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#4486821 - 08/20/19 05:33 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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I'm jealous! For years I've wanted to update Taskforce: 1942 and 1942: PAW. I've toyed with it on my own, but there's just too much work to be done without a full team to work with. It's such a cool subject.

Good luck!

Ed Fletcher
Producer / Lead Programmer
Taskforce: 1942
1942: the Pacific Air War

Inline advert (2nd and 3rd post)

#4486833 - 08/20/19 07:29 PM Re: WW2 Carrier game - would anyone play that today? [Re: Gatorman82]  
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Originally Posted by Gatorman82
I'm jealous! For years I've wanted to update Taskforce: 1942 and 1942: PAW. I've toyed with it on my own, but there's just too much work to be done without a full team to work with. It's such a cool subject.

Good luck!

Ed Fletcher
Producer / Lead Programmer
Taskforce: 1942
1942: the Pacific Air War


Thanks for two of my all time favorites Ed!


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4486893 - 08/21/19 05:14 AM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Oooooooh Ed!!! Mr. Fletcher!

I had lost hope, I thought we'd never see you again around here!
Thank you for passing by and saying hello. It means a lot to us.
I might have been young back then, but it was pretty difficult not to get used to remembering your name (besides that of your omnipresent, historical distant parent of course wink ) and that of all the team considering they would show up every time in the hall of fame scoring system (yes, younglings, MPS games HAD a scoring system indexed on game difficulty and realism, and we will do that too!)

Is there any way we might keep in touch? I sure value the opinion of one of the very beings to whom we owe TF1942 and PAW. And if this project succeeds, there's no way you might escape from getting a free copy of course, especially if we carry on with a physical box edition!

Best Regards and, again, thank you for these few thousand of character-defining hours spent around or above Guadalcanal, 25 years ago...

Last edited by The_Admiral; 08/21/19 05:25 AM.
#4486899 - 08/21/19 06:07 AM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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There are some PAW files still around and some objects adapted to EAW you can find them via the SimHQ EAW Forum.

#4486901 - 08/21/19 06:53 AM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Aye, thank you Roy smile
But we have an engine of our own and our objects are made for it. I think that by 2019 it is time for MPS' legacy engine and assets to find a cozy sunny spot and enjoy a warrior's rest smile
But we won't leave the vets behind in our game design, no worries!

#4487142 - 08/22/19 11:24 PM Re: WW2 Carrier game - would anyone play that today? [Re: F4UDash4]  
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Originally Posted by F4UDash4

Thanks for two of my all time favorites Ed!

Trust me, it was my pleasure.

#4487144 - 08/22/19 11:30 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Originally Posted by The_Admiral
Oooooooh Ed!!! Mr. Fletcher!

I had lost hope, I thought we'd never see you again around here!
Thank you for passing by and saying hello. It means a lot to us.
I might have been young back then, but it was pretty difficult not to get used to remembering your name (besides that of your omnipresent, historical distant parent of course wink ) and that of all the team considering they would show up every time in the hall of fame scoring system (yes, younglings, MPS games HAD a scoring system indexed on game difficulty and realism, and we will do that too!)

Is there any way we might keep in touch? I sure value the opinion of one of the very beings to whom we owe TF1942 and PAW. And if this project succeeds, there's no way you might escape from getting a free copy of course, especially if we carry on with a physical box edition!

Best Regards and, again, thank you for these few thousand of character-defining hours spent around or above Guadalcanal, 25 years ago...


Thanks for the kind words. I would like to keep in touch, and would love a copy of the game when it's done. A friend of mine at work (who coded the AI on Fleet Defender) checks this forum out from time to time and let me know about this thread. I love talking about Guadalcanal.

#4487170 - 08/23/19 07:03 AM WW2 Carrier command game - a little update [Re: The_Admiral]  
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Thank you Ed. Message received ^^
Great to know you and the others are still around, hope we will not disappoint.

We are on our way to get public next week with a proper website - but in the meantime here's a small update I have shared elsewhere already. Hope some of you will enjoy its contents. Our Lead Dev is on a break, so there is hardly much in terms of gameplay mechanics to show today, but I guess any fan of the period will still enjoy the ride.

First, here's an early experiment of our AI air combat logic. This F4F (in the colors of Butch O'Hare's F4F-3 the day he shot down five Betties in the action off Bougainville involving USS Lexington) is having fun with a few G4M bombers. Of course the ammunition expenditure is not quite right yet and it's too much of a waste, but we're working on that. Actually, our AI planes used to often collide with their targets, and it's no small task to make their behavior more believable. We're slowly getting there smile


Direct link to the video (for those who can't see the embedded video...)

