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#4481729 - 07/06/19 09:20 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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In fact, did you use the eeo file I'd updated? I had cut a few holes in the dashboard

#4481732 - 07/06/19 09:54 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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That's all!

Ok, then there is no problem. I didn't know how the gauges are working in detail and if you had to use a specified surface, like it is for the MFD's.

I could remember that I had a real big trouble back those days, with not working MFD's in this pit, cause something with the surfaces got mixed up.

Maybe it was the case, cause the animations are dependent from the surface-number and if you change something that also changes this surface, the animation file isn't working anymore. As said before I still have no clue how this whole LWS thing is working. This is something I still have to learn and I really don't like the animation part of LW biggrin

P.S: I use the eeo file you changed.

Last edited by Viper1970; 07/06/19 10:10 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481739 - 07/06/19 10:43 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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As i understand no chance for dcs textures right?

#4481741 - 07/06/19 10:52 AM Re: KA-50 AIO Reloaded [Re: ]  
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Originally Posted by BANITA
As i understand no chance for dcs textures right?


I'm still trying to ask Devrim and Ricardo about them. Devrim said ok, but needed to check with Ricardo. It's not a definite no.

#4481742 - 07/06/19 10:52 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Looks like this. Don't know it exactly, cause messyhead had contacted them.

But DCS textures would also mean to rebuilt the whole front-panel matching the textures. Or you must cut the textures to match the panel, what results in not so nice looking textures. It's not an easy thing to do, if it should look decent at the end.

I think we should stay with what we have at the moment and make the best out of it. We have the MI-28 also, that isn't finished and the MI-24 needs also a lot of work again in 1.16 to get completed.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481743 - 07/06/19 10:54 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Devrim said he would send me the psd files if he agrees, so we should be able to make a texture map from that. The UV map will need redone.

#4481747 - 07/06/19 11:03 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Quote
The UV map will need redone.


Not an easy work at all. You must get the things exactly in place without disorting them. I didn't take a look at the textures so far, but I think it would be a lot of work.
If you use only parts of the textures, you have to pay attention to details like scratches and all the things that make the panel look authentic. All this has to match at the end.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4482632 - 07/13/19 09:05 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Was there a version of the updated textures available to try out?

#4482691 - 07/13/19 06:26 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I've been working on this a bit today. It bothers me that the fuel gauge isn't quite right, in that it has one needle. When in reality, there were two needles, one each for the fore and aft tanks.

I remember that when Arneh worked on the MFD avionics update, he created a fuel page for the MFD and added realistic tanks. So I looked at his code, and sure enough, he's modeled the fuel flow from multiple tanks. Not just internal, but also external tanks on the wing stubs.

So, I'm going to try bringing that across and adding 2 fuel tanks to the KA-50.

But first I'll work on the remaining needles for the Clock and G meter as I should get them done quicker.

#4482694 - 07/13/19 06:53 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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Great, panel lighs is easier or harder to do than gauges?I mean more time ?

#4482708 - 07/13/19 08:27 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Probably more time. I'd need to figure how to add them

#4482754 - 07/14/19 08:35 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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@Viper I've noticed a problem with the cockpit dashboard.

For example, look at the polygons making up the area of the clock dial. They're not flat. The clock has polygons that are angled part way through the surface. This means when I try to rotate the needles, they cut through the surface. I noticed a few places where the cockpit surface isn't flat. Do you want me to try and fix this and send you it, or do you want to do it and send it to me?

#4482756 - 07/14/19 09:37 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Really? Have just taken a look at the panel and didn't notice this. The whole surface has a break above the second row of instruments, here the angle is changed but this is correct.

I will just sent you the half finished panels via dropbox and you can make the change if you want. After you fixed it, just sent it back to me and I will do the rest.

Sorry I hadn't much time to work on it the last few days. frown

I will be back at the project now and finish the interior. After this I will switch back to the MI-28 pit, cause Rapota is making the externals of the KA-50 thumbsup .


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4482758 - 07/14/19 10:04 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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BTW could we use some of the already made 3D gauge-frames for the KA-50 also? Would be cool, but I haven't looked at it till now. I don't know if there are any allready done gauges in EECH which are suitable and we could use.

I also don't know if it can be done the easy way, cause maybe you have to change the whole panel-textures again to make them fit. This means a lot of work again and will delay the finish of the KA-50 a lot more.

What do you guys think of this?

I will, of course, try to do as much work of this, as I'm able to do, but I have not much time till September to October this year, so it could last a while.

Last edited by Viper1970; 07/14/19 10:10 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4482764 - 07/14/19 11:28 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I've now added the clock and g-meter. The g-meter only has one needle, as I couldn't get a texture that didn't have the max/min needles already on it. If I could have made or found a blank dial, I would add the max/min needles.

https://drive.google.com/open?id=1XvFaah2WG_xw2GbJSUapZKGcCy6OEWL9

#4482765 - 07/14/19 11:38 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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No problem messyhead,

I will just remove the needles from the texture file and sent the new texture to you. It's only a few minutes.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4482768 - 07/14/19 12:18 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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3d gauges frame its just copy paste,easy to add and remove. wink always beter look 3d than texture.

#4482784 - 07/14/19 03:42 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Only some minor texture work done.

Added a new cockpit floor. Fixed some textureless buttons, the collective, the ejection handle etc. Removed the textures from the second MFD, so no more doubled buttons and rotaries at this one.

There is still a lot to do. It's only small details like adding some 3D switches or buttons and of course there are also still some textures missing. But slowly it get's to the finished state. I decided to add 3D gauges at a later time. I think at first we should have it fully functional and finished with all textures etc. I can always add the 3D frames for the gauges later.

Attached Files Cockpit-Fix-3.jpg
Last edited by Viper1970; 07/14/19 03:52 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4482797 - 07/14/19 05:56 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
of course there are also still some textures missing.
Exellent work! If you need any kind of textures - make the topic, maybe I or someone can help (I do not paint textures, but can take from a set of Helios for КА50 cockpit)

#4482800 - 07/14/19 06:18 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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it is not allowed to use textures from dcs.copyright.

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