código" son eaw.exe independientes (a veces renombrados) que son versiones independientes que no requieren el eaw.exe original. En otras palabras, no son sólo "parches" en la mayoría de los casos, a menos que se indique lo contrario.

EAW 1.26 - El primer parche hecho por Sydbod que mejoró significativamente el juego. Utilizado con el parche de realismo EAW RP FM/DM hecho por Knegel. Lo más notable es el "parche del cañón de la IA" (incluido en el EAWRP 1.6) que permite que el cañón de la IA realmente funcione. ¡Ahora puede ser matado instantáneamente que usted encontrará! Hay otros beneficios como la artillería no tiene la dispersión de la bala como una escopeta y por lo tanto el combate aéreo más como una simulación que sólo juego de niños - sólo asegúrese de volar "Full Real" en la configuración del juego.

EAW 1.28 La primera versión producida por el "EAW Code Group", producida a partir de la recompilación del código fuente para producir un nuevo ejecutable eaw.exe así como los archivos adicionales necesarios, especialmente los archivos .CDF.

EAW 1.28e Realmente la versión más significativa de las producciones originales de Code Group de a, b, c, d, e. Presenta tanto el tamaño de la pantalla del menú de 1024 x 768 (desarrollado en la versión d) incluido todo el refinamiento de todos los FM/DM EAWRP producidos por Knegel, la capacidad de utilizar más baldosas de tierra y numerosas otras mejoras en muchas áreas. La funcionalidad, los gráficos, el combate aéreo y otras características, incluyendo la corrección del notorio error "7217", también conocido como error de renderización de gráficos de Intel, lo convierten realmente en el estándar de oro para el jugador.
Es la versión recomendada. Además, ya no requiere un CD del juego.
Tenga en cuenta que es INcompatible con los archivos de escenarios / teatros más antiguos y algunas pieles sin modificaciones.
MrJelly convirtió muchos escenarios para su uso con 1.28e sólo tienes que conseguir los archivos. También hay algunos otros escenarios hechos para 1.28e como mi versión experimental BeachHell Isles Final - sólo tienes que utilizar airstarts para evitar CTDs.

Las versiones de EAW 1.28f (muchas) internas de Codegroup y principalmente las subversiones de MrJelly que extienden 1.28e y pueden contener incompatibilidades si se mezclan con otros archivos. Si tienes el conjunto adecuado de archivos contiene algunas buenas correcciones. Dicho esto yo no lo uso ya que hay 1.29 después de eso y como hubo muchas versiones experimentales del .exe y cambios no se recomienda por razones de compatibilidad.

EAW 1.29 La siguiente y en gran parte final versión de los miembros de Codegroup coop. Como versión independiente debería ser considerada como la versión estándar, superando a la 1.28e y f, de la que es un producto, sin embargo, ya que contiene cambios al estilo de la 1.3 en el sistema de archivos y carpetas en contraposición a los archivos .cdf del juego anterior y muchos otros cambios como la división de los aviones.dat y el skinner de aviones, así como modificaciones en los archivos de los escenarios, requiere una gran atención para utilizar el conjunto de archivos adecuado y el uso del programa .dat separado proporcionado por MrJelly. También convirtió muchos escenarios también en la versión 1.29SU "Single User". (Tal vez sea más fácil para los novatos usar sólo la 1.29 ofrecida como independiente por el Coronel Gibbon).

1.3 - una versión especial, principalmente útil para el grupo Code, tiene cambios radicales que la hacen incompatible con la mayoría de los archivos de otras versiones. Sin embargo, todavía tengo que decir que es muy agradable de volar como el modelado FM / DM por Knegel es todo nuevo Y muchas diferencias para el estilo más antiguo.

1.40, 1.5, 1.6 Estas son muchas de las nuevas versiones producidas por MrJelly. Aviones en su mayoría por Rotten50. Si no te importan todos los cambios y estás dispuesto a seguir de cerca a ese pequeño grupo de jugadores, principalmente online, es lo que puedes querer, saltándote las versiones ya clásicas como la 1.28e, etc.

El sitio de ayuda para la guerra aérea europea EAWHS de MarkEAW - https://eaw.neocities.org/ - contiene muchas explicaciones más detalladas de EAW y enlaces a todo tipo de archivos, etc.

¡Saludos!

- Roy 2021/2

---
European Air War o "EAW" è un gioco/simulatore di volo per PC ("Windows") pubblicato nel 1998 da Microprose.
Il gioco è stato migliorato dai collaboratori della comunità in modo indipendente da allora. A partire da questa data 2021 è ancora modificato.

Le principali versioni significative del gioco sono chiamate dalle versioni delle patch esecutive o eaw.exe. Elencate qui:

EAW 1.2 - ultima versione Microprose. Considerata la versione standard con molti miglioramenti rispetto all'originale 1.0 - 1.1. (Nota: originariamente rilasciata come una patch da applicare alla 1.1 può causare un po' di confusione ai neofiti. La versione "EAW 1.2" come esiste ora si riferisce ad un eaw.exe completo che contiene tutto ciò che la patch 1.1 e 1.2 ha applicato al suo interno.
È bene fare una nota che in seguito tutte le versioni o 'Code Group patches' sono eaw.exe indipendenti (a volte rinominati) che sono versioni standalone che non richiedono l'eaw.exe originale. In altre parole non sono solo "patch" nella maggior parte dei casi, a meno che non sia indicato diversamente.

EAW 1.26 - La prima patch fatta da Sydbod che migliorò significativamente il gioco. Usata con EAW RP FM/DM Realism Patch fatta da Knegel. In particolare la "AI Cannon patch" (inclusa nella EAWRP 1.6) permette al cannone dell'IA di funzionare davvero. Ora si può essere uccisi istantaneamente! Ci sono altri benefici come il cannone non ha la diffusione del proiettile tipo fucile e quindi il combattimento aereo è più simile a una simulazione che a un gioco per bambini - basta essere sicuri di volare "Full Real" nelle impostazioni di gioco.

EAW 1.28 La prima versione prodotta da "EAW Code Group" prodotta dalla ricompilazione del codice sorgente per produrre un nuovo eseguibile eaw.exe così come i file aggiuntivi necessari, in particolare i file .CDF.

EAW 1.28e Davvero la versione più significativa delle produzioni originali Code Group di a, b, c, d, e. Presenta sia la dimensione dello schermo del menu di 1024 x 768 (sviluppato nella versione d) incluso tutto il perfezionamento di tutti i FM/DM EAWRP prodotti da Knegel, la possibilità di usare più piastrelle di terra e numerosi altri miglioramenti in molte aree. Funzionalità, grafica, combattimento aereo e altre caratteristiche tra cui la correzione del famigerato errore "7217" aka Intel graphics rendering error lo rendono davvero il Gold Standard per il giocatore del gioco.
È la versione raccomandata. Inoltre non richiede più un CD di gioco.
Si noti che è INcompatibile con i vecchi file scenario / teatri e alcune skin senza modifiche.
MrJelly ha convertito molti scenari per l'uso con la 1.28e devi solo ottenere i file. Inoltre ci sono alcuni altri scenari fatti per la 1.28e come la mia versione sperimentale BeachHell Isles Final - basta usare gli airstarts per evitare i CTD.

