#4480794 - 06/30/19 08:50 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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**DONOTDELETE**
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BANITA
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I think bigger left window because door the right window is also the pilot's protection.
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#4480817 - 07/01/19 06:09 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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messyhead
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#4480825 - 07/01/19 08:14 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Yes, eat fps but this can be flag in eech.ini on off. Probably in 1154 is exist.
Last edited by BANITA; 07/01/19 08:15 AM.
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#4480862 - 07/01/19 12:14 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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No, not for the MFD. I think we should stay with what's possible in real life, too. Don't know if there is the possibility to look through a rear cam via MFD in the real KA-50. I really meant the rearview mirrors at the top of the cabin. But if this reduces the FPS in such a drastically way, it's not a good idea.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4480870 - 07/01/19 12:38 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Yes is much eat fps.thealx did just rear mfd view with 3 Level of details. All terrain,only objects etc. But if he resign with this i think is too much fps drop. You can copy mirror from mi24 ,looks great and has good reflection.
Last edited by BANITA; 07/01/19 12:46 PM.
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#4481236 - 07/03/19 06:08 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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good idea messy . Javelin great !!!woah
Last edited by BANITA; 07/03/19 06:09 PM.
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#4481472 - 07/04/19 11:07 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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First things in the KA-50 pit fixed. Only some small cosmetics, but I really make some steps forward and could remind how things were working. This is also a huge progress for the further work at the MI-28N. Just fixed the missing textures for the hoops left and right side of the overhead-panel, the left door-lock and the HUD-lens. I will also add textures for the collective and some other still missing things. After fixing the cockpit I will switch to the fuselage. If the pit is done I will upload it for testing.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481546 - 07/05/19 03:09 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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#%&*$#!!! Just wanted to test my textures I made yesterday and get an error when I'm throwing the LWO-file through the compiler. The message is: unexpected end of chunk/subchunk. Any ideas? I remember that there sometimes were error notes and I had to rename all the surface names (batch funktion) inside of LW to get the compiler running, but this time that doesn't help.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481554 - 07/05/19 03:33 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Viper1970
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The converters are the same I ever used. They are able to convert the eeo file you changed back to a fully functional lwo and also the other way back. Must be some kind of error I created I will redo the changes again step by step and after each change try to convert the model. It's no big deal. I only made the textures for the hoops left and right side of the overhead-panel, the left door-lock and the HUD-lens. I can redo this and take a look at what point the problem appears. Sadly I had not made any backups of each single change, but it was not so much work that it is a real drama.
Last edited by Viper1970; 07/05/19 03:34 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4481556 - 07/05/19 03:39 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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**DONOTDELETE**
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probably that the name of the surface is the same when you copied some objects.check in lightwave if you do not have gray surfaces without textures.if they are, i.e. there is a double name surface on this object.
Last edited by BANITA; 07/05/19 03:40 PM.
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