・Reproduce the shadow of each aircraft ・Elimination of crew members in the park of each aircraft ・Improvement of AH-64D model ・Moveable reproduction of AH-64D wind sensor ・Model and texture of OH-58D's airframe and weapons ・Reproduce the MV-22 flap movement ・Finishing of US Air Force fighters MOD and production of weapons and landing gear ・F-18E is almost reworked ・Improvement of AV8B ・Improvement of Yak 41 aircraft model ・Modification of infantry model ・Vehicle loading of US Navy LCU and LCAC ・Reset of LOD of each MOD model
He could use the external model I started with. I think this would be the best cause the dimensions and the details match the cockpit model we have.
There are some small adjustments to do, especially for the nose-sensors. The real released KA-50N has a slightly different upper sensor than the one from the model-kit, I used as template for my fuselage.
with such great team cooperation, we can really move this simulator forward. Btw look at rapota textures. This looks amazing.Could be used in dcs. All scene files is done by rapota, is ready to release.Even old models are improved.
yup 2 textures missing.you can make such textures with names and drop them to camo until the rapota upload new.instead of reinstal all hmmmm but rapota nothing do with mi24 and ka50,is probably your problem.its textures from 116 installer
Yeah that's a weird one but those two files 115f.eeo and 1f13.eeo were not in the original cohokum folder. I have tested EECH before rapota's mod and everything was working fine so this is a big mystery for now LOL
would you like to work at the external model of the KA-50N, I already startet with? I think you have much more skills with it as I have.
If you like I can sent you the link to all the files I already had made. I think Messyhead, Javelin and Banita have them, too. I also would help as much as I'm possible to do of course, but I think I will need a really long time to get all of this done what's needed to have the KA-50N working in EECH.
I also started with a MI-28N version. At the moment only some 3D models of the pilots frontpanel are made. I would like to make a gunner cockpit for this bird too, so that after the gunner pit of the MI-24 is working again, every helo in EECH has a pilot and a gunner pit.
On the shadow color, try lowering the alpha (transparency) value. Colors are generally r-g-b-a in nature. If a=1.0 it's solid, a=0.5 it's half transparent, a=0.25 it's just a light tint.
On a related topic, I think this is the problem with the terrain textures. The detail texture on top isn't blending because the alpha value is 1.0. I haven't had time to check yet, but I think that's the problem.
On the NightShark, I like the tan/gray/black camo on the first one. Green is more common, but I like the tan and black. I have the ball sensor animation figured out when you're ready.
Since I figured out again how the whole texture UV-mapping thing is working, I will finish the KA-50 cockpit now as fast as possible.
Sadly I have no time the next two or three days, cause I have to finish some works in the living room too. I will come in real trouble if it's not finished soon, cause I mostly did some things for my hobby
As I make most parts of the furniture by my own and need my 3D printer for making things like connectors etc. and this #%&*$# thing isn't running at the moment, I have to find a way to repair it. If I'm finished I'm back again at EECH
Hi Rapota, The models look superb up close! Thanks mate. Eventually I would like to make the fixed wing aircraft flyable in the sim, and nice 3D models are a big step in that direction. It's a lot of work, though. Other things need attention before I can indulge myself with that.
I had a look through some of the models, and found a few issues.
The models are great, I really lke the detail on them, especially the rotor heads.
Some issues I found, but I've not looked at every model so far.
In the Comanche and Viper, the pilots right hand is missing, and the left hand doesn't match up to the collective. The Comanche/Viper gunner has something strange going on with his arms too, like there's another model overlapping. When I've been updating the KA-50, I asked what people thought of removing the pilot model from the cockpit, and we decided to remove them. So maybe you could just remove the pilot model? It depends on what people would like to see. I suppose it could be controlled from the eech.ini whether the pilots are in the cockpit or not. I don't any other sims that have this.
On the exterior of the Comanche, there's something happening with the surface smoothing at various camera angles. Sometimes it's smooth, and sometimes it's not. Have you enabled smoothing on all of the surfaces?
This is also more apparent on the external Blackhawk model.
On all the models, are there LOD versions of them? I zoomed out on the external view, and used Alt L to change the LOD detail, but couldn't see any changes in the external models. I'm using version 1.16
I have finished the work in the living room and also my HTPC is running. I will do some work at the KA-50 cockpit internals now at the evenings again.
I have still a lot of work, cause now as my first "modern system" the HTPC is running (Phenom II 955 - Geforce 1030GT) I came across a new problem. Nearly two-thirds of my games aren't able to run anymore. As far as I could find out at the web, it seems to be a driver problem with the latest NVidia and perhaps also with AMD/ATI drivers. They almost nearly droped all support for DirectX 9.
Now many games of my Steam and GOG list do not start anymore. Same goes for my CD/DVD game-collection. They do all crash with a DirectX error.
As I found out reading in many forums, I'm not the only one with this problem. Many NVidia and AMD users have reported of such problems. They are all very annoyed, cause you still can buy many DX9 games at Steam, GOG, Origin etc. So if this could not be fixed, you have to use an extra DX9 retro PC to play your "old" games which use DX9.
I already built a retro machine to play my games of the W9X to XP era and now you have to built another machine for even playing DX9 titles, are they crazy!
If things go on this way further, I really will give up with my hobby. I understand that new technologies not always totally backwards compatible, but this looks more like they don't want you to run older titles anymore. But you can still buy them online and still the most titles you can buy are DX9.
P.S: And there is no more option to get older or legacy driver at the NVidia page anymore. Only a few are still able for download! What's this!? Now you have to download all drivers before they aren't up to date anymore and save them at a harddrive for the future, cause one year later you won't be able to get them anymore
Wow, I don't know what to say about the driver issues. I have an older nvidia card in my computer right now, the driver seems to mostly work. I have a AMDRadian card I could swap it out with though if it bugs me too much. I know that one works.
wow Viper , I just read your post now, you #%&*$# kidding me?now I have also an old card and did not know it, after all it is a crime.for 30 years everything was compatible, and suddenly it is not? wtf?
This way I'm now able to run old DX9 games and even games that are using DX8 on my 1030GT.
And also you always need to install the last DirctX9 version which is from May 2010, cause since Win 7 DX9 is no more a part of the OP-system. Those are compatible with 64bit also. I have also additionally installed the DX9 pack from Sereby, the guy which made the AIO runtimes pack. This alone fixed all problems till the Geforce 600 series. For later Geforce you need also the above mentioned fix.
Thank you for the detailed report. It will be very helpful because it will be explained in the image.
First of all, the cockpit pilot has not been fixed. Because I extinguished the pilot when I flew, I did not fix it.
I have not made any LOD models. However, I adjusted the distance with LWS to make it less uncomfortable. (The distance of the LOD2 model has been increased.)
Although it is model smoothing, I did not thoroughly carry out the smoothing (it started from the US military helicopter) at the beginning of production. Because in my game screen the non-smoothed surface also looks smooth.
However, I found that even if the surface looks smooth in my game, the surface does not look smooth on other people's game screens. I will start to fix RAH 66 and UH 60, but I will reconsider other aircraft.
Please let me know if you find a problem again. (It does not matter if there is no picture)
Of course it is possible Put the wind sensor on my worklist to put it on the A64A.
The wind sensor is located beside the engine. Actually, the wind pressure of the rotor makes various movements, In my model, the angle is upward when stopping and hovering The angle is horizontal during cruise There are only two types of movement.