#4486877 - 08/21/19 12:05 AM
Re: Original Game Music
[Re: messyhead]
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messyhead
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I checked one of the EEAH tracks, and that is one of them. The EECH music is pretty similar style.
Now that's he's remastered both, I suppose the EEAH ones could be included with EECH.
Last edited by messyhead; 08/21/19 12:06 AM.
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#4511496 - 03/18/20 04:50 PM
Re: Original Game Music
[Re: messyhead]
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thealx
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Yeah I know they are not labeled, but you can see their length - mission success are short tracks. If these 7 tracks for EECH only, EEAH has some as well? Reason I am asking - I did increase playlist adding 3 action themes, so different music appear when player engaged by enemy, which add some dynamics to the process. Do you think you can collect 3 ingame themes and 3 action tracks? or at least 1-2, then I can adjust the list. Unfortunately, sound files list is hardcoded, so I need to know final count before testing.
I will share alternative playlist as example too, but right now classic soundtrack is priority.
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#4511968 - 03/21/20 04:54 AM
Re: Original Game Music
[Re: messyhead]
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messyhead
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I've created a new branch on the repo, based off master, that includes the game music. I also added a music licence, containing the permissions statement from the music author, that these tracks can only be used in freely distributed versions of the game. The branch is just called game_music.
Alex Cable (the author) sent me remastered versions of the both the EEAH and EECH tracks. For EECH, there are the same number of tracks, and I've added the remastered versions to the repo. But for EEAH, there are only 3 remastered tracks. I can't remember the conversation I had about them, as it was all done via facebook messenger, and I don't have the messages any more. I've only added the original EEAH tracks for now, as there are all the tracks. If we're not going to use the EEAH music, then it should just be removed as they're quite big files.
I was also thinking that perhaps we could make the game music available as a downloadable mod that can be listened to outside of the game? The tracks are just .wav anyway, so can be listened to on any player.
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#4511969 - 03/21/20 04:56 AM
Re: Original Game Music
[Re: thealx]
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messyhead
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They are part of the game, not sure how he can be against it. Anyway, media files like textures and sounds should never be added in repo as their changes can't be tracked anyway. We have a lot of unnecessary files in /setup folder but that was a mistake to add them back then. So music will be added in installer only. I know you said not to add media files to the repo, but I didn't have somewhere else permanent to put them just now. Once the installer is setup to get the music files from somewhere that they'll always be hosted, then they can be moved.
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#4512166 - 03/22/20 11:11 AM
Re: Original Game Music
[Re: messyhead]
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thealx
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Only specific WAV format is supported by game
Encoding 1 Channels 2 Bits 16 not supported @ 9.90 Invalid WAVE file: audio\MUSIC\MUSIC_MISSION_COMPLETE3.wav @ 9.90
so they should be converted.
Also, some of them longer than 5 minutes, this limit can be increased by code change of course. But I have made some tests and already met x86 process size limit in RAM (game just crashes). So music files should not take mo than 30-50MB in total for safety reason because all music files loading into memory on initialization stage. At least until memory limit problem will be solved.
Just to be clear - I have not used any of existing CD music playing code, as even if this feature still works after some fixes, it's too glitchy and unstable even when CD image mounted from hard drive. So new code, new rules, and new limitations in some way as well.
Last edited by thealx; 03/22/20 11:14 AM.
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#4512183 - 03/22/20 12:37 PM
Re: Original Game Music
[Re: messyhead]
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thealx
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no need, I have both CDs with music. -- EDIT -- Added link to the EEAH/EECH music pack, ripped from CDs. Sound files compressed, monophonic, and shortened - to provide best conditions for testing.
Last edited by thealx; 03/22/20 06:29 PM.
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