2Fast
You may use any of the material in the Air Combat Corner as long as you credit SimHQ as the source.
Aerobatic maneuvers, as a rule, do not have a place in A2A combat...but there are A2A BFM maneuvers that have their origin in aerobatic maneuvers...the High G Roll Over The Top, for example, is a spin off of the Snap Roll...but there the similarity ends.
My suggestion is that you start off with your viewing system and then go to basic BFM concepts..such as lift vector control, recognition of turning room, and understanding of closure. Once your people understand how their viewing system allows them to "see" these concepts, then you are ready to move on to specific maneuvers.
The difficult part is not understanding the maneuvers...it's being able to use the viewing system to fly the maneuvers properly. Put your attention in this area and your pilots will benefit greatly.
Andy