#4479435 - 06/22/19 10:44 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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**DONOTDELETE**
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You can change him face texture to face your ex,and will be more scared
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#4479500 - 06/22/19 05:09 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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This was Soczkiens first cockpit, and first steps everybody used to learn
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#4479503 - 06/22/19 05:23 PM
Re: KA-50 AIO Reloaded
[Re: ]
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Joined: Dec 2010
Posts: 1,883
messyhead
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This was Soczkiens first cockpit, and first steps everybody used to learn I know it was, and I'm not taking away from what he did. Just that we should, as a group, try to make sure things are finished off. My blackhawk is flyable, but not finished, which is why I've not included it yet.
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#4479567 - 06/23/19 08:28 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Bavaria, near Munich
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Wow Messyhead!! Great work!
Just seen yesterday, that I never finished the collective for the KA-50 pit. I also wanted to make some switches and a texture to it, but in the whole chaos at the end of my time in my old flat, I totally missed that.
Last edited by Viper1970; 06/23/19 08:28 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4479570 - 06/23/19 09:02 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Wow you are fast messy Viper what your cockpit is final lwo? Combined? On screen messyhead front nose and pitot pipe looks too much in right side?
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#4479573 - 06/23/19 09:40 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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messyhead
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I'm using the model that Viper updated. I had to add the door in, as there was a door shaped hole Most of the hard work for the needles was done when i worked out how to get them in the Havoc. So it's quite easy for me now. The hard part is working out the rotation maths. For example, the airspeed scale from 0 - 50 is different from 50 onwards. So the needle has to move at one scale up to 50, then a different scale after that. The calculations use radians, and I'm not sure how it works. This is an example of the calc for the Engine RPM
float
leng_rpm;
leng_rpm = bound((current_flight_dynamics->left_engine_rpm.value), 0.0, 110.0);
leng_rpm *= rad (305.0) / 100.0;
search.result_sub_object->relative_roll = -leng_rpm;
It's the rad (x) / y part that I need to work out what effect it has.
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#4479575 - 06/23/19 09:57 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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I'm using the model that Viper updated. I had to add the door in, as there was a door shaped hole biggrin Ah, now that you mention it, mhmm right there was something with the door also, that wasn't really ready (we need some more emoticons here, especially the innocent whistling smiley )
Last edited by Viper1970; 06/23/19 10:03 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4479576 - 06/23/19 10:08 AM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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P.S. I think I also made a door. There was something with a door animation and that was the reason I made a seperate door, but I really couldn't remember this clearly. There is an object called KA_50_DOOR.lwo and also a KA_50_DOOR.eeo in the model I made, but I must take a look at this all to remember it.
Last edited by Viper1970; 06/23/19 10:16 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4479618 - 06/23/19 04:47 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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I noticed that you made a texture 4096x4096, once the limit was 2048,any coder can confirm that now we can make such a large texture?i know that limit is for dx7, but no one has ever confirmed that you can do bigger now.Not will be cause slowdown?
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#4479623 - 06/23/19 05:48 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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but should be info the maximum texture size in the source code?
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