Le versioni EAW 1.28f (molte) interne di Codegroup e principalmente le sottoversioni di MrJelly che estendono la 1.28e e possono contenere incompatibilità se si mescolano con altri file. Se hai il set di file appropriato, contiene alcune belle correzioni. Detto questo, io non lo uso poiché c'è la 1.29 dopo di essa e poiché ci sono state molte versioni .exe sperimentali e modifiche non è raccomandato per ragioni di compatibilità.

EAW 1.29 La versione successiva e per la maggior parte finale di Codegroup. Come standalone dovrebbe probabilmente essere considerata la versione Standard superando la 1.28e e f di cui è un prodotto, ma dato che contiene cambiamenti in stile 1.3 al sistema di file e cartelle in contrasto con i vecchi file .cdf del gioco e molti altri cambiamenti come lo split planes.dat e plane skinner così come le modifiche ai file di scenario richiede molta attenzione per usare il set di file appropriato e l'uso del programma .dat separato fornito da MrJelly. Ha anche convertito molti scenari anche nella versione 1.29SU "Single User". (Forse più facile per i neofiti è usare solo la 1.29 offerta come stand-alone precedentemente offerta dal Col. Gibbon?)

1.3 - una versione speciale utile soprattutto al gruppo Code ha cambiamenti radicali che la rendono incompatibile con la maggior parte delle altre versioni. Tuttavia devo ancora dire che è davvero bello volare, dato che la modellazione FM / DM di Knegel è tutta nuova e molto diversa rispetto al vecchio stile.

1.40, 1.5, 1.6 Queste sono molte versioni più recenti prodotte da MrJelly. Gli aerei per lo più da Rotten50. Se non ti dispiacciono tutti i cambiamenti e vuoi seguire da vicino quel piccolo gruppo di giocatori principalmente online è quello che potresti volere, saltando le versioni ormai classiche come la 1.28e, ecc.

Il sito EAWHS European Air War Help Site di MarkEAW - https://eaw.neocities.org/ - contiene molte spiegazioni più dettagliate sulla EAW e link a tutti i tipi di file, ecc.

Salute!

- Roy 2021/2


----
European Air War of "EAW" is een spel / Flight Simulator voor PC ("Windows") gepubliceerd in 1998 door Microprose.
Het spel werd sindsdien onafhankelijk door medewerkers van de gemeenschap verbeterd. Op deze datum 2021 is het nog steeds gewijzigd.

Belangrijke belangrijke versies van het spel worden genoemd door de versies van de uitvoerende patches of eaw.exe. Hier opgesomd:

EAW 1.2 - laatste Microprose versie. Wordt beschouwd als de standaard versie met vele verbeteringen ten opzichte van de originele 1.0 - 1.1. (Opmerking: oorspronkelijk uitgegeven als een patch om toe te passen op 1.1 kan het enige verwarring veroorzaken bij nieuwelingen. De versie "EAW 1.2" zoals die nu bestaat verwijst naar een complete eaw.exe die alles bevat de 1.1 en 1.2 patch toegepast binnen het.
Het is verstandig om een notitie te maken dat daarna alle versies of 'Code Group patches' onafhankelijke eaw.exe's zijn (soms hernoemd) die standalone versies zijn die de originele eaw.exe niet nodig hebben. Met andere woorden het zijn niet alleen 'patches' in de meeste gevallen tenzij anders vermeld.

EAW 1.26 - De eerste patch gemaakt door Sydbod die het spel aanzienlijk verbeterde. Gebruikt met EAW RP FM/DM Realisme Patch gemaakt door Knegel. Het meest opmerkelijk is de "AI Cannon patch" (Inbegrepen in de EAWRP 1.6) die het kanon van de AI in staat stelt om echt te werken. Nu kun je direct gedood worden zul je merken! Er zijn andere voordelen zoals de schutterij heeft niet de shotgun-achtige kogelspreiding en dus luchtgevechten meer als een simulatie dan als een kinderspel - zorg er alleen voor dat je "Full Real" vliegt in de spelinstellingen.

EAW 1.28 De eerste "EAW Code Group" geproduceerde versie die het resultaat was van het hercompileren van de broncode om een nieuw uitvoerbaar bestand eaw.exe te produceren, alsmede extra benodigde bestanden, met name de .CDF bestanden.

EAW 1.28e Echt de meest significante versie van de originele Code Groep producties van a, b, c, d, e. Het bevat zowel de 1024 x 768 menu scherm grootte (ontwikkeld in de d versie) inclusief alle verfijning van alle FM/DM EAWRP geproduceerd door Knegel, de mogelijkheid om meer land tegels te gebruiken en tal van andere verbeteringen op vele gebieden. Functionaliteit, graphics, luchtgevechten en andere functies inclusief bug fix voor de beruchte "7217" error aka Intel graphics rendering error maken het echt de gouden standaard voor de speler van het spel.
Het is de aanbevolen versie. Ook is er geen spel-CD meer nodig.
Merk op dat het INcompatibel is met oudere scenario / theater bestanden en sommige skins zonder modificaties.
MrJelly heeft veel scenario's geconverteerd voor gebruik met 1.28e, je hoeft alleen maar de bestanden te krijgen. Ook zijn er enkele andere Scenario's gemaakt voor 1.28e zoals mijn experimentele BeachHell Isles Final versie - gebruik gewoon airstarts om CTD's te vermijden.

EAW 1.28f versies (veel) interne Codegroup en voornamelijk MrJelly subversies die 1.28e uitbreiden en kunnen incompatibiliteiten bevatten als je ze mengt met andere bestanden. Als je de juiste set bestanden hebt bevat het een aantal leuke fixes. Dat gezegd hebbende, gebruik ik het niet omdat er 1.29 na komt en omdat er veel experimentele .exe versies en veranderingen zijn is het niet aan te raden om compatibiliteitsredenen.

EAW 1.29 De volgende en voor het grootste deel laatste Codegroup coop member versie. Als een standalone zou het waarschijnlijk moeten worden beschouwd als de Standaard versie die 1.28e en f vervangt waar het een product van is, maar aangezien het 1.3 stijl veranderingen bevat in het bestand en map systeem in tegenstelling tot de oudere game .cdf bestanden en vele andere veranderingen zoals de gesplitste vliegtuigen.dat en vliegtuig skinner evenals scenario bestanden aanpassingen vereist het de nodige aandacht om de juiste bestandenset te gebruiken en het gebruik van het aparte .dat programma geleverd door MrJelly. Hij heeft ook veel scenario's geconverteerd in de 1.29SU "Single User" versie. (Misschien is het makkelijker voor nieuwelingen om alleen de 1.29 te gebruiken die als een stand-alone vroeger door Col. Gibbon werd aangeboden?)

1.3 - een speciale versie die vooral nuttig is voor de Code groep, heeft radicale veranderingen die het onverenigbaar maken met de meeste andere versie bestanden. Toch moet ik zeggen dat het erg leuk is om te vliegen omdat de FM / DM modellering door Knegel allemaal nieuw is EN veel verschillen voor de oudere stijl.

1.40, 1.5, 1.6 Dit zijn veel nieuwere versies gemaakt door MrJelly. Vliegtuigen meestal door Rotten50. Als je alle veranderingen niet erg vindt en bereid bent om die kleine groep van voornamelijk online spelers op de voet te volgen, is dit misschien wat je wilt, waarbij je de nu klassieke versies zoals de 1.28e, etc. overslaat.

MarkEAW's EAWHS European Air War Help Site - https://eaw.neocities.org/ - bevat veel meer gedetailleerde uitleg over EAW en links naar allerlei bestanden, etc.

Proost!

