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#4479232 - 06/21/19 08:40 AM Re: MI-28 AIO Reloaded [Re: Viper1970]  

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There is no limit i think,just this kill fps.in mi 28 is 4 mfd,just paste 4 mfd to ka50 cockpit and watch fps.ka 50cockpit is only 3500 polys. One mfd 35000..

#4479234 - 06/21/19 08:45 AM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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Hmm, will take a look at this and of course also search for a way to reduce the polys.

If there is no solution, we have to go back and make the instruments the old fashioned hard way sigh


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
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#4479236 - 06/21/19 08:53 AM Re: MI-28 AIO Reloaded [Re: Viper1970]  

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From my tests increase polys from 8000 to 12000 going 5 fps down on my ancient pc. And so on every 5k polys more ~ 5 fps down. I think acceptable limit for cockpit is 12 15k polys.

#4479237 - 06/21/19 09:04 AM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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I will try to get further with the MI-28 pit and test this with my old laptop.

Maybe I need someone else's help who has a more powerful computer than my old laptop to make some FPS tests.

My two other machines aren't accomplished at the moment and considered to all I have still to do before I can really come back to my hobby, this will be the state for the next two or three months.

This is what all my gaming hardware is looking at the moment nope :


Attached Files IMAG0069.jpgIMAG0070.jpg
Last edited by Viper1970; 06/21/19 09:21 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479238 - 06/21/19 09:40 AM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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I think EECH shouldn't be to high with the requirements (and wouldn't be as long as we use the current engine), but we also have to consider that, if we would like to go further with EECH, some things may need more processing power.

This was the same for BMS and the reason I upgraded my hardware now, after many years of also using an relatively ancient system.

The drawback of this is, that some older sims I still loved, aren't able to run at those systems anymore. That's why I also have built a retro system, out of the old hardware I could never part biggrin

Last edited by Viper1970; 06/21/19 09:42 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479240 - 06/21/19 10:05 AM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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I think we must do a decision how we would like to go on with EECH. If we want to stay in the system requirements EECH allways had, then in my opinion we should stay with 1.15.4, fix the bugs and maybe do some little more cosmetics to it.

But if we want to upgrade EECH, so that some more guys will come back again, we also will need to make some more system intense changes. I never was a great supporter of this, as you could see in all the posts I had done the last years, but now if it is only a matter of lower FPS with older machines, i think we have to accept this circumstance as long as decent machines could run it.

Maybe someone else will post his opinion about this. I'm no coder and I have really no clue about the rest of the limitations the engine of 1.16 gives us in terms of 3D complexity and if it is even possible to make much more complex 3D models with EECH.

Please make a statement to this guys! I don't want to make a lot of work just for the trash can nope


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479247 - 06/21/19 11:07 AM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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Don't know Banita. That's why I asked for opinion of some more advanced guys here.

As said I will take a look if there is any way to reduce the complexity of the models which are made with TK. My motivation was to get some more guys working at EECH this way, so that we don't have to make all things alone. TK could have been an easy way to make some things needed, by people who aren't really skilled in 3D (the same like I am) also. For coding I don't know anything, or any software that helps making things easier, I've always searched for something like this, cause I also wanted to help with this as far as I could.

At the moment only four guys are working at it, as far as I know. Messyhead, Javelin, you and I. Everyone of us has also a real life and there is also the fact that only two of us are able to do coding. I also would like to see a more advanced EECH, but I have the fear we would come to the same point again, as two years ago, if we couldn't get more guys working at it.

And of course I also thought, that the new parts are really nice looking and could be a real advance for the cockpits, especially you don't need as much time to create them as with the old fashioned way.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479248 - 06/21/19 11:13 AM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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Äh ??? What happened to your previous post, Banita? confused


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479286 - 06/21/19 04:23 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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Ok, the whole front panel, including the right warning console, has 13800 polygons now.

I don't think my KA-50 was so much less polys, but I have to check this again.

It looks like this after reducing the polys:

Attached Files Panel Polygons.jpg
Last edited by Viper1970; 06/21/19 04:25 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479288 - 06/21/19 04:29 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
Ok, the whole front panel, including the right warning console, has 13800 polygons now.

I don't think my KA-50 was so much less polys, but I have to check this again.

