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#4482279 - 07/10/19 04:45 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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messyhead Offline
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I don't think people should be restricted by the controller they choose. The code shouldn't dictate things like deadzones, in my opinion. These should be 100% configurable, probably from the eech.ini to suit whichever controller is being used.

Keymappings are a different story. It would be great if they could be 100% reassigned, but I think that would be a lot of work.

#4482288 - 07/10/19 05:25 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Javelin Offline
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If I set the joystick interface files to 0.0, it should fix the problem and pass all control of deadzones over to the ini file.

#4482313 - 07/10/19 09:31 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: Javelin]  
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bunik Offline
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Belarus
Originally Posted by Javelin
Hi Bunik,. I can see in the code where some joystick types are assigned a deadzone of 20%. Does that sound about right for your setup?
Hi! Yes, it is!

#4482314 - 07/10/19 09:38 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: BANITA]  
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bunik Offline
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Belarus
Originally Posted by BANITA
In all people steering work smooth,precisely and great.
good for you. but I don't

Quote
Only you have problem.
you're wrong.

Quote
so,where is problem- in game, or with you hardware/software?
the game is 20 years old, so the problem in the game.

Quote
The same about buttons. You not have good software for remapping, and you want change code in game.
I want to do it in the game, if you can't fix it - why convince me that I don't need it?

#4482315 - 07/10/19 10:06 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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BANITA Offline
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With such arguments the discussion is unfounded ,good luck.

#4482363 - 07/11/19 06:38 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: BANITA]  
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bunik Offline
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bunik  Offline
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Belarus
Originally Posted by BANITA
With such arguments the discussion is unfounded ,good luck.

What arguments do you need? dead zones can be seen when you adjust the axis of the joystick.
I see a 15-20% dead zone in the center! or do you think I'm trying to joke?))
about buttons - I prefer to use a minimum of third-party software, and in order to reassign buttons I prefer to quickly go into the "options" and do it, rather than close the game and set up a remapper! And yes, I have been using remappers for 6 years now.

#4482369 - 07/11/19 08:14 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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messyhead Offline
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No need to get into arguments. We've acknowledged there's some improvements can be made to the deadzones, and Javelin has found a possible solution.

#4482379 - 07/11/19 10:39 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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bunik Offline
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bunik  Offline
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Belarus
thank you! it's great!

#4482555 - 07/12/19 06:44 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Javelin Offline
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Hi Bunik, Go download the package under the "MFD Export Upgrades" thread, it contains cohokum_test_15.exe which has your joystick fix in it.
Test it for me and let me know if it corrects the DeadZone problem you're having.

#4482563 - 07/12/19 07:20 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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bunik Offline
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Belarus
Originally Posted by Javelin
Test it for me and let me know if it corrects the DeadZone problem you're having.
Hi! Yes, it works! how nice to fly a helicopter now, thank you very much!))

#4482564 - 07/12/19 07:21 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: bunik]  
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messyhead Offline
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Originally Posted by bunik
Originally Posted by Javelin
Test it for me and let me know if it corrects the DeadZone problem you're having.
Hi! Yes, it works! how nice to fly a helicopter now, thank you very much!))


That's great! I suppose it'll need properly tested with other controllers too

#4482590 - 07/12/19 10:30 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Javelin Offline
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Excellent, that's great to hear! I tested it out on my joystick too, and it worked just fine and didn't affect anything. Mine was working before the change.

#4482623 - 07/13/19 06:00 AM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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bunik Offline
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bunik  Offline
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Belarus
This is strange, probably depends on the type of joystick.

#4482651 - 07/13/19 02:15 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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Javelin Offline
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I'm just glad the fix worked, so now all the people who wandered away from EECH because their joystick didn't work can come back. Maybe I should set up a new thread on that, this thread isn't the one those people would see.

#4490918 - 09/30/19 05:32 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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BANITA Offline
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I have this error for many years, but I could not find any dependence.now I have some facts and I can report.
When i run cohokum.exe game not start.
And in task manager appear cohokum.exe process and rundll32.exe process.
I must kill cohokum.exe, and again start game, and game start.BUT must be still running the process rundll32 in taskmanager.
when i kill this process, the game does not start again.
I must again kill cohokum.exe and game start with running rundll32
and now the most interesting - when I change cokohum.exe to any other name - the game starts normally without running rundll32.
it's been checked dozens of times.
I don't know, my only idea is that nvidia has its gaming profile, and then something doesn't match the original cohokum.
anyone had similar situations? win7 and nvidia.

Last edited by BANITA; 09/30/19 05:49 PM.
#4493073 - 10/15/19 10:47 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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BANITA Offline
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Found another bug in apache.
with lighting, only occurs in midnight, all others are fine.I tried to make glare shield lighting, I made uvmap, I made a light texture, I set the luminosity to 100% and the highlight is visible. During the day, in the fog, in the evening, only completely dark in midnight.
there is no proper lighting in midnight.
on the screen how looks all day long.in midnight is completely black.

Attached Files gs.jpg
#4498741 - 11/29/19 11:50 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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NoFlyBoy Online content
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On the Comanche wiki page:

Quote
the RAH-66 was capable of internally carrying 6× AGM-114 Hellfire air-to-ground missiles, or 12× AIM-92 Stinger air-to-air missiles, or 24× 2.75 in (70 mm) Hydra 70 air-to-ground rockets, which would be evenly divided between a pair of retractable weapons pylons. Beyond storing munitions internally, the Comanche could also mount external stub wings to carry up to eight Hellfire missiles or sixteen Stinger missiles.


I would be great if we can get the regular RAH-66 we have now and this RAH-66 showing in the game as same model, no need to make modification to the way it looks, but with the bigger internal ordnance carry. but call it a RAH-66 B or something.

#4498789 - 11/30/19 04:19 PM Re: EECH Wishlist - Feature Requests and Bug fixes [Re: messyhead]  
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AndyB Offline
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I'll start this by stating that I'm not any kind of Comanche expert. I just built a simpit cockpit for it.

As far as I'm aware there were only 3 launch rails on each side of the munitions storage doors. All others were carried on the detachable external hardpoints which basically destroyed your stealth capability.

I don't know where the Wiki got there information from though, so I may be wrong.

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
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