- Roy 2021/2

---------------

Last edited by FsFOOT; 02/06/21 07:15 PM. Reason: not EAwrp 1.6 the latter version is 2.6
#4555119 - 02/06/21 07:06 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Dec 2015
Posts: 602
FsFOOT Offline
Member
FsFOOT  Offline
Member

Joined: Dec 2015
Posts: 602
Corrections, Additions;

EAWrp2.6 not 1.6 (apologies)

Some EAWrp (Flight model / Damage model / Gunnery) Realism Patch History:

EAWrp1.zip date 2002/2

EAWrp3.zip 2002/12

EAWrp22.zip 2003/7

EAWrp2.6V09s.zip 2006/8

EAWrp2.6V10_release.zip 2007/5

-------------

Addendum / Comments

Additionally there is another version of EAW that is unique called EAWPro. Produced by Roel VonBeerhofen, consult the forum for information.

Originally Posted by Moggy


Hello!

Can I take up a few things about your post on Code Group exes?

  • Originally Posted by Roy

    EAW 1.28 The first "EAW Code Group" produced version produced from recompiling the source code to produce a new executable eaw.exe as well as additional files needed, notably the .CDF files.
    EAW 1.28e Really the most significant version of the original Code Group productions of a, b, c, d, e. It features both the 1024 x 768 menu screen size (developed in the d version) included all refinement of all FM/DM EAWRP produced by Knegel, the ability to use more land tiles and numerous other improvements in many areas. Functionality, graphics, air combat and other features including bug fix for the notorious "7217" error aka Intel graphics rendering error make it really the Gold Standard for the game player.
    It is the recommended version. Also it does not require a game CD anymore.
    Note that it is INcompatible with older scenario / theatres files and some skins without modifications.
    MrJelly converted many scenarios for use with 1.28e you just have to get the files. Also there are some other Scenarios made for 1.28e like my experimental BeachHell Isles Final version - just use airstarts to avoid CTDs.
  • The final version which was fully compatible with the original game setup, including menu screensize, was 1.28C. This is the significant version for players wishing to play the original game. The many theatres and scenarios were made for the original game can be used with this version.

    I1.28E brought the changes to folder setups for aircraft models and flight files and incorporated the 1024 x 768 menu screen size developed in 1.28D. It was, as you say, not backwards compatible with theatres and scenarios which were made for the original game. But Mr. Jelly and the original modders did adapt many scenarios for use with this version, notably Spain, Finland, Malta and South Pacific. There were beta versions of The Western Front, and some of my things like Iraq..
  • Originally Posted by Roy

    EAW 1.29 The next and for the most part final Codegroup coop member version. As a standalone it should probably be considered the Standard version superceding 1.28e and f which it is a product of, yet since it contains 1.3 style changes to the file and folder system as opposed to the older game .cdf files and many other changes like the split planes.dat and plane skinner as well as scenario files modifications it requires close attention to use the proper file set and the use of the separate .dat program provided by MrJelly. He also converted many scenarios also in the 1.29SU "Single User" version. (Perhaps easier for newbies is to use just the 1.29 offered as a stand-alone formerly offered by Col. Gibbon?)
  • As noted above, it was in fact 1.28E which incorporated the changes to folder setups for aircraft models and flight files enabled by the split plane data files. But both that and 1.29 retained the original aircarft slot names, and the inherent differences between the slots originally coded by Microprose for different types of aircraft..1.29 did not contain that crucial 1.3 change.


    Originally Posted by Roy

    1.3 - a special version mostly useful to the Code group it has radical changes which render it incompatible to most other version files. However I really still have to say its really nice to fly as the FM / DM modeling by Knegel is all new AND much differences for the older style.
    1.40, 1.5, 1.6 These are many newer versions produced by MrJelly. Planes mostly by Rotten50. If you don't mind all the changes and willing to closely follow that small group of mainly online players its what you may want, skipping the now classic versions like the 1.28e, etc.
  • 1.3 was the radical departure which got rid of the original aurcraft slot names, and in fhe differences between the aircraft slots. All slots could now handle all types of aircraft, making theatre and planeset building more flexible. As the aircraft files did not now feature the original slot names, the exes on this development path were incomptable with the 1.2X versions

    1.4-1.6 are developments of 1.3, adding refinements to scenario and plane set selection, as well to aircraft modelling. As such, they are not intended exclusively for online play. The concept is that a player can download the 1.6 setup and have instant access to multiple theatres and scenarios, and the appropriate aircraft for time and place. More are being added. The much enhanced online play capability is there for those that want it.

I hope that is helpful.

RAF Chattenden


Thank You Moggy for your notes and comments!

Please note my post was not intended to be comprehensive. Just a brief overview mainly my intention was the posting of translations for the search engines to pick up so hopefully more world-wide players might find the game.
I used the DeepL Translator - free online version, which allows limited use.

----------------------
Korrekturen, Ergänzungen;

EAWrp2.6 nicht 1.6 (Entschuldigung)

--
Zusätzlich gibt es eine andere Version von EAW, die einzigartig ist und EAWPro heißt. Produziert von Roel VonBeerhofen, konsultieren Sie das Forum für Informationen.
-------------

Nachtrag / Kommentare

Originally Posted by Moggy


Hallo!

Kann ich ein paar Dinge über Ihren Beitrag zu Code Group-Exes aufgreifen?

  • Originally Posted by Roy

    EAW 1.28 Die erste "EAW Code Group" produzierte Version, die durch Neukompilieren des Quellcodes erstellt wurde, um eine neue ausführbare Datei eaw.exe sowie zusätzliche benötigte Dateien, insbesondere die .CDF-Dateien, zu erstellen.
    EAW 1.28e Wirklich die bedeutendste Version der ursprünglichen Code Group-Produktionen von a, b, c, d, e. Es bietet sowohl die Bildschirmgröße 1024 x 768 (entwickelt in der d-Version) als auch die Verfeinerung aller von Knegel hergestellten FM / DM-EAWRP, die Möglichkeit, mehr Landplättchen zu verwenden, und zahlreiche andere Verbesserungen in vielen Bereichen. Funktionalität, Grafik, Luftkampf und andere Funktionen, einschließlich der Fehlerbehebung für den berüchtigten "7217" -Fehler, auch bekannt als Intel-Grafik-Rendering-Fehler, machen ihn zum Goldstandard für den Spieler.
    Es ist die empfohlene Version. Außerdem wird keine Spiel-CD mehr benötigt.
    Beachten Sie, dass es mit älteren Szenario- / Theaterdateien und einigen Skins ohne Änderungen NICHT kompatibel ist.
    MrJelly hat viele Szenarien für die Verwendung mit 1.28e konvertiert. Sie müssen nur die Dateien abrufen. Es gibt auch einige andere Szenarien für 1.28e, wie meine experimentelle BeachHell Isles Final-Version - verwenden Sie einfach Airstarts, um CTDs zu vermeiden.
  • Die endgültige Version, die vollständig mit dem ursprünglichen Spiel-Setup einschließlich der Bildschirmgröße des Menüs kompatibel war, war 1,28 ° C. Dies ist die wichtige Version für Spieler, die das ursprüngliche Spiel spielen möchten. Die vielen Theater und Szenarien, die für das ursprüngliche Spiel erstellt wurden, können mit dieser Version verwendet werden.

