The hand has been found, no surgery required. Just need to get it, and the feet in the right position on the controls. Easier said than done, as they're all animated in the scene.
I'm having problems getting the pilot position fixed. I moved the parts in the scene, and had the hand and feet in the right position. However, forearm position, and therefore the hand position, is set in a file called FOREARM.MOT which is a Lightwave motion file.
If you move the part in the scene, because they're all key-framed and animated, then it messes with the animation. So I need to update the .mot file. But to do this by hand is pretty impossible, and I don't know how to export a mot file from the scene.
I'm almost at the point of removing the pilot model again
EDIT: I've decided to remove the pilot, and it can maybe be added back in at some point if I figure out the animations. I'd rather carry on with adding the rest of the lamps, the threat warning display, and animating some things like switches, gear lever, and possibly door.
Ok, I'll need to dig into the code and see why. If I force the light on in the code, then it is displayed, so the model part works. There must be something with the dynamics.
I've fixed the Max ISA lamp, there was an error in the condition checking.
The Max G lamp was actually working, but Max G on the KA-50 is 3.5G, and I don't think it's possible to get over this in the game. So I could reduce the limit to 2G or 2.5G, or should I leave it at 3.5G and the lamp will likely never light.
Updated the warning panel lamps, and they should be working as follows;
LH Engine Overspeed - if NP is greater than 100 RH Engine Overspeed - if NP is greater than 100
To recreate the above conditions, the light will come on briefly after engine startup and throttle up, and should go out again. Then when flying, suddenly decrease the collective.
Over G - G-Force over 3.5G
To recreate, fly extreme manoeuvres. For example, in a shallow dive at high speed, pull up sharply.
ISA Max - Indicated Airspeed is greater than 350 km/h
Fire - Left or Right Engine Fire
The Fire lamp needs tested. I couldn't find enough action in the KA-50 in free flight to get shot at. Could someone try and get shot up and see if there is an engine fire. The trouble is that there is no other indicator of an engine fire in the KA-50. I've updated the archive with a Debug exe, so if you watch the debug log window, it should show an engine fire in red text. If you run the game in window mode, you can see the debug log window at the same time.
Master Alarm - should light whenever a master caution is triggered, and stop when the alarm is acknowledged
Other working lamps:
Gear Down - green indicators shown Gear Up - red indicators shown
Rotor RPM low (yellow/black striped light) - if the Rotor rpm is below 90% this should be lit
Weapon Stores - a yellow indicator for each pylon that is equipped with more than 1 rocket/missile Weapon selected - a green indicator showing the selected weapon pylon.
The archive on the first post has been updated.
Extract the folders over your existing ones, as some of the objects files have been updated.
Really great work messy it's slowly becoming one of the best cockpits. maybe you would consider putting the number of bullets/missiles on the weapon panel, it would look fantastic. or even movable buttons on the weapon panel.
Really great work messy it's slowly becoming one of the best cockpits. maybe you would consider putting the number of bullets/missiles on the weapon panel, it would look fantastic. or even movable buttons on the weapon panel.
Thanks. I'm hoping to add most of the overhead warning panels as well. See the first post for the to-do list, the weapon numbers are on it.
I've added the Left/Right Engine Fire lamps to the fire extinguisher panel on the right hand side. These should light to show which engine is on fire. PLEASE TEST.
I'm trying to. I'm going to add the EKRAN display first as it shows chaff/flare quantity, and other errors. If that works, then I could use the same technique to add the weapon numbers (hopefully).