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#4485114 - 08/04/19 10:32 PM Re: KA-50 AIO Reloaded [Re: bunik]  
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Originally Posted by bunik
Originally Posted by messyhead
Ok, I just updated the pilot position, and this seems better. This is full zoomed out view, and a 90deg left and right view.
да, это намного лучше, но уже слишком низко!) можно попробовать что-то среднее?


What? biggrin

I've fixed the range of view now as well, so it's the same as the Hind.

Originally Posted by bunik
Originally Posted by messyhead
Could someone try downloading this version of the cockpit, overwrite your files, and run the debug.exe?

I'm trying to get the gear lamps working. I can't see what's missing, but it won't work on my laptop. There's no lamps showing up, so I wonder if I have something caching.

Take off, and put the gear up and down and see if you get green or red lamps showing on the gear indicator.

I checked it! lamps do not work


Ok, thanks. I'll keep working on it.

#4485115 - 08/04/19 10:35 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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I like this head position.certainly much better than the old ones.
For me also not work.

#4485116 - 08/04/19 10:38 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Ok, I've used google translate. I moved the position up and slightly more back. Redownload from the link above. This version also includes the fix to the view range.

Note, don't compare this with DCS. Our cockpit isn't as accurate, and the sizes aren't the same. For example, if we have the head in the correct position, turn round and look at the seat back and you'll see it seems quite low. Maybe the seat needs resized.

#4485151 - 08/05/19 11:47 AM Re: KA-50 AIO Reloaded [Re: messyhead]  
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Originally Posted by messyhead
Ok, I've used google translate. I moved the position up and slightly more back. Redownload from the link above. This version also includes the fix to the view range.

Note, don't compare this with DCS. Our cockpit isn't as accurate, and the sizes aren't the same. For example, if we have the head in the correct position, turn round and look at the seat back and you'll see it seems quite low. Maybe the seat needs resized.

Yes, it is more correct option! Unfortunately, the geometry of the cockpit is different from the original, so it is difficult to get the right position. I hope some things can be changed in the future.

#4485154 - 08/05/19 12:05 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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You mean geometry glare shield?Central down clonsole is wrong. Left console should be flat,but looks very good.

#4485160 - 08/05/19 01:14 PM Re: KA-50 AIO Reloaded [Re: ]  
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messyhead Offline
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Originally Posted by BANITA
You mean geometry glare shield?Central down console is wrong. Left console should be flat,but looks very good.


Compared with DCS, the cockpit isn't the right shape. I found when I was experimenting with some DCS textures, that the UV map wouldn't fit the dashboard, so it's not an accurate size or shape. It's good enough, but there's some issues with it.
Some of the switches with the covers over them on the right panel are too big as well.

#4485176 - 08/05/19 02:47 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, there isn't anything right in this cockpit biggrin

As I started with it in 2017, I just took what we already had and tried to make the best out of it. At first I only tried to fix the dashboard a little bit, but the project grows and grows.

At the end, I completely reworked the whole pit, what was never my intention as I started with it. My priority was always for the MI-28 and the KA-52. At the time I startet with the KA-50 it was only meant as a test if I could correct some things in 3D models at all. As said before I never had the aim to completely rework the whole pit, I just wanted to fix some small things. At the end the whole project became much bigger, than I ever had planned.

If we want an accurate pit, we have to start from scratch, but I think it's more important to do the other helos first. At least the MI-28 and the KA-52 should also be upgraded. My opinion is, that the KA-50 isn't so much important, cause if someone wants much more reality in this helicopter, he could use DCS's Blackshark.

But there is no option to fly a MI-28 or a KA-52 in any attack-helicopter simulation since the late 90's (Team Alligator the counterpart to Team Apache was one for the KA-52 / an relatively accurate simulation of the MI-28 doesn't exist at all, only some action simulators).

But those two helicopters (and the MI-24) are really in active service at the russian army, another reason to bring them to a good flyable state in EECH. The MI-24 should also be upgraded to use the gunner seat again. But thats only my opinion to that subject wink

Last edited by Viper1970; 08/05/19 02:50 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4485180 - 08/05/19 02:58 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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^^^^ AMEN yep
Your cockpit and textures is 1000x better than old cockpit.
Cant wait for havoc wink

#4485181 - 08/05/19 03:04 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Thanks, Banita.

But it's still based on the work Soczkien had made and without him the KA-50 wouldn't even exist in EECH! That's something we should not forget at all.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4485247 - 08/06/19 07:50 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Ok, now as the KA-50 cockpit is nearly finished, I will do some work at the external model and in parallel I'm also working at the MI-28 cockpit.