    I1.28E brachte die Änderungen an den Ordnereinstellungen für Flugzeugmodelle und Flugdateien und integrierte die in 1.28D entwickelte Menübildschirmgröße von 1024 x 768. Es war, wie Sie sagen, nicht abwärtskompatibel mit Theatern und Szenarien, die für das ursprüngliche Spiel gemacht wurden. Aber Herr Jelly und die ursprünglichen Modder haben viele Szenarien für diese Version angepasst, insbesondere Spanien, Finnland, Malta und den Südpazifik. Es gab Beta-Versionen von The Western Front und einige meiner Sachen wie den Irak.
  • Originally Posted by Roy

    EAW 1.29 Die nächste und größtenteils endgültige Version des Codegroup-Coop-Mitglieds. Als eigenständige Version sollte es wahrscheinlich als die Standardversion betrachtet werden, die 1.28e und f ersetzt, von der es ein Produkt ist. Da es jedoch 1,3 Stiländerungen am Datei- und Ordnersystem enthält, im Gegensatz zu den älteren .cdf-Dateien des Spiels und vielen anderen Änderungen wie Die geteilten Ebenen.dat und Plane Skinner sowie die Modifikationen der Szenariodateien erfordern besondere Aufmerksamkeit, um den richtigen Dateisatz und das separate MrDelly-Programm von MrJelly zu verwenden. Er konvertierte auch viele Szenarien auch in der 1.29SU "Single User" -Version. (Vielleicht ist es für Neulinge einfacher, nur die 1,29 zu verwenden, die früher von Col. Gibbon als eigenständige Version angeboten wurde?)
  • Wie oben erwähnt, war es tatsächlich 1.28E, das die Änderungen an den Ordnereinstellungen für Flugzeugmodelle und Flugdateien enthielt, die durch die geteilten Flugzeugdatendateien aktiviert wurden. Aber sowohl das als auch 1.29 behielten die ursprünglichen Namen der Aircarft-Slots bei, und die inhärenten Unterschiede zwischen den Slots, die ursprünglich von Microprose für verschiedene Flugzeugtypen codiert wurden. 1.29 enthielten diese entscheidende 1.3-Änderung nicht.


    Originally Posted by Roy

    1.3 - Eine spezielle Version, die vor allem für die Codegruppe nützlich ist. Sie enthält radikale Änderungen, die sie mit den meisten anderen Versionsdateien nicht kompatibel machen. Allerdings muss ich wirklich noch sagen, dass es wirklich schön ist zu fliegen, da die FM / DM-Modellierung von Knegel alles neu ist UND viele Unterschiede für den älteren Stil.
    1.40, 1.5, 1.6 Dies sind viele neuere Versionen von MrJelly. Flugzeuge meist von Rotten50. Wenn Ihnen all die Änderungen nichts ausmachen und Sie bereit sind, dieser kleinen Gruppe von hauptsächlich Online-Spielern genau zu folgen, ist es das, was Sie möchten, und überspringen Sie die jetzt klassischen Versionen wie die 1.28e usw.
  • 1.3 war die radikale Abkehr, die die ursprünglichen Namen der Aurcraft-Slots und die Unterschiede zwischen den Flugzeug-Slots beseitigte. Alle Slots konnten jetzt alle Flugzeugtypen aufnehmen, wodurch der Bau von Theatern und Flugzeugen flexibler wurde. Da die Flugzeugdateien jetzt nicht die ursprünglichen Steckplatznamen enthielten, waren die Exes auf diesem Entwicklungspfad mit den 1.2X-Versionen nicht kompatibel

    1.4-1.6 sind Entwicklungen von 1.3, die die Auswahl von Szenarien und Flugzeugsätzen sowie die Modellierung von Flugzeugen verfeinern. Als solche sind sie nicht ausschließlich für das Online-Spiel gedacht. Das Konzept ist, dass ein Spieler das 1.6-Setup herunterladen und sofort auf mehrere Theater und Szenarien sowie auf das für Zeit und Ort geeignete Flugzeug zugreifen kann. Weitere werden hinzugefügt. Die stark verbesserte Online-Spielfunktion ist für diejenigen da, die es wollen.

Ich hoffe das ist hilfreich.

RAF Chattenden


Danke Moggy für deine Notizen und Kommentare!

-------------------

Corrections, ajouts;

EAWrp2.6 pas 1.6 (excuses)
----
De plus, il existe une autre version d'EAW unique appelée EAWPro. Produit par Roel VonBeerhofen, consultez le forum pour plus d'informations.
-------------

Addendum / Commentaires

Originally Posted by Moggy


salut!

Puis-je aborder quelques points sur votre publication sur les ex de Code Group?

  • Originally Posted by Roy

    EAW 1.28 La première version produite par "EAW Code Group" est issue de la recompilation du code source pour produire un nouvel exécutable eaw.exe ainsi que des fichiers supplémentaires nécessaires, notamment les fichiers .CDF.
    EAW 1.28e Vraiment la version la plus significative des productions originales de Code Group de a, b, c, d, e. Il présente à la fois la taille de l'écran du menu 1024 x 768 (développé dans la version d) et inclut tout le raffinement de tous les EAWRP FM / DM produits par Knegel, la possibilité d'utiliser plus de tuiles de terrain et de nombreuses autres améliorations dans de nombreux domaines. Les fonctionnalités, les graphismes, le combat aérien et d'autres fonctionnalités, y compris la correction de bogue pour l'erreur notoire "7217", alias erreur de rendu graphique Intel, en font vraiment le Gold Standard pour le joueur de jeu.
    C'est la version recommandée. De plus, il ne nécessite plus de CD de jeu.
    Notez qu'il est INcompatible avec les anciens fichiers de scénarios / théâtres et certains skins sans modifications.
    MrJelly a converti de nombreux scénarios pour une utilisation avec 1.28e, il vous suffit de récupérer les fichiers. Il existe également d'autres scénarios conçus pour la 1.28e comme ma version finale expérimentale de BeachHell Isles - utilisez simplement des pistes d'atterrissage pour éviter les CTD.
  • La version finale qui était entièrement compatible avec la configuration originale du jeu, y compris la taille de l'écran du menu, était la 1.28C. C'est la version significative pour les joueurs souhaitant jouer au jeu original. Les nombreux théâtres et scénarios réalisés pour le jeu original peuvent être utilisés avec cette version.

    I1.28E a apporté les changements aux configurations de dossier pour les modèles d'avions et les fichiers de vol et a incorporé la taille d'écran de menu de 1024 x 768 développée dans 1.28D. Ce n'était, comme vous le dites, pas rétrocompatible avec les théâtres et les scénarios conçus pour le jeu original. Mais M. Jelly et les moddeurs d'origine ont adapté de nombreux scénarios pour une utilisation avec cette version, notamment l'Espagne, la Finlande, Malte et le Pacifique Sud. Il y avait des versions bêta de The Western Front, et certaines de mes choses comme l'Irak.
  • Originally Posted by Roy

    EAW 1.29 La prochaine et pour la plupart la version finale des membres de Codegroup coop. En tant qu'autonome, il devrait probablement être considéré comme la version Standard remplaçant 1.28e et f dont il est un produit, mais comme il contient 1.3 changements de style dans le système de fichiers et de dossiers par opposition aux fichiers .cdf du jeu plus ancien et de nombreux autres changements comme le split planes.dat et le skinner plane ainsi que les modifications des fichiers de scénario nécessitent une attention particulière pour utiliser le jeu de fichiers approprié et l'utilisation du programme .dat séparé fourni par MrJelly. Il a également converti de nombreux scénarios également dans la version 1.29SU "Single User". (Peut-être plus facile pour les débutants est d'utiliser uniquement le 1.29 offert en tant que stand-alone auparavant offert par le colonel Gibbon?)
  • Comme indiqué ci-dessus, c'était en fait 1.28E qui incorporait les changements aux configurations de dossier pour les modèles d'avion et les fichiers de vol activés par les fichiers de données de plan partagé. Mais à la fois cela et 1.29 ont conservé les noms de créneaux aéronautiques d'origine, et les différences inhérentes entre les créneaux à l'origine codés par Microprose pour différents types d'avions.