It looks like this after reducing the polys:


That's getting on for quite a lot of polys. I can't see too much detail, but it looks like around the dials and instruments have quite a few divisions

#4479289 - 06/21/19 04:33 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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I can sent you the panel in it's unreduced state and you could look if you are able to reduce a bit more. I'm not so good with the whole menus. I really have a hard time to remember it all again biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479293 - 06/21/19 04:52 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  

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"13800 polygons I don't think my KA-50 was so much less polys, but I have to check this again."
ka50 has 3500 polys. FULL cockpit Not only front panel.
full apache cockpit gunner and pilot less than 10k polys.
mi24 ~ dont remember 10kor 13k max.
viper i think less than 5k polys.
This cockpits is masterpiece .
Every developer can do cockpit with 150 mln polys. Why noone do this?Because is only waste fps and cpu.
You cant see diference between cockpit 15k polys and 150k polys.optimized cockpit is the most important thing in the simulator, because you can save fps for other things.Ask Ihawk on bms forum, He will explain it great.you want to make a cockpit in a 3d printing program, sure, its your choice, you can even make this cockpit in excel biggrin but does it make sense? I do not know, good luck anyway.

Last edited by BANITA; 06/21/19 05:09 PM.
#4479298 - 06/21/19 05:48 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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Hmm,

I will look what I can do to reduce more polys. I also made a mistake to expand the surfaces from 24 to 60 for every tube, ball, circle in TK, to get the shape more round. I always did this for printed parts and it's a mechanism I always do before using a round shape in TK.

I hope I can revert this, cause this alone must be a bunch of polys. But if the objects merged together there is no option to make this retrogressive.

At the moment I have no desire to start from scratch again. Maybe I can fix it with the use of a 3D software or I will redo the whole pit (and maybe use the good old fashioned way), but not now. I hate to do things twice banghead

Last edited by Viper1970; 06/21/19 05:51 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479299 - 06/21/19 05:54 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  

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Dont get me wrong.I am not a guru, I am not an enemy.You have fantastic skills,good luck, I hope you do not de-motivate too much cheers

#4479301 - 06/21/19 06:00 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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No, no Banita. No problem here! If someone is right, you have to accept this!

At the moment I only have no desire to do the work again. Maybe two or three days later the whole thing looks much more different. I'm not the person who quits very fast biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479307 - 06/21/19 06:29 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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In the surface properties, you can switch on smoothing. So even if it's low poly, you can smooth them to make it look more round

#4479311 - 06/21/19 06:32 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  

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I think, after all, that it's better, if I noticed it now, than you did the whole cockpit, and then the problems would start. frown
maybe try gunner cockpit....

#4479316 - 06/21/19 06:43 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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Quote
In the surface properties, you can switch on smoothing. So even if it's low poly, you can smooth them to make it look more round


Ah, yes now as you told this, I could remember it. Oh man, I'm getting real old now. It's only two years ago, but too much things happened between sigh

Quote
I think, after all, that it's better, if I noticed it now, than you did the whole cockpit, and then the problems would start. frown
maybe try gunner cockpit...


Yes I could start with the gunner pit. That's a good idea. This way I have something new to work at. I really hate nothing more than doing any work twice. Never liked this, since I could remember. There must be a break between. biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479317 - 06/21/19 06:46 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  

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Yesssss bananadance im always gunner than pilot wink
Smoothing makes even 6 side pipe look good.

Last edited by BANITA; 06/21/19 06:47 PM.
#4479371 - 06/21/19 11:26 PM Re: MI-28 AIO Reloaded [Re: Viper1970]  
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Ok did a new one of the MFD. Also with Tinkercad.

It really looks a bit ugly compared to the previous version, BUT it has only 454 Polygons. biggrin
I hope the textures will help to make it a bit more nice looking wink

BTW I read a post about War Thunder that they use 45K-70K of triangles for a single seat cockpit and 60K-85K for a two seater. Is EECH really that limited?

https://wiki.warthunder.com/index.php?title=3D_models_for_cockpits






Attached Files MI-28N - MFD - Low -TK.jpgMI-28N - MFD - Low.jpg
Last edited by Viper1970; 06/21/19 11:28 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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