I will look if I could finish the external model for the KA-50N the next weeks, but sadly I have to do a lot of other RL things, too.

The MI-28N will definitely take a while. At the moment I have only two or three evenings a week I could work on it, and this cockpit appears to be much more complex as the one of the KA-50.

Here I really must start from scratch and also do two pits, one for the pilot and one for the gunner. The doors in the cockpit-hull (for animation) will also be a lot of work. The whole pit will be double-wall'ed again as the one of the KA-50 is. This looks much better at the windows and the door, if opened. At the moment I'm working on the hull (pilot and gunner) and the main panel for the pilot.

P.S: The KA-50 pit will also get a nicer looking external texture, if the fuselage is ready. At the moment the texture is real ugly. I will redo the UV-mapping and also use other textures for the external model that aren't so much dissorted. I have learned a bit more the last weeks and could now correct mistakes I made back in 2017 yep

Last edited by Viper1970; 08/06/19 08:01 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4485308 - 08/06/19 06:18 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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I'll need to take a short break from working on the cockpit lamps. I start a new job as a Java Test Engineer in a few weeks, so I need to scrub up on my Java knowledge, as I've been using Python recently.

I'll get back to it asap.

#4485358 - 08/07/19 12:00 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Hey messyhead,

I wish you success in your new job! thumbsup

No problem, I have also a lot of RL things to do the next time. I will still work further on at the KA-50 external and the MI-28, but also with reduced work input.

I think that I'm able to spent more time on it again from the end of October on. Sadly I have a lot of other things to do, that weren't planned and I also would like to finally finish my cockpit-room.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4485401 - 08/07/19 05:41 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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I added all missing switches
resize hud lens
added texture to hud frame.
i reupload all files for easy install.
https://drive.google.com/file/d/1JPYksQADfHDpjXc6ERRA4ohVRfH1A5PP/view?usp=sharing



Last edited by BANITA; 08/07/19 08:07 PM.
#4485406 - 08/07/19 06:31 PM Re: KA-50 AIO Reloaded [Re: ]  
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bunik Offline
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Originally Posted by BANITA

I added all missing switches
added texture to hud frame.

thank you very much for that!

Quote
resize hud lens

there's a problem here - this thing is too thick, too orange, too high!
for example, you can take the ILS Ka-52 - the lens should be lower than it is now, and it is almost not visible. Why not adapt it for the Ka-50? Ka-52 has more the correct HUD textures.
[Linked Image]


Last edited by bunik; 08/07/19 06:33 PM.
#4485414 - 08/07/19 07:30 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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" too orange"
Well, but Viper has hidden color blindness, like most guys and this is him color biggrin i know should be yellow.
I will change all what you want wink

Last edited by BANITA; 08/07/19 07:32 PM.
#4485419 - 08/07/19 08:08 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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I editet my first post, check if you like this.

#4485427 - 08/07/19 09:00 PM Re: KA-50 AIO Reloaded [Re: ]  
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bunik Offline
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Belarus
Originally Posted by BANITA
" too orange"
Well, but Viper has hidden color blindness, like most guys and this is him color biggrin i know should be yellow.
I will change all what you want wink

biggrin
I think, if do so as on Ka-52, then this will be very nice!
And one more thing - about Comanche
The glass of the left window of the pilot and the gunner has not a flat shape, but several polygons.

#4485429 - 08/07/19 09:17 PM Re: KA-50 AIO Reloaded [Re: ]  
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bunik Offline
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Originally Posted by BANITA
I editet my first post, check if you like this.

checked! I think this is better, but broke fix the position of the head from Messyhead.

#4485432 - 08/07/19 09:59 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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I have changed nothing except the lens size.absolutely nothing so it's weird.
I'll check to make sure that something has not changed, but I doubt it.


edit nothng changed in geometry cockpit. Maybe you run old exe ?I have no idea.

Last edited by BANITA; 08/07/19 10:12 PM.
#4485437 - 08/07/19 10:25 PM Re: KA-50 AIO Reloaded [Re: ]  
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bunik Offline
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Originally Posted by BANITA
I have changed nothing except the lens size.absolutely nothing so it's weird.
I'll check to make sure that something has not changed, but I doubt it.


edit nothng changed in geometry cockpit. Maybe you run old exe ?I have no idea.

did you take these files to change?
http://SimHQ.com/forum/ubbthreads.php/topics/4485107/re-ka-50-aio-reloaded#Post4485107

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