    Originally Posted by Roy

    1.3 - une version spéciale principalement utile pour le groupe Code, elle a des changements radicaux qui la rendent incompatible avec la plupart des autres fichiers de version. Cependant, je dois vraiment dire que c'est vraiment agréable de voler car la modélisation FM / DM de Knegel est toute nouvelle ET beaucoup de différences pour l'ancien style.
    1.40, 1.5, 1.6 Il s'agit de nombreuses versions plus récentes produites par MrJelly. Avions principalement de Rotten50. Si tous les changements ne vous dérangent pas et que vous êtes prêt à suivre de près ce petit groupe de joueurs principalement en ligne, c'est ce que vous voudrez peut-être, en sautant les versions désormais classiques comme la 1.28e, etc.
  • 1.3 a été le départ radical qui a éliminé les noms originaux des emplacements d'aurcraft et les différences entre les emplacements des avions. Tous les créneaux peuvent désormais gérer tous les types d'avions, ce qui rend la construction de théâtre et d'avions plus flexible. Comme les fichiers avions ne comportaient plus les noms de slot d'origine, les ex sur ce chemin de développement étaient incomptables avec les versions 1.2X

    1.4-1.6 sont des développements de 1.3, ajoutant des raffinements au scénario et à la sélection des ensembles d'avions, ainsi qu'à la modélisation des avions. En tant que tels, ils ne sont pas destinés exclusivement au jeu en ligne. Le concept est qu'un joueur peut télécharger la configuration 1.6 et avoir un accès instantané à plusieurs théâtres et scénarios, ainsi qu'à l'avion approprié pour le temps et le lieu. D'autres sont ajoutés. La capacité de jeu en ligne bien améliorée est là pour ceux qui le souhaitent.

J'espère que c'est utile.

RAF Chattenden


Merci Moggy pour vos notes et commentaires!


----
Correcciones, adiciones;

EAWrp2.6 no 1.6 (disculpas)

Además, existe otra versión de EAW que es única llamada EAWPro. Producido por Roel VonBeerhofen, consulte el foro para obtener información.
-------------

Apéndice / Comentarios

Originally Posted by Moggy


¡Hola!

¿Puedo comentar algunas cosas sobre tu publicación en Code Group exes?

  • Originally Posted by Roy

    EAW 1.28 La primera versión producida por "Grupo de códigos EAW" obtenida a partir de la recompilación del código fuente para producir un nuevo ejecutable eaw.exe, así como los archivos adicionales necesarios, en particular los archivos .CDF.
    EAW 1.28e Realmente la versión más significativa de las producciones originales de Code Group de a, b, c, d, e. Cuenta con un tamaño de pantalla de menú de 1024 x 768 (desarrollado en la versión d) incluido todo el refinamiento de todos los FM / DM EAWRP producidos por Knegel, la capacidad de usar más mosaicos de tierra y muchas otras mejoras en muchas áreas. La funcionalidad, los gráficos, el combate aéreo y otras características, incluida la corrección de errores del notorio error "7217", también conocido como error de representación de gráficos de Intel, lo convierten en el estándar de oro para el jugador del juego.
    Es la versión recomendada. Además, ya no requiere un CD de juego.
    Tenga en cuenta que no es compatible con archivos de escenarios / teatros más antiguos y algunas máscaras sin modificaciones.
    MrJelly convirtió muchos escenarios para usarlos con 1.28e, solo tiene que obtener los archivos. También hay algunos otros escenarios hechos para 1.28e como mi versión experimental final de BeachHell Isles: solo use airstarts para evitar CTD.
  • La versión final que era totalmente compatible con la configuración original del juego, incluido el tamaño de la pantalla del menú, era 1.28C. Esta es la versión significativa para los jugadores que deseen jugar el juego original. Los muchos teatros y escenarios que se crearon para el juego original se pueden usar con esta versión.

    I1.28E introdujo los cambios en la configuración de carpetas para modelos de aeronaves y archivos de vuelo e incorporó el tamaño de pantalla de menú de 1024 x 768 desarrollado en 1.28D. Como dices, no era compatible con versiones anteriores de los teatros y escenarios que se hicieron para el juego original. Pero el Sr. Jelly y los modders originales adaptaron muchos escenarios para su uso con esta versión, en particular España, Finlandia, Malta y el Pacífico Sur. Había versiones beta de The Western Front, y algunas de mis cosas como Irak ...
  • Originally Posted by Roy

    EAW 1.29 La siguiente y en su mayor parte la versión final para miembros de la cooperativa de Codegroup. Como independiente, probablemente debería considerarse la versión estándar que reemplaza a la 1.28e yf de la que es producto, sin embargo, dado que contiene cambios de estilo 1.3 en el sistema de archivos y carpetas, a diferencia de los archivos .cdf del juego anterior y muchos otros cambios como el split planes.dat y plane skinner, así como las modificaciones de los archivos de escenarios, requiere mucha atención para usar el conjunto de archivos adecuado y el uso del programa .dat separado proporcionado por MrJelly. También convirtió muchos escenarios también en la versión 1.29SU "Single User". (¿Quizás más fácil para los novatos es usar solo el 1.29 ofrecido como independiente anteriormente ofrecido por el Coronel Gibbon?)
  • Como se señaló anteriormente, de hecho fue 1.28E el que incorporó los cambios en la configuración de carpetas para modelos de aeronaves y archivos de vuelo habilitados por los archivos de datos del avión dividido. Pero tanto eso como 1.29 conservaron los nombres originales de las ranuras de aircarft, y las diferencias inherentes entre las ranuras originalmente codificadas por Microprose para diferentes tipos de aeronaves ... 1.29 no contenían ese cambio crucial de 1.3.


    Originally Posted by Roy

    1.3 - una versión especial muy útil para el grupo de Código que tiene cambios radicales que la hacen incompatible con la mayoría de los otros archivos de versión. Sin embargo, todavía tengo que decir que es muy agradable volar, ya que el modelado FM / DM de Knegel es completamente nuevo Y hay muchas diferencias con el estilo anterior.
    1.40, 1.5, 1.6 Estas son muchas versiones más nuevas producidas por MrJelly. Aviones en su mayoría por Rotten50. Si no le importan todos los cambios y está dispuesto a seguir de cerca a ese pequeño grupo de jugadores principalmente en línea, es lo que puede querer, omitiendo las versiones ahora clásicas como la 1.28e, etc.
  • 1.3 fue la salida radical que eliminó los nombres originales de las ranuras de los aviones y las diferencias entre las ranuras de los aviones. Todas las máquinas tragamonedas ahora pueden manejar todo tipo de aeronaves, lo que hace que la construcción de teatros y aviones sea más flexible. Como los archivos de la aeronave ahora no incluían los nombres de las ranuras originales, los ex en esta ruta de desarrollo no eran compatibles con las versiones 1.2X.

