#4481604 - 07/05/19 06:06 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Ok next #%&*$# #%&*$#!!! Surface `SurfaceXX` Not all texture points set for polygone # XXXX I've tried heal vertex map but with no effect. No problem in LW only the converter refuses the work. Now I really remember this whole #%&*$#! But two years ago I was able to fix such things, at the moment I have no clue about those errors anymore. I only used four already existing polygones from the floor (surface 15 and surface 45) and made an UV-map for the bottom plate.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481607 - 07/05/19 06:12 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Just a moment, must every surface have it's own vertex-map or is it possible to share them. Is there a way to fix this texture point problem in another "easy way" or do I have to edit the complete vertex-map.
Last edited by Viper1970; 07/05/19 06:13 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481609 - 07/05/19 06:14 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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**DONOTDELETE**
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BANITA
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this is what i said.you copied from one copy with surface001 and you have the same surfaces in the new 001 (example) you must find the surfaces you have copied and which are repeated in newest and old version, and f5 and rename surface.which have the same name.but it's easier to find these surfaces in the modeler, it is gray without texture is NO texture point problem, is problem with duble the same surface names imo
Last edited by BANITA; 07/05/19 06:16 PM.
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#4481615 - 07/05/19 06:25 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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**DONOTDELETE**
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BANITA
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if you dont know how to fix this, you just need retexture objects what you copied today from old version. messyhead is master lw, my english sucks, maybe he help
Last edited by BANITA; 07/05/19 06:26 PM.
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#4481619 - 07/05/19 06:36 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Ok I checked it again and there are really no doubled surface-names. Nothing is grey in the model view also. In LW no problem exists, but the converter refuses to compile the LWO?!? In LW all looks correct and the textures are displayed as they should.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481621 - 07/05/19 06:42 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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**DONOTDELETE**
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BANITA
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if you are really sure about it, it means that it is a problem with geometry, some surface has badly connected points, or there are no triangles. such things are the worst to find. you must find this polugons which it displays with a error, and check what is wrong.did you weld any points? Maybe this is it
Last edited by BANITA; 07/05/19 06:45 PM.
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#4481636 - 07/05/19 08:00 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Ok fixed it. I had to make one surface out of the 4 polygons. Before it was two surfaces and only one vertexmap. No problem in LW, but the converter didn't like it. After I made this I had the duplicate surface-name problem you adviced to me. I have renamed the surface and voila the #%&*$# converter is doing it's work! Really easy . Oh man, who has excogitated such a screwballed approach. There is no way to simply remove an unused surface, you always have to rename it and after this start the modeller again, to save the now corrected model (surface removed). Slowly I remember all those things again, I also hated back those days. Another problem is that all my plugins I used aren't available any more, cause I had to reinstall my laptop. I had collected a lot of plugins which made things possible LW isn't able to do the easy way. I hope that all is functional after the surface rename. I have the vague memory, that if you rename a surface, LW also renames other surfaces, which could result in things like non functional MFD's etc. If the surface-name of the surface which displays something is changed, the whole thing isn't working anymore. Could remember something similar back those days, which costs me endless nights to fix it again
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481645 - 07/05/19 08:17 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Ok, I will do so As things stand at the moment I will need some time before I'm able to work at the fuselage. I really have a hard time to remember all the things I already was able to do two years ago. Back those days, I nearly worked 18 hours a day with LW for three months or so. Now I have not so much time and you need a massive amount of time to learn the whole details of it. Possibly Rapota makes the external model of the KA-50N, if he likes. Banita asked him about this and to be honest, I have no problem with it as well as my skills are at the moment We should also indicate him to this approach for the nose-sensor P.S: I also hope that things will change September to October this year. I won't be able for sure to work 18 hours a day at it (this really was a exceptional case out of illness), but I think I will have more time than at the moment.
Last edited by Viper1970; 07/05/19 08:29 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481654 - 07/05/19 08:50 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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**DONOTDELETE**
Unregistered
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BANITA
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I did two clean eech installations, it does not work, it does not run, some error, wtf? what's happening? more and more pissed, I wanted to leave it I finally realized that I was installing mod without installing the game man is aging, however
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