The Flag Plot, which is to be your main area of gameplay (especially if you deactivate external views) is on the right track too. You can see it evolve from the design phase to the actual 3D model. We started the general texturing, and we might have an operational room to show by the end of next week (crossing fingers).

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

Now, for the plane lovers, here is a sneak peek at our skin viewer interface. Our 2D artist is honing his skills as a plane skinner and so far so good - we might not even have to look elsewhere if the talent is already right here in house. We are working on the weathering effect that would affect the liveries of planes belonging to units at sea for a longtime, or based ashore in a non-super friendly environment (hello Henderson Field). You are the Il-2 afficionados, you tell me - but from where I stand i'd say the detail level for a wargame-level game is quite ok.

[Linked Image]

[Linked Image]

[Linked Image]

By the way, here are some additional shots of our F4Fs used for the Butch O'Hare video. The base is still a F4F-4 with a F4F-3 skin, but we will naturally have different 3D models eventually. For all intents and purposes in regard of our experiments, it does the job. Naturally, each squadron will have its own skin, and as you might have seen elsewhere each plane will have its own decals and squadron numbers.

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

Regarding artwork, our 2D artist also made his first try regarding in-game portraits of the men and officers you will interact with in the course of the scenarios. Here is our early take at Elliot Buckmaster, skipper of USS Yorktown for the duration of 1942. Ad you can see, it is not always easy to work on a topic like that considering the limited amount of actual photos - some officers were more shy than others...! But I think he achieved a very good result considering the very few references we had available. Ultimately around 30 historical officers and men of all rank will feature and will flesh out properly the events and the decision making the flag officer will have to deal with in the course of his command.

[Linked Image]

[Linked Image]

Finally, here are a few additional shots of our IJN warship line up. Some of these models were recently brought up to the current in-game standards, and this is more or less their finished state. Eventually the game will feature pretty much everything the IJN happened to throw at the US Navy in the course of 1942, in the great tradition of the lavish order of battle available in TF1942 or Pacific Air War. Please note that Mogami's turrets are seen here in the 3D software, obviously the final version will have the proper elevation for all guns - especially B turret.

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]


We might go public next week with our website, I will mention it in due time. In the meantime, please enjoy these few tokens eye-candy, and hopefully see you soon on our new platform when it releases!

Cheers

Last edited by The_Admiral; 08/23/19 03:05 PM.
#4487213 - 08/23/19 02:51 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Great stuff!

Quote
First, here's an early experiment of our AI air combat logic. This F4F (in the colors of Butch O'Hare's F4F-3 the day he shot down five Betties in the action off Bougainville involving USS Lexington) is having fun with a few G4M bombers. Of course the ammunition expenditure is not quite right yet and it's too much of a waste, but we're working on that. Actually, our AI planes used to often collide with their targets, and it's no small task to make their behavior more believable. We're slowly getting there


If there is a video there, it's just showing as a blank space for me.


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#4487216 - 08/23/19 03:02 PM Re: WW2 Carrier game - would anyone play that today? [Re: Nixer]  
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Originally Posted by Nixer
Great stuff!

Quote
First, here's an early experiment of our AI air combat logic. This F4F (in the colors of Butch O'Hare's F4F-3 the day he shot down five Betties in the action off Bougainville involving USS Lexington) is having fun with a few G4M bombers. Of course the ammunition expenditure is not quite right yet and it's too much of a waste, but we're working on that. Actually, our AI planes used to often collide with their targets, and it's no small task to make their behavior more believable. We're slowly getting there


If there is a video there, it's just showing as a blank space for me.



Try:

https://youtu.be/xb6mp9OIrlQ


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4487217 - 08/23/19 03:04 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Video comes and goes, it's a bit of a pain...

Thanks Dash !

#4487235 - 08/23/19 05:06 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Originally Posted by The_Admiral
Our 2D artist is honing his skills as a plane skinner and so far so good - we might not even have to look elsewhere if the talent is already right here in house.


I'd say you're good to go with that guy smile

#4487308 - 08/24/19 03:56 AM Re: WW2 Carrier game - would anyone play that today? [Re: Gatorman82]  
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Originally Posted by Gatorman82
I'm jealous! For years I've wanted to update Taskforce: 1942 and 1942: PAW. I've toyed with it on my own, but there's just too much work to be done without a full team to work with. It's such a cool subject.

Good luck!

Ed Fletcher
Producer / Lead Programmer
Taskforce: 1942
1942: the Pacific Air War



Good to hear from you. I cut my teeth on 1942: PAW. I still remember futzing with memmaker to get enough memory to run the game. Good times.