    1.4-1.6 son desarrollos de 1.3, que agregan mejoras a la selección de escenarios y conjuntos de planos, así como al modelado de aeronaves. Como tal, no están destinados exclusivamente al juego en línea. El concepto es que un jugador puede descargar la configuración 1.6 y tener acceso instantáneo a múltiples teatros y escenarios, y al avión apropiado para el tiempo y el lugar. Se están agregando más. La capacidad de juego en línea mucho mejorada está ahí para aquellos que lo deseen.

Espero que sea de ayuda.

RAF Chattenden


¡Gracias Moggy por tus notas y comentarios!


-------------

Addendum / Commenti

Correzioni, aggiunte;

EAWrp2.6 non 1.6 (scuse)

---

Inoltre c'è un'altra versione di EAW che è unica chiamata EAWPro. Prodotto da Roel VonBeerhofen, consultare il forum per informazioni.

Originally Posted by Moggy


Ciao!

Posso occuparmi di alcuni aspetti del tuo post sugli ex di Code Group?

  • Originally Posted by Roy

    EAW 1.28 La prima versione prodotta dal "EAW Code Group" prodotta dalla ricompilazione del codice sorgente per produrre un nuovo eseguibile eaw.exe oltre ai file aggiuntivi necessari, in particolare i file .CDF.
    EAW 1.28e Davvero la versione più significativa delle produzioni originali del Code Group di a, b, c, d, e. Presenta sia la dimensione dello schermo del menu 1024 x 768 (sviluppata nella versione d) che include tutti i perfezionamenti di tutti gli EAWRP FM / DM prodotti da Knegel, la possibilità di utilizzare più tessere terra e numerosi altri miglioramenti in molte aree. Funzionalità, grafica, combattimento aereo e altre caratteristiche, inclusa la correzione di bug per il famigerato errore "7217", noto anche come errore di rendering della grafica Intel, lo rendono davvero il Gold Standard per i giocatori.
    È la versione consigliata. Inoltre non richiede più un CD di gioco.
    Nota che è INcompatibile con i vecchi file di scenari / cinema e alcune skin senza modifiche.
    MrJelly ha convertito molti scenari per l'uso con 1.28e devi solo ottenere i file. Inoltre ci sono altri scenari realizzati per 1.28e come la mia versione sperimentale di BeachHell Isles Final - usa solo gli avvii per evitare i CTD.
  • La versione finale che era completamente compatibile con la configurazione del gioco originale, inclusa la dimensione dello schermo del menu, era 1.28C. Questa è la versione significativa per i giocatori che desiderano giocare al gioco originale. I numerosi teatri e scenari creati per il gioco originale possono essere utilizzati con questa versione.

    I1.28E ha apportato le modifiche alle impostazioni delle cartelle per i modelli di aeromobili e i file di volo e ha incorporato la dimensione dello schermo del menu 1024 x 768 sviluppata in 1.28D. Come dici tu, non era retrocompatibile con i teatri e gli scenari creati per il gioco originale. Ma il signor Jelly ei modder originali hanno adattato molti scenari per l'uso con questa versione, in particolare Spagna, Finlandia, Malta e Sud Pacifico. C'erano versioni beta di The Western Front e alcune delle mie cose come Iraq ..
  • Originally Posted by Roy

    MAE 1.29 La versione successiva e per la maggior parte finale per i membri di Codegroup coop. Come standalone dovrebbe probabilmente essere considerata la versione Standard che sostituisce 1.28e ef di cui è un prodotto, ma poiché contiene 1.3 modifiche di stile al sistema di file e cartelle rispetto ai file .cdf del gioco precedente e molte altre modifiche come lo split planes.dat e il plane skinner, nonché le modifiche ai file di scenario, richiedono molta attenzione per utilizzare il set di file corretto e l'uso del programma .dat separato fornito da MrJelly. Ha anche convertito molti scenari anche nella versione 1.29SU "Single User". (Forse più facile per i neofiti è usare solo l'1,29 offerto come stand-alone precedentemente offerto dal Col. Gibbon?)
  • Come notato sopra, in realtà era 1.28E che incorporava le modifiche alle impostazioni delle cartelle per i modelli di aeromobili e i file di volo abilitati dai file di dati dell'aereo diviso. Ma sia quello che l'1,29 hanno mantenuto i nomi originali degli slot dell'aeromobile, e le differenze intrinseche tra gli slot originariamente codificati da Microprose per diversi tipi di aeromobili..1,29 non contenevano quel cambiamento 1.3 cruciale.


    Originally Posted by Roy

    1.3 - una versione speciale per lo più utile al gruppo Codice ha modifiche radicali che la rendono incompatibile con la maggior parte degli altri file di versione. Tuttavia, devo ancora dire che è davvero bello volare dato che il modello FM / DM di Knegel è tutto nuovo E molte differenze per il vecchio stile.
    1.40, 1.5, 1.6 Queste sono molte versioni più recenti prodotte da MrJelly. Aerei principalmente di Rotten50. Se non ti dispiace tutti i cambiamenti e sei disposto a seguire da vicino quel piccolo gruppo di giocatori principalmente online, è quello che potresti desiderare, saltando le versioni ormai classiche come 1.28e, ecc.
  • 1.3 è stata la svolta radicale che ha eliminato i nomi originali degli slot aurcraft e nelle differenze tra gli slot degli aerei. Tutti gli slot ora potevano gestire tutti i tipi di aeromobili, rendendo più flessibile la costruzione di teatri e aerei. Poiché i file dell'aereo non presentavano ora i nomi degli slot originali, gli ex su questo percorso di sviluppo erano incomprensibili con le versioni 1.2X

    1.4-1.6 sono sviluppi di 1.3, aggiungendo perfezionamenti alla selezione di scenari e set di aerei, nonché alla modellazione degli aerei. In quanto tali, non sono destinati esclusivamente al gioco online. Il concetto è che un giocatore può scaricare la configurazione 1.6 e avere accesso immediato a più teatri e scenari e l'aereo appropriato per tempo e luogo. Altri vengono aggiunti. La capacità di gioco online molto migliorata è disponibile per coloro che lo desiderano.

Spero che sia utile.

RAF Chattenden


Grazie Moggy per i tuoi appunti e commenti!
---
Correcties, aanvullingen;

EAWrp2.6 niet 1.6 (excuses)

---
Daarnaast is er nog een versie van EAW die uniek is, genaamd EAWPro. Geproduceerd door Roel VonBeerhofen, raadpleeg het forum voor informatie.

-------------

Addendum / opmerkingen

Originally Posted by Moggy


Hallo!

Kan ik een paar dingen zeggen over uw bericht op Code Group-exes?

