#4485915 - 08/12/19 12:34 PM
The Future of VR
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F4UDash4
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SC
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I love VR, I've not flown a non VR flight sim in at least a year. But of course I know there are some drawbacks. First there is the resolution issue. I'm flying IL2 BOS almost exclusively for the last few months and it looks great, but enemy aircraft orientation is tough to make out until you are real close. And I have to have icons on to be competitive at all. Luckily there is a mod that makes the stock icons less intrusive. Another fault is limited peripheral vision. Almost non existent. Makes it real hard to check six, having to turn your head several degrees farther than I would have to in real life. Of course I don't have to fight G's while doing so So how long until these issues are done away with? Resolution rivaling reality and field of vision also matching reality? Of course assuming PC power advances enough to drive the hardware, which I think it will. It seems to me that the VR hype train has slowed quite a bit over the last year or two but I still have hopes that within 10 years VR headsets will be much more "powerful" than they are today.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4485933 - 08/12/19 03:20 PM
Re: The Future of VR
[Re: BlueHeron]
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Joined: Jun 2005
Posts: 2,271
Sluggish Controls
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Unexpectedly, I find one of the biggest deterrents to adopting VR is that it's extremely anti-social. It cuts you off from everyone else in the room, where as with traditional gaming you are still away of other people and can talk with them. Exactly how I felt when I tried VR. Loved the experience in itself, and instantly hated what I perceived as cutting myself off from friends and family. Gaming doesn't need to go that far for me Cheers, Slug
"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
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#4485937 - 08/12/19 04:00 PM
Re: The Future of VR
[Re: F4UDash4]
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Joined: Sep 2009
Posts: 2,921
vonBaur
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Most of the drawbacks you mention could be overcome fairly easily, I would think, F4. A single, passive 3D, OLED screen of about seven to ten inches curved in an arc of about 15 to 25 degrees would provide a significant field of view and probably increase the overlap angle significantly. In fact, I don't see why the overlap wouldn't be the same as real life. There are already 1080 resolution screens smaller than that on cell phones, though not in 3D (yet). I know that many gamers are used to higher resolutions than that, but I think most who are holding back from VR would be happy with it.
SALUTE TO ALL!
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#4485943 - 08/12/19 04:41 PM
Re: The Future of VR
[Re: F4UDash4]
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Joined: Apr 2015
Posts: 13,843
F4UDash4
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I don't get the anti-social at all, it's not as if my wife watches me play non VR video games. And if a simming buddy is around he can see what's going on on the monitor with mirroring on and with my headphones lifted on one ear we can talk. Did that Saturday in fact. As for niche market, yes it is but less so than a decent HOTAS (less because a HOTAS is only good for simming, VR is useful for non sim activities) . And the price, for Oculus Rift at least, is coming down.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4486233 - 08/14/19 09:29 PM
Re: The Future of VR
[Re: F4UDash4]
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Joined: Jul 2009
Posts: 839
BlueHeron
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Ottawa, Canada
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I don't get the anti-social at all, it's not as if my wife watches me play non VR video games.
Mine neither, but we share a home office and she's often there to work/study/surf while I'm simming. Even though we're doing different things, we talk and it's time together. Or she'll need to interrupt me for some reason other. But if I'm in VR, I might as well be on the moon. So if we're together, it's inconvenient; if I'm home alone then VR is magical!
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#4486470 - 08/17/19 07:46 AM
Re: The Future of VR
[Re: F4UDash4]
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Joined: Jul 2006
Posts: 707
Docjonel
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I have no interest in non-VR flight and racing sims since I got my Rift. I am still in awe every time I get into a cockpit in IL2: BoS and realize my dream of flying a WW2 fighter plane. It's also the only way I'll drive iRacing even though the reduced resolution is an issue. Once eye tracking is perfected (they're almost there) then they can do foveated rendering where only the small central part of the screen you are looking at is rendered in high detail. My first VR device was a Gear VR for my Samsung phone and the Rift is much lighter on my face than that. This will hopefully continue to improve. The cord-free, PC-free Oculus Quest may be the real game changer though. I still believe VR will become increasingly mainstream.
"For what shall it profit a man, if he shall gain the whole world, and lose his own soul?" -- Mark 8:36
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