The artist formerly known as SimHq Tom Cofield
#4487309 - 08/24/19 04:12 AM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Originally Posted by The_Admiral
Oh, hello Tom, what a nice surprise! Thank you!

Brings me back to these days we'd make you Babe offerings on the altar of the EAW forum yep
Sorry, I don't have a pic of Alyssa Milano just here to express it properly, but she's not anymore the woman you used to know anyway lawncareby20mm

By 1C I suppose you mean the project for a PTO expansion to il2 BoX, right? A project that Jason Williams himself seems to hold dear and close to his heart from what I have read - and I understand him all too well!
By every mean the level of air combat simulation and realism implied by a dedicated il2 product will be far above and beyond what we will be able to provide, especially at our current scale (that is tactical command). Even though the level of detail might allow some day after release a platform-based side dish (I wish I could fly a F4F over the TF and I am not alone in that - old 1942:Pacific Air War vibes I suppose) we will hardly compare to the level of care and depth involved in each and every plane made by the Il2 team. Of course I am happy know that Il-2 is getting to that scale itself very soon with the Air Marshall system, and I am very much looking forward to it smile

In our case, beyond the scope of the simulation there is also the simple fact that we need to make sure that performance will never be an issue. Part of our public is already very wargamey, if not grognard-minded, and they are not really known for running their own personal Cray-powered computer in their garage - something that might have set them apart from the simulation community over the decades. If most of the scenes rarely involve more than 10 planes at full detail level at any time, we still need to be able to run smoothly the most critical of them all, that is views showing a deckload of plane warming up. With 30+ planes all in the frame at the same moment, your optimization better be top notch. That would explain why our planes end up not being as detailed as they could be. We needed to find a balance between eye-candy and performance. I think we pretty much have it now.

As you can see, despite the fact that you won't get to fly these things, we still did put some emphasis on making them look nice to the eye. Got this few shots from our paintshop just yesterday, that should give to the trained eyes out there an insight about our skinning potential and the techs we are using. I am adamant about providing ASAP the tools needed to splash some paint around when the game comes out, so the editors and viewers we're using for development will be readily available shortly after release. Being an old EAW hand, I think we suffered enough like that 20 years ago, didn't we wink

Besides, being a purely solo experience for now (and as such free from the fear of seeing the system abused online) we did put together a decal system that is rather complete and user friendly. It seems right that each and every squadron in historical scenarios get the change to have their colors painted right, not to mention the pilots and their iconic mounts when they had one, of course. Truth be told, USN markings for the first half of 1942 were a complete mess of different regulations applied with more or less customization throughout the fleet, and we want to reflect that for historical flavor. It is only fair, considering the ships will have their own coat of paint too, major units in the same class showing differences in paint scheme depending on how and when they joined the Pacific Fleet (Yorktown and Hornet compared to Enterprise being rather obvious examples).



Here for instance, you can see a flight of TBDs sporting their own individual squadron markings (VT-6 hailing from USS Enterprise, circa late 1941 style).


Well well. More on all of this later. Gotta catch up with work - the real one, that puts the bread on the table wink

S! Everybody, have a nice day!


Oh By the way Tom, I nearly forgot, someone had something to tell you blush


wink


Those were the days for sure. There are still some folks around from the great CombatSim migration. Too bad Ms Milano has turned into such a controversial person. I liked her a lot more when she was just an actress. She is still pretty hot though.


I don't fly all that much anymore, even though I do keep up with the games. I have migrated more towards Wargames so this is interesting to me to say the least. This game looks pretty exciting and I am looking forward to it for sure. The Naval side of the house has always interested me, especially since my Grandfather was aboard the Lady Lex at Coral Sea. This game looks to potentially be a lot of fun.


The artist formerly known as SimHq Tom Cofield
#4487326 - 08/24/19 12:32 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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I know this is labeled as a "Carrier game" but how will it handle surface engagements, or will it? I'm thinking of course of all the night surface engagements in what became known as Iron Bottom Sound in the fall of 1942.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4487339 - 08/24/19 02:47 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Thank you Tom for your kind words. Very interesting and nice to learn about your Grandfather.
I am afraid Lady Lex might have to sink a bazillion times again in our game, but at least this time nobody will be harmed...

Quote
I know this is labeled as a "Carrier game" but how will it handle surface engagements, or will it? I'm thinking of course of all the night surface engagements in what became known as Iron Bottom Sound in the fall of 1942.


