Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
#4479455 - 06/22/19 01:50 PM EAWPRO upgrade for the adventurous!  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Online skullheadmood
3DZ Master/Campaign Designer
VonBeerhofen  Online Skullheadmood
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
Changes:

Alt_N/autopilot to homebase bugfix
On screen HUD info was spaced out more for better readabillity on high resolution monitors
View Objects horizon fix with closer zoom
Runway line up spacing based on planesizes
Parameter selection fix for all operating systems
New NoCD drive version (original Microprose code)
More agile and agressive AI
Further integration of previously None Flyable Aircraft
Further expansion on ACE skill level
New Invader, Attack-Bomber, Figher-Bomber capabillity
JU87 (Stuka) new FIXED GEAR entry in PLANES.DAT
New cockpit gunflash

A few other changes and fixes and more optimised code for improved FPS
Current count: 42.833 bytes changed in comparison with v1.2
of wich 9.511 were removed from the gameloop!

Work in progress:
Raised bridges not fully working yet!
JU87 brakes fix
Gunflash positions
Engine sounds

Requirements:
A standalone and original EAWPRO version, available from Mark EAW's Helpsite, extracted into any official Microprose version.

https://eaw.neocities.org/fxexe-patches.html

The upgrade is available here:

http://rabartel.home.xs4all.nl/HOTLINK.zip

To install:
extract the .ZIP into your EAWPRO gamefolder (where the EAW.EXE resides) and allow overwrites.

I hope you guys like!

VonBeerhofen

Inline advert (2nd and 3rd post)

#4479469 - 06/22/19 03:02 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Sep 2004
Posts: 718
SkyHigh Offline
Member
SkyHigh  Offline
Member

Joined: Sep 2004
Posts: 718
Ireland
Thank you, very much.

#4479509 - 06/22/19 05:49 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Oct 2018
Posts: 250
Redwolf Offline
Member
Redwolf  Offline
Member

Joined: Oct 2018
Posts: 250
Maple Ridge, B.C., Canada
Hey, thanks for this. smile


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4479539 - 06/22/19 09:56 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
Senior Member
Adger  Offline
Senior Member

Joined: Jul 2012
Posts: 2,808
Cheers VBH,much appreciated.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4479541 - 06/22/19 10:11 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Nov 2001
Posts: 24,029
oldgrognard Offline
Administrator
oldgrognard  Offline
Administrator
Lifer

Joined: Nov 2001
Posts: 24,029
USA
And the progress continues. cheers


Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.

Someday your life will flash in front of your eyes. Make sure it is worth watching.
#4479587 - 06/23/19 11:59 AM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Jun 2001
Posts: 5,751
rwatson Offline
Hotshot
rwatson  Offline
Hotshot

Joined: Jun 2001
Posts: 5,751
New Concord, Ohio
As always M8 Good Show !!!


Russ
Semper Fi
#4480066 - 06/26/19 03:20 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
The single mission selection is much better in Win 10, and there are some novelties if you look hard enough wink


This was a loaded "msn" file adjusted with a V1 in both friendly slots
Instant action needs to be chosen as the groundstarted V1s do not take off
[Linked Image]


Opening screen - in the 'pit
[Linked Image]


External view
[Linked Image]


About to attack
[Linked Image]

This V1 has a heavy cannon but flies at a fixed high speed, so it needs a lot of work on the J/S.
I succeeded in shooting down two B-17s before I was killed by their cumulative fire wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4480097 - 06/26/19 06:39 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Online skullheadmood
3DZ Master/Campaign Designer
VonBeerhofen  Online Skullheadmood
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
I don't really think you looked hard enough to see the full impact of the recent changes, you didn't have sufficient time for that. EAWPRO isn't intended to become an arcade game and changes are carefully made so the original game engine will not suffer. I think the changes become more evident the more missions and aircraft types are flown, after all I've been testing these changes for over two months now. It's effects are still surprising me on a dayly basis, and I'm still far from having tried every possibillity. Together with other changes I've made there is about 10 times more variety in all mission types, because the outcome of random choices are simply unpredictable and will take a long playing time to fully discover. That plus the extra variety caused by the changes in the various skill selections will undoubtedly give veteran pilots a lot of fun.

Obviously several changes require a modified planes.dat to get the most out of the new AI behaviour but the most noticable change is the AI agressiveness and agillity, besides the use of heavy bomber groups in various mission types. Another very observable change are with the planes which were given attack-bomber capabillity and do not behave like fighters anymore.

