#4482806 - 07/14/19 06:56 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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**DONOTDELETE**
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BANITA
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messy for a try you can copy this mfd paste, turn it over and leave both in another place .if it is, it should work. also remember about 100% brightness
Last edited by BANITA; 07/14/19 06:57 PM.
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#4482817 - 07/14/19 08:46 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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thealx wrote once that only this cockpit does not meet any modern standards. it has bugged not working lighting, the textures are darkened in different parts(this is my experience).and you need all the surroundings copy everything from ka52.I do not know what that mean , and I suspect that's what it's about. that it is still this bugged old cockpit, not modern with proper lighting as in all others.probably that's why it does not work. maybe try do this in another cockpit? ka50 for example. and if it works, it will simply remove the old ka50 cockpit and paste the new (old) mi28.
Last edited by BANITA; 07/14/19 09:34 PM.
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#4482857 - 07/15/19 04:23 AM
Re: Mi-28 Working Instrument Needles
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messyhead
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messy for a try you can copy this mfd paste, turn it over and leave both in another place .if it is, it should work. also remember about 100% brightness I don't think 100% brightness makes a difference. Other models have MFDs, and the surface they use isn't set to 100% brightness. thealx wrote once that only this cockpit does not meet any modern standards. it has bugged not working lighting, the textures are darkened in different parts(this is my experience).and you need all the surroundings copy everything from ka52.I do not know what that mean , and I suspect that's what it's about. that it is still this bugged old cockpit, not modern with proper lighting as in all others.probably that's why it does not work. maybe try do this in another cockpit? ka50 for example. and if it works, it will simply remove the old ka50 cockpit and paste the new (old) mi28.
The cockpit already has one MFD for the TV screen, so I copied how that worked. I don't think it matters that it's an old cockpit. I'll spend some time on it again, and see if I can get a surface to render. I seem to remember trying this anyway, and without having the code in place, the surface showed as a texture. It was only once the code was there, that it showed up as black.
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#4482861 - 07/15/19 05:51 AM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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messyhead
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#4482863 - 07/15/19 06:31 AM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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"Banita, What does 100% brightness mean" If you not set surface mfd luminosity to 100% picture on mfd is very dark,like old lltv in ka50. maybe it does not work on all monitors, but on those that have been modified by thealx works.and this is the old advice from thealx
Are you sure you use bmp texture for mfd,not tga?
Last edited by BANITA; 07/15/19 06:43 AM.
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#4482864 - 07/15/19 07:16 AM
Re: Mi-28 Working Instrument Needles
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messyhead
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"Banita, What does 100% brightness mean" If you not set surface mfd luminosity to 100% picture on mfd is very dark,like old lltv in ka50. maybe it does not work on all monitors, but on those that have been modified by thealx works.and this is the old advice from thealx
Are you sure you use bmp texture for mfd,not tga? I don't think it matters
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#4482865 - 07/15/19 08:25 AM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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and I'm 100% sure. once again you undermine my opinion, so goodbye, good luck guys.
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#4482866 - 07/15/19 08:28 AM
Re: Mi-28 Working Instrument Needles
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messyhead
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and I'm 100% sure. once again you undermine my opinion, so goodbye, good luck guys. Seriously? There's no need for your reaction. There's such a mix of TGA and BMP files in the textures, I didn't think it was important which file type was used. If it needs to be a TGA, then I'll convert it and try again.
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#4482867 - 07/15/19 09:04 AM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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messyhead
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"Banita, What does 100% brightness mean" If you not set surface mfd luminosity to 100% picture on mfd is very dark,like old lltv in ka50. maybe it does not work on all monitors, but on those that have been modified by thealx works.and this is the old advice from thealx
Are you sure you use bmp texture for mfd,not tga? I don't think it matters Just to clarify why I said this. When I look in the code, it only refers to the texture name to be used, and nothing to do with the file type. So I couldn't see anything saying it has to be a tga file.
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#4482868 - 07/15/19 10:22 AM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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Export new cockpit file,put tga instead bmp to mfd texture,and run game. Will be not working mfd. Dont know why ,im normal user,not programmer but work only with bmp. I say this many times. Maybe Javelin waste one week work,because you dont think. It is for real? Come on....
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#4482896 - 07/15/19 03:09 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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messyhead
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I checked the MFD textures in my Blackhawk, and they actually use the Comanche textures as it was copied from that cockpit. The texture name is COMANCHE_MFDx.tga, where x is a number depending on which MFD it's used on. So I think the Comanche also uses tga files. The texture itself is actually 1x1 pixel dark grey square when you open it in photoshop, and it's then just tiled across the surface.
@Banita, do the BMP textures need to be used in the older style cockpits for them to work?
I also checked the extracted textures from the textures in the game, and they're all TGA files. I'm not sure if the converter did that though.
It's pretty confusing now, which textures work and which don't.
Last edited by messyhead; 07/15/19 03:11 PM.
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#4482897 - 07/15/19 03:20 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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messyhead
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"Banita, What does 100% brightness mean" If you not set surface mfd luminosity to 100% picture on mfd is very dark,like old lltv in ka50. maybe it does not work on all monitors, but on those that have been modified by thealx works.and this is the old advice from thealx
Are you sure you use bmp texture for mfd,not tga? I don't think it matters I just read this again. My comment about it not mattering, was to do with the MFD texture file. Not the luminosity. I already 2 posts before that changing the luminosity worked.
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#4482898 - 07/15/19 03:36 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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Game converter extract tga,i know this. But in my cockpits tga not work. I use always from 2013 128x128 white bmp texture for all mfds and this always work.i think all new and modified old mfd must be 100% luminosity . And surface for mfd also white.
Last edited by BANITA; 07/15/19 03:56 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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