So the cockpit itself is near finish. Only some minor things have still to be adjusted, mainly smoothness and the color of the windows.
I don't know if I get the gauge-frames done until the upload, cause it's not that easy as it may seem to add them. You have to exactly adjust them to the panels surface and the needles messyhead had made. This is very time-consuming, cause you always have to launch the game after you made adjustments. I think I will add them in a later update, cause I want to get further on the MI-28 also.
I think I will upload the cockpit this weekend. After this I will take a look at my external model of the KA-50 and finish it, so that the KA-50 is complete and I can fully switch to the MI-28.
Keep in mind that the external view of the cockpit matches my external version of the KA-50 (with two nose-sensors).
Something I want to ask the code-gurus here Is there any way to expand the head-movement in the cockpit? I made some details (eg. collective) you couldn't see in the cockpit in game, cause of the restricted head-movement.
Or is it just a simple adjust to the ECH.ini. I have searched for it but couldn't find anything, only the viewpoint and the angle of view.
On the last picture you can see somethings still wrong with the color of the windows. They should all be light blue but the front windows and the upper one get no color. I have to find out what's the reason for it. It has to do with the polys, but they are all set to the same parameters. Maybe a single or double-sided problem. I will try to find the error and fix it.
P.S: Screens are made with 800x600, cause thats the only possibility to run in windowed mode I need to save the screenshots. Don't know why its limited to 800x600 in windowed mode, cause I think it was also possible in 1024x768 and even 1366x768 with windowed mode. Also something I have to find out.
Yes itcould even be animated, cause its a seperate part.
But this must be done by someone else.
All windows are one surface, so they are identical. Maybe this is the problem and I have to split them again in seperate surfaces.
Every window has two glasses, this makes a better effect for the armored glass. It looks more massive. The whole pit has two walls, one inside and one outside. I already made this back in 2017.
Can I check that you swapped over the dashboard panel, for the straightened one I sent you?
Yes, the new pit is based on what you've sent me.
Ok guys, the KA-50 cockpit is finished!
For the download link go to the first mainpage of this thread. I will always upload my files there (or at any first page of one of my helicopter related threads eg. MI-28 etc.), cause its a lot easier to find than searching through the whole thread for an actual download link.
PLEASE can anyone fix the wipper in the cockpit! Its too far at the left. It has to be connected to the right front-window-frame. This must be fixed in the EES/LWS-file and I'm not able to do this. The LWO-file of the wipper which is realted to the LWS is 1D35.LWO.
All needed for the pit is in the 7-Zip file, you can delete the unnecessary old remaining textures in the KA-50 texture folder.
P.S: BTW while testing I've seen that the Europe map still has a bug, where you get a rotor collision at start, if the mission starts on a big airfield. This could not be fixed with my FARP-Fix.
Finally thank you Viper, really great work. If possible please share lwo files, it will be easier for edit. messyhead how are you with time? Is there a chance in the near future that you will make this door to be complete?
Look in your PM! Have also sent the link of the LWO-files to messyhead and javelin.
Have just seen that I deleted the original door-lwo. I will seperate it again from the cockpit hull, and make an extra LWO out of it, so it could be animated.
If I'm finished I will sent you all the link to it.
hi, Viper! There are a few comments on the cockpit Ka-50: 1 - the pilot sits too high, so the edge of the HUD cover the SHKVAL (1), I should not see the lens of the HUD, but I see (2), the Central mark HUD is too low (3), although the gun in a stationary position should shoot at the mark, but it shoots much higher! The upper row of warning lights closes the shield (4)
2 - the gauge dials are too dark, can they be made brighter, like on the Mi-28? BTW, do you need the right gauges inscriptions in Russian? because I don't know what "БОЯ ALT" means!)
3 - also, the pilot sits too far back, and the armor plates cover a lot of view to the sides, there is no possibility of head strafe in the game, so the view will always be closed! On the external model, the pilot is located in the center of the side window, and in the cockpit - at the rear edge.
The pilot position is on my list to fix. I also need to fix the range that they can look around. It should be like it is in the Hind, but it's really restricted.
Could someone try downloading this version of the cockpit, overwrite your files, and run the debug.exe?
I'm trying to get the gear lamps working. I can't see what's missing, but it won't work on my laptop. There's no lamps showing up, so I wonder if I have something caching.
Take off, and put the gear up and down and see if you get green or red lamps showing on the gear indicator.
Could someone try downloading this version of the cockpit, overwrite your files, and run the debug.exe?
I'm trying to get the gear lamps working. I can't see what's missing, but it won't work on my laptop. There's no lamps showing up, so I wonder if I have something caching.
Take off, and put the gear up and down and see if you get green or red lamps showing on the gear indicator.