As for the V1, it never had an undercarriage so a groundstart is out of the question for that plane. In the slotfree system it can however easily be replaced by another airplane. Ofcourse the Flightmodel could be modified to turn it into something it never was but I think that the FM from v1.2 must be pretty correct, even for the flyable version the Reichenberg. I don't think the Reichenberg had throttle control, just an on/off switch for the ramjet so yes it's a pretty awkward curiousity to fly for sure.

Sure enough there's tonnes of work to do, that's why it's my hobby as it will undoubtedly keep me busy till the end. I just hope that people understand that the complexity of the game requires carefull treading as it's all to easy to destroy the game engine or turn it into something unrealistic., hence there's so much time spend on betatesting.

VonBeerhofen

#4480104 - 06/26/19 06:57 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Originally Posted by VonBeerhofen
In the slotfree system it can however easily be replaced by another airplane


What do you mean by the "slotfree system"?
Are you no longer using the "p38h" ............. "v1v1" text in the skin, flight and planes.dat files?


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4480112 - 06/26/19 07:06 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Online skullheadmood
3DZ Master/Campaign Designer
VonBeerhofen  Online Skullheadmood
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
Slotfree means you can load any planetype into any slot and the planes will still perform as programmed, unlike v1.2 where planes had to occupy a certain slot in order to work.

VonBeerhofen

#4480116 - 06/26/19 07:55 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
That's a good improvement on 1.2 but I guess that the files for the plane in the first slot still need the "p38h" text in the file names- am I correct?


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4480129 - 06/26/19 11:16 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Online skullheadmood
3DZ Master/Campaign Designer
VonBeerhofen  Online Skullheadmood
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
Yes fortunately it still does and for a very good reason, but let's not get into the technical details as to why it makes EAWPRO such a worthwhile addon to play.

VonBeerhofen

#4480161 - 06/27/19 03:26 AM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Feb 2007
Posts: 4,267
iron mike Offline
Senior Member
iron mike  Offline
Senior Member

Joined: Feb 2007
Posts: 4,267
Maryland, USA
nope

Politics?

Come on, be happy someone wants to fly any version of EAW.

rant-on-off

#4480193 - 06/27/19 12:13 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Online skullheadmood
3DZ Master/Campaign Designer
VonBeerhofen  Online Skullheadmood
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
I'm happy with any pilot brave enough to take on EAWPRO's AI, they're fast, murderous, sneaky and tricksy and seem to have a tendency to gang up on any plane which seperates itself from the group. So you better keep em together if you want to survive the experience!
charge

VonBeerhofen

#4480593 - 06/29/19 01:34 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
Veteran
MrJelly  Offline
Veteran

Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
Well I took a shot, and almost survived wink

[Linked Image]

[Linked Image]

[Linked Image]

My death was due to a collision with the debris of a Ju-88A that I had just shot down, as you can see on the de-briefing screen
The escorts arrived very late. I saw them using F9 when I was on my way home low on ammo.


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4480649 - 06/29/19 08:07 PM Re: EAWPRO upgrade for the adventurous! [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,554
VonBeerhofen Online skullheadmood
3DZ Master/Campaign Designer
VonBeerhofen  Online Skullheadmood
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,554
Zandvoort, N-H, Netherlands
Pretty much within expectations for an intercept mission against Junkers 88A in a bomber role, but not the best result for such a simple mission. However if your goal was to test the new AI behaviour why didn't you pick one of the altered planes mentioned in the 'More visible AI changes' thread instead? Glad to hear the debris collison is working, that'll teach you not to get too close, smile

BTW, no alterations were made to the secondary enemy plane's spawn location and it's still a largely unchanged routine which dictates that their appearance should happen outside the player's visible range. However I made a notice to try and get them closer to their bombers but it must be done the right way.

They're never far away though and recent changes improve their chances for a proper escort in these type of missions but their objective is no longer always to escort primaries as in v1.2 where they never posed much of a threat in that role and usually started lagging way behind. Probably that behaviour can be vastly improved but as I said it must be done the right way so realism isn't compromised. Within the range of current projects it doesn't have very high priority though.

VonBeerhofen


Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
RIP Louis Gosset, Jr
by bones. 03/29/24 02:40 PM
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0