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#4480172 - 06/27/19 08:49 AM Halb.DII test pls  
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lederhosen Offline
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lederhosen  Offline
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Salute

Looking to transfer into Jasta 1 flying the Halb DII

went into QC to fly the thing and promptly shot my prop off every time.
The DIII is fine.
I had s similar problem with the Pfalz in my old Squad and was forced to completely reinstall Woff

Could some else have a go with the Halb DII and report back here how it went.

danke

ps. flying without FM mods and in the old woffv.4.17

Last edited by lederhosen; 06/27/19 08:51 AM.

make mistakes and learn from them

I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
#4480182 - 06/27/19 10:05 AM Re: Halb.DII test pls [Re: lederhosen]  
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Crofty Offline
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Originally Posted by lederhosen
Salute

Looking to transfer into Jasta 1 flying the Halb DII

went into QC to fly the thing and promptly shot my prop off every time.
The DIII is fine.
I had s similar problem with the Pfalz in my old Squad and was forced to completely reinstall Woff

Could some else have a go with the Halb DII and report back here how it went.

danke

ps. flying without FM mods and in the old woffv.4.17



Hi lederhosen,

I've just flew the DII in QC. It's working fine and definitely nothing up with the gun mechanism ar15

I'm flying without any mods and patched up to 4.22.


So, we take off in ten minutes, we're in the air for twenty minutes, which means we should be dead by twenty five to ten.
#4480204 - 06/27/19 02:10 PM Re: Halb.DII test pls [Re: lederhosen]  
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lederhosen Offline
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crap.....looks bad for me then


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#4480209 - 06/27/19 02:47 PM Re: Halb.DII test pls [Re: lederhosen]  
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Shooting your own prop off?
That’s a weird one.

#4480222 - 06/27/19 03:28 PM Re: Halb.DII test pls [Re: lederhosen]  
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Polovski Offline
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Something is broken there, it works fine here. Are you sure all mod remnants are removed?


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4480229 - 06/27/19 04:00 PM Re: Halb.DII test pls [Re: lederhosen]  
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Crofty Offline
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The only thing I can think of is.....do you have a mod installed changing firing rates?


So, we take off in ten minutes, we're in the air for twenty minutes, which means we should be dead by twenty five to ten.
#4480232 - 06/27/19 04:30 PM Re: Halb.DII test pls [Re: lederhosen]  
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DukeIronHand Offline
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Gentlemen- shooting the prop off?
You’re missing the big picture here.

#4480243 - 06/27/19 05:12 PM Re: Halb.DII test pls [Re: lederhosen]  
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lederhosen Offline
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Have the time, will reload


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#4480265 - 06/27/19 06:49 PM Re: Halb.DII test pls [Re: Polovski]  
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JJJ65 Online cool
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Originally Posted by Polovski
Something is broken there, it works fine here. Are you sure all mod remnants are removed?

I do not see any mod (from existing WOFF mod list) that could cause something like this.

#4480279 - 06/27/19 07:57 PM Re: Halb.DII test pls [Re: lederhosen]  
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lederhosen Offline
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For me it seems the "multimod" caused the problem.

Reloaded ....vanilla ok...... v.4.17 ok...... a few mods ok..... and then multimod at the end......bummer.
never caused this to happen before. Fortunatly it returns to default if you want.

Perhaps my/this mod got corrupted while moving files etc around.

I lost my Roland skin in the process....big bummer

Last edited by lederhosen; 06/27/19 07:58 PM.

make mistakes and learn from them

I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
#4480334 - 06/28/19 06:06 AM Re: Halb.DII test pls [Re: lederhosen]  
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JJJ65 Online cool
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Multimod? Sounds interesting. eek2 Maybe "Player's gun dispersion setting" value is out of bounds and increased dispersion caused propeller shoot off? This mod edits "noise" value of guns. However, you said DII was bad while Halb DIII was OK, but planes use the same "OFF_Spandau_air" guns, so both planes should be affected. confused
Can you do me a favour and create print screen of your multimod settings causing the propeller-gun problem? Thanks.

#4480446 - 06/28/19 05:55 PM Re: Halb.DII test pls [Re: lederhosen]  
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Polovski Offline
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More bullet spread could easily do it. Some of the gun barrel exits are only a few cm or even mm above the cowl in places and not always right near the end of the cowl so if the bullet angle is changed too much of course it could hit the nose/cowl etc.
We spend a lot of time with all this, it works here, and for other people so it must be something broken on the pc, and the only thing that makes any sense is a mod.

Last edited by Polovski; 06/28/19 05:55 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com

Moderated by  Polovski 

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