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#4485078 - 08/04/19 12:52 PM A new terrain project  
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MrJelly Offline
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"Edward" used to mod for EAW, but moved to SF1 and made some nice terrains.
They included 512x512 BMP tiles.
As 160 can use 512x512 BMP tiles I am making a comparison between one of SagginB's 512x512 and Edward's "Darwin" terrain set.

[Linked Image]
Sorry about the large picture but it was full screen on my 1920x1080 monitor


I want to decide on the best matches for all of the EAW tiles and rename some of Edward's BMPs so that they can be used in a copy of SagginB's folder replacing the originals.
I will not need to change the "TER" files.

If this works, then more of Edward's tiles can be added- to the new set (there are 104 of them). I will just need to copy a "TER" file and re-name it to match the name of the added BMP file.


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Inline advert (2nd and 3rd post)

#4485082 - 08/04/19 02:58 PM Re: A new terrain project [Re: MrJelly]  
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SkyHigh Offline
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Great idea.

#4485122 - 08/04/19 11:55 PM Re: A new terrain project [Re: SkyHigh]  
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iron mike Offline
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This I've gotta see. I use SagginB's for most of my screenies and new additional tiles will be good..

#4485137 - 08/05/19 08:11 AM Re: A new terrain project [Re: MrJelly]  
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453Raafspitty Offline
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Didnt someone do a CFS1 conversion as well?

#4485138 - 08/05/19 08:17 AM Re: A new terrain project [Re: 453Raafspitty]  
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SkyHigh Offline
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Originally Posted by 453Raafspitty
Didnt someone do a CFS1 conversion as well?


That was right back near the beginning of EAW, but it was an excellent conversion at the time. There were even seasonal variations of it. Saggin B's terrain is an excellent HR one, with 512x512 tiles, and an upgrade on it would be eagerly awaited.

#4485139 - 08/05/19 08:18 AM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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I'm not sure Spitty frown


However, I found a full set Europe terrain for Strike Fighters 1, and was able to use it

[Linked Image]

[Linked Image]

[Linked Image]

[Linked Image]

A few of the 512x512 BMP files needed to be rotated, that was all smile


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#4485248 - 08/06/19 08:43 AM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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I also found a 256x256 BMP version of the First Eagles theatre wink
[Linked Image]


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#4485270 - 08/06/19 01:14 PM Re: A new terrain project [Re: MrJelly]  
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rwatson Online content
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Jelly flying both a full set of SF_2 with a Korea mod..Guns only and a Russian Air War mod..Working on installing a WW II mod and flying FE_2 good sims


Russ
Semper Fi
#4485295 - 08/06/19 04:13 PM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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Just to point out that these terrains have been converted for UAW160, and can only be used with UAW160 wink
Hopefully more are on the way smile


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#4485326 - 08/06/19 11:59 PM Re: A new terrain project [Re: MrJelly]  
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iron mike Offline
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That is a great screen shot Mr.Jelly.





(don't those Spits look nice over that terrain?) behindcouch

#4485354 - 08/07/19 11:09 AM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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More Multiskin Spits for you, this time flying over another SF1 terrain wink

[Linked Image]

I will be releasing these terrain sets shortly wink


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#4485356 - 08/07/19 11:19 AM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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I found something annoying and strange
In that last set 21 BMP files needed to be rotated to match the EAW rotation.
If I right-clicked on e file, or loaded it in photoviewer I was able to rotate it as required.
However, when I used it in the game there was a CTD during the loading screen frown
This problem did not occur when I loaded a file with MSpaint rotated it and saved it.

wink Jel


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#4485383 - 08/07/19 03:57 PM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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This was a big break:
I have discovered the structure of the SF1 tilemap and can produce a UAW160 version

This is a 500x500 Solomons theatre, again with Mike's multiskinned Spits and SF1 256x256 BMP tiles wink

[Linked Image]

[Linked Image]

Now I need to check out the height map


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#4485471 - 08/08/19 09:35 AM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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.... and now we have a height map wink

[Linked Image]

[Linked Image]

[Linked Image]


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#4485487 - 08/08/19 12:11 PM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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I converted their map, and my brother flew a mission smile

[Linked Image]

[Linked Image]

[Linked Image]

wink Jel


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#4485500 - 08/08/19 12:45 PM Re: A new terrain project [Re: MrJelly]  
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Rotton50 Offline
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Ok, since that's a pretty similar map to SPAW, how would we go about incorporating it into the SPAW target upgrade project?


Ray Otton - Those who do not learn from history are doomed to repeat it.
#4485585 - 08/09/19 04:15 AM Re: A new terrain project [Re: Rotton50]  
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iron mike Offline
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TBMs in the sunset. Now that is poetic!

taz

#4485589 - 08/09/19 07:54 AM Re: A new terrain project [Re: MrJelly]  
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Stratos Offline
Hotshot
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Quite a succes guys!! Pretty well done!


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4485811 - 08/11/19 09:21 AM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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Now this one is tricky smile

[Linked Image]

I am making a utility to match SF1 tiles with EAW tiles and change the references in the "eaw32.tm" file generated from the SF1 files from the SF1 tile number to the EAW tile number.
This morning I added the save and load the temporary file routines, which allows me to save what I have done.
The cyan colors indicate things that have been done already wink
It takes patience, as there are 104 tiles in the SF1 set wink


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I am now of an age at which I no longer need to suffer fools gladly








#4485827 - 08/11/19 01:37 PM Re: A new terrain project [Re: MrJelly]  
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MrJelly Offline
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Cracked it- this is the Darwin tile and height map with the converted files made by the new editor smile


[Linked Image]

[Linked Image]

Still using ETO targets to test, and the Autumn terrain

For some reason the Darwin BMPs caused problems, otherwise I would not have needed to make this editor.


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