  • Originally Posted by Roy

    EAW 1.28 De eerste "EAW Code Group" geproduceerde versie geproduceerd door het opnieuw compileren van de broncode om een ​​nieuw uitvoerbaar eaw.exe te produceren, evenals extra benodigde bestanden, met name de .CDF-bestanden.
    EAB 1.28e Echt de meest significante versie van de originele Code Group-producties van a, b, c, d, e. Het beschikt over zowel de 1024 x 768 menuschermgrootte (ontwikkeld in de d-versie) inclusief alle verfijning van alle FM / DM EAWRP geproduceerd door Knegel, de mogelijkheid om meer landtegels te gebruiken en tal van andere verbeteringen op veel gebieden. Functionaliteit, graphics, luchtgevechten en andere functies, waaronder een bugfix voor de beruchte "7217" -fout oftewel Intel grafische weergavefout, maken het echt de gouden standaard voor de spelspeler.
    Het is de aanbevolen versie. Ook is er geen game-cd meer nodig.
    Merk op dat het incompatibel is met oudere scenario / theaters-bestanden en sommige skins zonder aanpassingen.
    MrJelly heeft veel scenario's geconverteerd voor gebruik met 1.28e, je hoeft alleen maar de bestanden te krijgen. Er zijn ook enkele andere scenario's gemaakt voor 1.28e, zoals mijn experimentele BeachHell Isles Final-versie - gebruik gewoon airstarts om CTD's te vermijden.
  • De uiteindelijke versie die volledig compatibel was met de originele game-setup, inclusief de schermgrootte van het menu, was 1,28C. Dit is de belangrijke versie voor spelers die het originele spel willen spelen. De vele theaters en scenario's die zijn gemaakt voor de originele game kunnen met deze versie worden gebruikt.

    I1.28E bracht de wijzigingen aan in mapinstellingen voor vliegtuigmodellen en vluchtbestanden en nam de 1024 x 768 menuschermgrootte op die werd ontwikkeld in 1.28D. Het was, zoals je zegt, niet achterwaarts compatibel met theaters en scenario's die waren gemaakt voor de originele game. Maar Mr. Jelly en de originele modders hebben veel scenario's aangepast voor gebruik met deze versie, met name Spanje, Finland, Malta en de Stille Zuidzee. Er waren bètaversies van The Western Front, en sommige van mijn dingen, zoals Irak ...
  • Originally Posted by Roy

    EAB 1.29 De volgende en grotendeels laatste versie van de Codegroup coop-leden. Als een op zichzelf staande versie zou het waarschijnlijk moeten worden beschouwd als de standaardversie die 1.28e en f vervangt waarvan het een product is, maar aangezien het 1.3-stijlveranderingen in het bestands- en mapsysteem bevat in tegenstelling tot de oudere game .cdf-bestanden en vele andere wijzigingen zoals de split planes.dat en plane skinner evenals modificaties van scenariobestanden vereist veel aandacht om de juiste bestandsset te gebruiken en het gebruik van het afzonderlijke .dat-programma van MrJelly. Hij heeft ook veel scenario's omgezet in de 1.29SU "Single User" -versie. (Misschien is het gemakkelijker voor nieuwkomers om alleen de 1,29 te gebruiken die als stand-alone werd aangeboden en voorheen werd aangeboden door kolonel Gibbon?)
  • Zoals hierboven vermeld, was het in feite 1.28E die de wijzigingen in de mapconfiguraties voor vliegtuigmodellen en vluchtbestanden heeft verwerkt die mogelijk zijn gemaakt door de gegevensbestanden van split plane. Maar zowel dat als 1.29 behielden de originele aircarft slotnamen, en de inherente verschillen tussen de slots die oorspronkelijk door Microprose waren gecodeerd voor verschillende typen vliegtuigen..1.29 bevatten die cruciale 1.3-wijziging niet.


    Originally Posted by Roy

    1.3 - een speciale versie die vooral nuttig is voor de codegroep, het heeft radicale veranderingen die het incompatibel maken met de meeste andere versiebestanden. Ik moet echter nog steeds zeggen dat het erg leuk is om te vliegen, aangezien de FM / DM-modellering van Knegel helemaal nieuw is EN veel verschillen voor de oudere stijl.
    1.40, 1.5, 1.6 Dit zijn veel nieuwere versies geproduceerd door MrJelly. Vliegtuigen meestal door Rotten50. Als je alle veranderingen niet erg vindt en bereid bent om die kleine groep van voornamelijk online spelers op de voet te volgen, is het wat je wilt, en sla de nu klassieke versies zoals de 1.28e, enz.
  • 1.3 was het radicale vertrek dat de oorspronkelijke namen van aurcraft-slots en de verschillen tussen de slots voor vliegtuigen weghaalde. Alle slots konden nu alle soorten vliegtuigen aan, waardoor theater- en vliegtuigbouw flexibeler werd. Omdat de vliegtuigbestanden nu niet de originele slotnamen bevatten, waren de exen op dit ontwikkelingspad niet compatibel met de 1.2X-versies

    1.4-1.6 zijn ontwikkelingen van 1.3, die verfijningen toevoegen aan de selectie van scenario's en vliegtuigsets, evenals aan vliegtuigmodellering. Als zodanig zijn ze niet exclusief bedoeld om online te spelen. Het concept is dat een speler de 1.6 setup kan downloaden en direct toegang heeft tot meerdere theaters en scenario's, en het juiste vliegtuig voor tijd en plaats. Er komen er meer bij. De sterk verbeterde online speelmogelijkheden zijn er voor degenen die dat willen.

Ik hoop dat dat nuttig is.

RAF Chattenden


Bedankt Moggy voor je aantekeningen en opmerkingen!


#4555125 - 02/06/21 08:02 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Just some clarification re- codegroup releases

1.28 was the first release, with gun convergence and the option of "Allied" and "Axis" flyable aircraft selection screens as major aspects, among many others.
1.28a and 1.28b had more things added to 1.28

1.28c was a really significant release. It introduced the "Dir.set" system in which the exe reads a "Dir.set" file which lists the places to check for the needed theatre files. This stopped the previous system of file-manager programs such as OAW which copied and pasted files into the root folder.
It was also the first version of EAW that had had an aircraft carrier with a raised deck.

1.28D was Crashin' Jacks experiment with 1024x768 selection screens instead of the old 640x480 ones which look terrible on larger monitors.
1.28e was effectively 1.28c with CJ's screens. However, with the success if the "Dir.set" system we introduced the "Planeset" system based on the "PDir.set" file with the paths to skin folders and the "FMDir.set" file with paths to the flight model folders.
It was released with four planesets in the "Planes" folder which Knegel had assembled.

Up to that point eaw had been restricted to 64 terrain tiles with the 640x320 tile map in the "eaw.tm" file. Will Gee created a system that allowed the possibility of thousands of tiles, but with a different tile map file "eaw32.tm". This breakthrough was added to 1.28e in order to create 1.28f.

1.29 did away with the 640x320 tilemap being the only option, and it was possible to have tilemaps of different sizes. A new map system needed to be invented, and this was achieved. From that point on we have used the "TargMap.pic" files in the "New Map" exes. The exes were released in pairs, with the "Old Map" version still locked into the 640x320 tilemap and the "Europe1.pic" file for the selection and in-flight screens.

Whilst I was working with 1.29 Knegel had developed 1.30 with a slot-free system that did away with the "p38h" ..."V1V1" names in skin and flight model files. The upshot was the release of 1.40, a combination of the two, effectively a version of 1.29 with slot free-planes.

During further development of 1.40 it was realised that some of the CDF files were redundant because of the "p38h" ..."V1V1" names no longer being used. I moved all of the default files from the CDFs into the "Savedata" folder, and deleted the ones that were incompatible. A new version of the exe was produced which had no CDF files.

150 came about through Ray's idea of separating planesets from theatres. Previously the planesets were in theatre folders, but 150 gave players the possibility of flying in the ETO theatre but in Pacific planes.

Finally a change in the weapons system brought about the birth of 1.60, with the default folder being "Gamedata" and not "savedata". There are different versions of two weapons files in the 1.50 "savedata" folder and the 1.60 "GameData" folder.

