#4481732 - 07/06/19 09:54 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
That's all! Ok, then there is no problem. I didn't know how the gauges are working in detail and if you had to use a specified surface, like it is for the MFD's. I could remember that I had a real big trouble back those days, with not working MFD's in this pit, cause something with the surfaces got mixed up. Maybe it was the case, cause the animations are dependent from the surface-number and if you change something that also changes this surface, the animation file isn't working anymore. As said before I still have no clue how this whole LWS thing is working. This is something I still have to learn and I really don't like the animation part of LW P.S: I use the eeo file you changed.
Last edited by Viper1970; 07/06/19 10:10 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4481741 - 07/06/19 10:52 AM
Re: KA-50 AIO Reloaded
[Re: ]
|
Joined: Dec 2010
Posts: 1,883
messyhead
Member
|
Member
Joined: Dec 2010
Posts: 1,883
|
As i understand no chance for dcs textures right? I'm still trying to ask Devrim and Ricardo about them. Devrim said ok, but needed to check with Ricardo. It's not a definite no.
|
|
#4481747 - 07/06/19 11:03 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
The UV map will need redone. Not an easy work at all. You must get the things exactly in place without disorting them. I didn't take a look at the textures so far, but I think it would be a lot of work. If you use only parts of the textures, you have to pay attention to details like scratches and all the things that make the panel look authentic. All this has to match at the end.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4482691 - 07/13/19 06:26 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,883
messyhead
Member
|
Member
Joined: Dec 2010
Posts: 1,883
|
I've been working on this a bit today. It bothers me that the fuel gauge isn't quite right, in that it has one needle. When in reality, there were two needles, one each for the fore and aft tanks.
I remember that when Arneh worked on the MFD avionics update, he created a fuel page for the MFD and added realistic tanks. So I looked at his code, and sure enough, he's modeled the fuel flow from multiple tanks. Not just internal, but also external tanks on the wing stubs.
So, I'm going to try bringing that across and adding 2 fuel tanks to the KA-50.
But first I'll work on the remaining needles for the Clock and G meter as I should get them done quicker.
|
|
#4482694 - 07/13/19 06:53 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
|
**DONOTDELETE**
Unregistered
|
BANITA
Unregistered
|
Great, panel lighs is easier or harder to do than gauges?I mean more time ?
|
|
#4482756 - 07/14/19 09:37 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
Really? Have just taken a look at the panel and didn't notice this. The whole surface has a break above the second row of instruments, here the angle is changed but this is correct. I will just sent you the half finished panels via dropbox and you can make the change if you want. After you fixed it, just sent it back to me and I will do the rest. Sorry I hadn't much time to work on it the last few days. I will be back at the project now and finish the interior. After this I will switch back to the MI-28 pit, cause Rapota is making the externals of the KA-50 .
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4482758 - 07/14/19 10:04 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
BTW could we use some of the already made 3D gauge-frames for the KA-50 also? Would be cool, but I haven't looked at it till now. I don't know if there are any allready done gauges in EECH which are suitable and we could use.
I also don't know if it can be done the easy way, cause maybe you have to change the whole panel-textures again to make them fit. This means a lot of work again and will delay the finish of the KA-50 a lot more.
What do you guys think of this?
I will, of course, try to do as much work of this, as I'm able to do, but I have not much time till September to October this year, so it could last a while.
Last edited by Viper1970; 07/14/19 10:10 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4482768 - 07/14/19 12:18 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
|
**DONOTDELETE**
Unregistered
|
BANITA
Unregistered
|
3d gauges frame its just copy paste,easy to add and remove. always beter look 3d than texture.
|
|
#4482797 - 07/14/19 05:56 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
|
Joined: Apr 2015
Posts: 50
bunik
Junior Member
|
Junior Member
Joined: Apr 2015
Posts: 50
Belarus
|
of course there are also still some textures missing.
Exellent work! If you need any kind of textures - make the topic, maybe I or someone can help (I do not paint textures, but can take from a set of Helios for КА50 cockpit)
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|
|
|