Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 14 of 22 1 2 12 13 14 15 16 21 22
#4481558 - 07/05/19 03:41 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ah, I will check this. Thank's Banita!


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481604 - 07/05/19 06:06 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ok next #%&*$# #%&*$#!!! banghead Surface `SurfaceXX` Not all texture points set for polygone # XXXX

I've tried heal vertex map but with no effect. No problem in LW only the converter refuses the work. Now I really remember this whole #%&*$#! cuss2

But two years ago I was able to fix such things, at the moment I have no clue about those errors anymore.

I only used four already existing polygones from the floor (surface 15 and surface 45) and made an UV-map for the bottom plate.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481607 - 07/05/19 06:12 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Just a moment, must every surface have it's own vertex-map or is it possible to share them. Is there a way to fix this texture point problem in another "easy way" or do I have to edit the complete vertex-map.

Last edited by Viper1970; 07/05/19 06:13 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481609 - 07/05/19 06:14 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

**DONOTDELETE**
Unregistered
BANITA
Unregistered


biggrin this is what i said.you copied from one copy with surface001 and you have the same surfaces in the new 001 (example)
you must find the surfaces you have copied and which are repeated in newest and old version, and f5 and rename surface.which have the same name.but it's easier to find these surfaces in the modeler, it is gray without texture
is NO texture point problem, is problem with duble the same surface names imo

Last edited by BANITA; 07/05/19 06:16 PM.
#4481611 - 07/05/19 06:21 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ok I will go out and smoke a cigarette. After this short break to calm down a bit, I will go back to my laptop.

I was really short before mycomputer smash

biggrin

Thank's again Banita! I hope it will help.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481615 - 07/05/19 06:25 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

**DONOTDELETE**
Unregistered
BANITA
Unregistered


if you dont know how to fix this, you just need retexture objects what you copied today from old version.
messyhead is master lw, my english sucks, maybe he help wink

Last edited by BANITA; 07/05/19 06:26 PM.
#4481619 - 07/05/19 06:36 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ok I checked it again and there are really no doubled surface-names.

Nothing is grey in the model view also. In LW no problem exists, but the converter refuses to compile the LWO?!? confused

In LW all looks correct and the textures are displayed as they should.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481621 - 07/05/19 06:42 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

**DONOTDELETE**
Unregistered
BANITA
Unregistered


if you are really sure about it, it means that it is a problem with geometry, some surface has badly connected points, or there are no triangles. such things are the worst to find.
you must find this polugons which it displays with a error, and check what is wrong.did you weld any points? Maybe this is it

Last edited by BANITA; 07/05/19 06:45 PM.
#4481634 - 07/05/19 07:52 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
To find the polygon it complains about, hit w then select all polygons for that surface. Then hit I to find which polygon it refers to. What I usually end up doing is remapping the surface it complains about

#4481636 - 07/05/19 08:00 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ok fixed it. I had to make one surface out of the 4 polygons. Before it was two surfaces and only one vertexmap. No problem in LW, but the converter didn't like it. After I made this I had the duplicate surface-name problem you adviced to me.

I have renamed the surface and voila the #%&*$# converter is doing it's work! biggrin

Really easy screwy . Oh man, who has excogitated such a screwballed approach.

There is no way to simply remove an unused surface, you always have to rename it and after this start the modeller again, to save the now corrected model (surface removed). Slowly I remember all those things again, I also hated back those days.

Another problem is that all my plugins I used aren't available any more, cause I had to reinstall my laptop. I had collected a lot of plugins which made things possible LW isn't able to do the easy way.

I hope that all is functional after the surface rename. I have the vague memory, that if you rename a surface, LW also renames other surfaces, which could result in things like non functional MFD's etc. If the surface-name of the surface which displays something is changed, the whole thing isn't working anymore. Could remember something similar back those days, which costs me endless nights to fix it again mad


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481637 - 07/05/19 08:03 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Apr 2018
Posts: 300
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 300
Idaho Falls, Idaho USA
Hi Viper. When you get ready I've dug through the code and found the animate_eo function for the electric-optical sensor. The animate_eo function on the Blackshark is empty right now, I'll add in the guts. When you create the sensor ball, name it something like KA50_OPTICS. I can give it both a heading and a pitch. It needs to be a sub-object to the exterior 3D model.

search.sub_object_index = OBJECT_3D_SUB_OBJECT_KA50_OPTICS;

We can also do that in two parts, using two different 3D objects like the Apache does. It has an outer section that rotates to a heading, and is called AH64D_TADS_HEADING, then an inner cylinder that rotates to a pitch, called AH64D_TADS_PITCH.

On some of the helo's like the Havoc the sensor only rotates on one axis to a heading.

#4481645 - 07/05/19 08:17 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ok, I will do so biggrin

As things stand at the moment I will need some time before I'm able to work at the fuselage. I really have a hard time to remember all the things I already was able to do two years ago.

Back those days, I nearly worked 18 hours a day with LW for three months or so. Now I have not so much time and you need a massive amount of time to learn the whole details of it.

Possibly Rapota makes the external model of the KA-50N, if he likes. Banita asked him about this and to be honest, I have no problem with it as well as my skills are at the moment winkngrin

We should also indicate him to this approach for the nose-sensor

P.S: I also hope that things will change September to October this year. I won't be able for sure to work 18 hours a day at it (this really was a exceptional case out of illness), but I think I will have more time than at the moment.

Last edited by Viper1970; 07/05/19 08:29 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481653 - 07/05/19 08:49 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
dance dancinfools I got it!!!!!!!!!!!! IT'S WORKING! The converter does what he was programed for! (and this with my work) biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481654 - 07/05/19 08:50 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

**DONOTDELETE**
Unregistered
BANITA
Unregistered


I did two clean eech installations, it does not work, it does not run, some error, wtf? what's happening?
more and more pissed, I wanted to leave it
I finally realized that I was installing mod without installing the game rolleyes banghead
man is aging, however rolleyes

#4481662 - 07/05/19 09:34 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Yes, sadly this is true. biggrin

Ok, the last two years were really stressful and I had to manage totally different things, but I never thought that I will forget that much.

If you are getting older and do not need things often, they really get lost somewhere in your brain screwy biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481665 - 07/05/19 09:41 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

**DONOTDELETE**
Unregistered
BANITA
Unregistered


Sad but true wink great that you find solution.

#4481685 - 07/05/19 11:30 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ok, after some rage attacks and many cigarettes more, I can show you the first small result. biggrin

I removed the static pedals, added some textures etc.

And did the whole window thing also. Now it's time to go to bed (soon 3 o'clock in the morning) goodnight

More to come wink

Attached Files Cockpit-Fix-1.jpgCockpit-Fix-2.jpg
Last edited by Viper1970; 07/06/19 12:47 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481705 - 07/06/19 02:53 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Apr 2018
Posts: 300
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 300
Idaho Falls, Idaho USA
Very, very nice! Looking really good.

#4481726 - 07/06/19 09:01 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Thank's Javelin!

Only a few minor things I fixed, but slowly I remind how this stuff was working. I will do the rest of the cockpit now and than switch to the fuselage.

The cockpit is a bit tricky at the moment, cause it's already combined. I seperated the interior from the hull back those days, for better working.

Will take a look if I can do it again, but I have the fear that some of the changes, that makes the instruments working get mixed up after recombining.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4481728 - 07/06/19 09:19 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
Looks good. Did you use the dial textures for the engine and rotor pitch that I'd added?

Page 14 of 22 1 2 12 13 14 15 16 21 22

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0