Hello Dash. There was some info in this post.

https://SimHQ.com/forum/ubbthreads....would-anyone-play-that-today#Post4484985

Since then, youtube videos on the forum have gone bonkers, so here's a direct link to our penetration model

https://youtu.be/sHjHwR2F0Os

For the rest, we plan on modelling the basics, but don't expect super advanced starshell, searchlight, radar, secondaries, damage control, fire control and plotting, etc... mechanics in regard of non-CV ships. That will come later. For now we're aiming at the kind of simulation level you could see in Fighting Steel (which remains though the best that has been achieved in a 3D-based simulation or wargame until now, so...).

We will probably not release surface combat scenarios just yet, as we might limit command (flagship) options to actual carriers. But it is made so that it will be added in the future in a more surface-dedicated volume of the series. But in the meantime, well, you can perfectly order Nashville to go shell a picket boat (poor Nashville...) or detach a surface group to look for the Japanese fleet in the night before Coral Sea like Forrest Biard advised Fletcher to, you just won't ride with them. Hope this answers your question!

Last edited by The_Admiral; 08/25/19 05:57 AM.
#4487340 - 08/24/19 02:56 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Looking fantastic, like someone else said, your 2d artist is all over it. Are you guys going to do a sub at reddit or just keep everything in house regards advertising?


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#4487341 - 08/24/19 03:07 PM Re: WW2 Carrier game - would anyone play that today? [Re: Ajay]  
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Originally Posted by theOden
Originally Posted by The_Admiral
Our 2D artist is honing his skills as a plane skinner and so far so good - we might not even have to look elsewhere if the talent is already right here in house.


I'd say you're good to go with that guy smile



Originally Posted by Ajay
Looking fantastic, like someone else said, your 2d artist is all over it.


Thanks you two.
Ok, it's decided, we won't fire him just yet

:P

Regarding advertising, I am not quite sure that a sub at reddit in the current situation is what we need. We just don't have the sort of coverage and reputation for that just yet. Besides I am not quite sure where to make some noise - Hoggit is all about planes, the computer strategy reddit is quasi dead. The WoWs reddit seems quite alive though, we might try something there first. We are on the verge of launching our website (it is a matter of days now), by then I will have more content to show for. We will also have a Facebook page dedicated to the project.

We also might explore the possibility of a Discord. Over the months I got in touch with a few other fellow WW2 or modern-day wargame indie devs and studios that might be interested in opening some sort of collective discord so that our respective communities might mix and benefit all of us. Of course we will tell us once we get this done, if we get this done smile

Last edited by The_Admiral; 08/24/19 03:18 PM.
#4487372 - 08/24/19 07:31 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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Originally Posted by The_Admiral
Thank you Tom for your kind words. Very interesting and nice to learn about your Grandfather.
I am afraid Lady Lex might have to sink a bazillion times again in our game, but at least this time nobody will be harmed...

Quote
I know this is labeled as a "Carrier game" but how will it handle surface engagements, or will it? I'm thinking of course of all the night surface engagements in what became known as Iron Bottom Sound in the fall of 1942.


Hello Dash. There was some info in this post.

https://SimHQ.com/forum/ubbthreads....would-anyone-play-that-today#Post4484985

Since then, youtube videos on the forum have gone bonkers, so here's a direct link to our penetration model

https://youtu.be/sHjHwR2F0Os

For the rest, we plan on modelling the basics, but don't expect super advanced starshell, searchlight, radar, secondaries, damage control, fire control and plotting, etc... mechanics in regard of non-CV ships. That will come later. For now we're aiming at the kind of simulation level you could see in Fighting Steel (which remains though the best that has been achieved in a 3D-based simulation or wargame until now, so...).

We will probably not release surface combat scenarios just yet, as we might limit command (flagship) options to actual carriers. But it is made so that it will be added in the future in a more surface-dedicated volume of the series. But in the meantime, well, you can perfectly order Nashville to go shell a picket boat (poor Nashville...) or detach a surface group to look for the Japanese fleet in the night before Coral Sea like Forrest Biard advised Fletcher to, you just won't ride with them along with them. Hope this answers your question!



Thanks!

I'm a customer on day one, but I will be eagerly awaiting the Surface Engagement Expansion Pack biggrin


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4488280 - 09/03/19 02:16 PM Re: WW2 Carrier game - would anyone play that today? [Re: The_Admiral]  
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insta buy from me

I love carrier warfare (be it WW2/modern days/ future-space)

I like when the battle/realtime engagements are very realistics, but I'm not so keen on complex management.
Played a lot of Battlestation and Pacific Storm

Are you launching on Steam?
and is there kinda a release date so far (or a targeted year)

And is there a way to see your videos, except the last 2, because links are dead

Very excited for this!
Hope you'll be able to acheive what you want


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