This is not meant to be an exhaustive post, but a historical summary of the key changes smile


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4555292 - 02/08/21 10:59 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Aug 2001
Posts: 8,610
Knegel Offline
Hotshot
Knegel  Offline
Hotshot

Joined: Aug 2001
Posts: 8,610
Hi Tony,

what i dont understand is this: " 150 came about through Ray's idea of separating planesets from theatres. Previously the planesets were in theatre folders, "

We already seperated the Planes from the Theatres long before. Even before we had the code, we had just one Planes-Folder. Only for Campaigns, where the gameplay often was specialy adjusted to the Planeset, the Planeset remained static.
For online and offline gaming we splited many campaign setups, to load the Theatre with OAW, to be used with any Plane-Combination.

Thats what OAW was made for and with OAW1.28 we already could generate Planesets on the fly. But we also could load a complete set, At that stage we had the campaign Planesets in their own F-folders, so the Theatre could get used with any Planeset.

Up to EAW1.28d we still had to use the OAW selector to load the different Planesets, then as you wrote, we did implement some of the abilitys of the OAW manager into the EAW.exe.
EAW1.28e actually dont came with 4 static Planesets, It came with 4 Pdir files and the needed related campaign and mission files, to avoid CTD´s, which happen often, when a new Planeset get loaded, but the homebases or missiontypes dont fit.
The Plane files itself all was in a "Planes" folder, like it is now.

Last edited by Knegel; 02/08/21 11:16 AM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555294 - 02/08/21 11:32 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Ralf I disagree smile

[Linked Image]

This is 1.28e and the "ETO" Dir.Set points to the "ETO_01" folder, and that is the theatre folder.
There are five planesets in the "ETO_01" folder which are listed for selection.
Each one contains the "PDir.set" and "FMDir.set" files.
So the theatre folder contains the planeset folders.

If I had selected any of the other theatres there are no planesets in them and the drop down list does not appear
I cannot select SPAW and fly with the "PLANESET2" from the "ETO_01" folder, unless I copy "PLANESET2" and paste it into the "SPAW" folder.

The same system still applied in 1.29 and 140:
[Linked Image]

In 140 the SPAW theatre folder had six planesets



Last edited by MrJelly; 02/08/21 11:47 AM. Reason: Picture added

Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4555296 - 02/08/21 11:56 AM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Quote
Thats what OAW was made for and with OAW1.28 we already could generate Planesets on the fly. But we also could load a complete set, At that stage we had the campaign Planesets in their own F-folders, so the Theatre could get used with any Planeset.


I agree with that, but when you look what happened OAW was copying files and pasting them into the root folder. It was not using "PDir.set" and "FMDir.set" files.
By copying and pasting you could create any possibility.


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4555321 - 02/08/21 01:06 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Aug 2001
Posts: 8,610
Knegel Offline
Hotshot
Knegel  Offline
Hotshot

Joined: Aug 2001
Posts: 8,610
Hi Tony,

take the explorrer and have a look into the Planeset folders, there are no Plane related files, just the different dir.set files, speach files and mission result related files, to avoid CTD´s, but this Planesets are not static, they could get changed on the fly, using the related tool (iam not sure if it still was OAW at that time). The flt´s etc are stored in the Planes folder and if a other Pdir and FMdir.set file got loaded into the EAW root, that one got used instead. We could at least generate 10 such Plane-Sets,selectable from within the game. The same we could add to any other theatre, still using always the same skins and flt´s, just by pointing to them.

The following is the clarification and a very good reason, why the plane set folders are located in the theare folder and thats why they should be there!

The advantage of this kind of Planesets is to avoid the common CTD´s, when a planeset get loaded, without to delete the *.msn files and to keep the *msn and campaign files while switching a plane set, We did recomment the people, specialy who wanted to play online, not to change this planesets, but to create new planeset folders with their wanted plane combinations.

Thats the reason why i get CTD´s now, when switching the Plane set and why my old missionsetup always get lost.


Yes, of course the early OAW did copy the needed files to the EAW root, but also later, in EAW1.28e we had just one planes folder, now OAW or any other tool, did copy only the dir.set files to the root. The Planes got seperated from the Theatres right in beginning of OAW, although the campaignmakers for a good reason didnt do that, but we did.

Last edited by Knegel; 02/08/21 01:18 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555326 - 02/08/21 01:32 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
In 1.28e there are the "PDir.set" and "FMDir.set" files in the planeset folders, which themselves are in the theatre folders.

[Linked Image]

Those two files do not move. They are read by the exe. If the user has selected the ETO_01 theatre and planeset 3 then those files will be read.
What I wrote in my original thread re- the development of code-group exes is that a planeset system of this type was introduced in 1.28e, and that until 150 the planeset data folders were in the theatre folders. I was not referring to any other type of planeset system.

wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4555330 - 02/08/21 01:50 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
I have the original 1.28 running with OAW128 smile

[Linked Image]



wink Jel


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4555341 - 02/08/21 04:23 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Aug 2001
Posts: 8,610
Knegel Offline
Hotshot
Knegel  Offline
Hotshot

Joined: Aug 2001
Posts: 8,610
Yes, thats it and thats how its good, we made that including the savedata folder, cause we had many CTD´s, cause the files inside the savedata folder goes hand in hand with the frontline, and plane set. Further more the Mission and campaign results/setups get lost or overwritten, if there is only one savedata or gamedata folder for all planesets in each theatre.

To avoid the CTD´s we had always to delete the MSN files, when selecting a new plane set, that was ok for online gaming, but offline that was a bad choise, specially for someone who wantted to play a campaign or a mission-sequence.

The Planesets inside the theatre folder was an option anyway, not a must.

Last edited by Knegel; 02/08/21 04:35 PM.

If you think `thats close enough´, go closer, until the plane fill up the windscreen, then a short burst is enough!
#4555365 - 02/08/21 06:58 PM Re: European Air War- still running in 2015 [Re: MrJelly]  
Joined: Aug 2000
Posts: 7,427
Moggy Offline
EAW Old Timer and Bodger
Moggy  Offline
EAW Old Timer and Bodger
Hotshot

Joined: Aug 2000
Posts: 7,427
A slit trench at RAF Gravesend
As I understand it, the CTDs Knegel is referring to were caused by launching a saved or default mission file created under one theatre setup (frontline, target layout etc) in a different setup. Indeed, in the early days it was necessary to avoid this in the single savedata folder, by clearing out any mission files, if you changed theatre setup.

However, once each scenario had its own savedata folder, this problem was avoided.

In 1.6, each scenario has its own gamedata folder where mission files are stored. Hence no CTDs are caused swapping between scenarios, since no incompatible mission files are being read.

Today for example I was working through a number of my scenario works in progress, all set up in 1.6 with separate folders. I moved between five separate theatres with vastly different front lines and target setups with a few clicks in the manager. No CTDs.

Page 4 of 7 1 2 3 4 5 6 7

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
10 Years ago MV Sewol
by wormfood. 04/15/24 08:25 PM
Pride Of Jenni race win
by NoFlyBoy. 04/15/24 12:22 AM
It's Friday: grown up humor for the weekend.
by NoFlyBoy. 04/12/24 01:41 PM
OJ Simpson Dead at 76
by bones. 04/11/24 03:02 PM
They wokefied tomb raider !!
by Blade_RJ. 04/10/24 03:09 PM
Good F-35 Podcast
by RossUK. 04/08/24 09:02 AM
Gleda Estes
by Tarnsman. 04/06/24 06:22 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0