Ok, since I couldn't do anything more for the KA-50 project with my very limited coding capabilities (if there are even some exist ), I will start to make a new cockpit for the MI-28, including a gunner seat.
I will also try to adapt the external model to the new MI-28N version, same goes for the cockpit for sure.
But please do not expect to get this done as quickly as I did the KA-50 back those days. There are a lot of other things I've still to manage and my 3D modeling skills are gone a bit rusty in the meanwhile . I just seen, that I really have to relearn alot, cause I learned all this two years ago especially for EECH and just within a few months.
Any help is very welcome !
Later this year I hope I will be able to work more intense at EECH, but there is also still my hompit project which finally should be finished somewhere next year, after nearly 25 years of dreaming from it.
P.S: If anyone else needs help with something I'm able to help; I will also do my best. What I'm able to do is texture work and I hope soon again 3D modeling (with exeption of animations, which I never had the time to learn)
I WILL ALLWAYS POST MY CURRENT STATE OF THE MI-28N PROJECT HERE IN THIS FIRST POST:
2019.06.22 - RESTART with a new version of the cockpit. This time with more low-poly models, to have descent framerates. 2019.06.22 - MFD finished (110 polygons) 2019.06.23 - the left button-box/warning-console 3D model finished (280 polygons / not optimized yet, still room for lower polys) 2019.06.23 - short test of all models together with the front panel. Not finished yet, just a test to look how things fit
No screens?! rolleyes biggrin. Good luck Viper,even without lightwave your ka50 cockpit is very good.
One screen I already posted in the other thread, but its only the simple cockpit hull in an very early state I think I already had another more advanced version, but I have to find it again.
So, I have done some work at the frontpanel shape, but it's not worth showing it at the current state.
I also made the russian MFD. I think it's the same the KA-52 and even the MI-35 uses, so maybe we could use it for all further helos. Some details and the display are still missing. Also no textures at the moment of course. I will do this tomorow.
P.S: I made this with TinkerCad. It's so easy, really everyone can do things like buildings or hangars or what else. Just try it and practice a bit. This way we could have some more guys working with 3D. After creating the thing, you have to export it as an OBJ and then you could import it to Blender, Lightwave, 3Dmax or what ever you prefer and add textures to it. I think it's the fastest way to make small things like switches, buttons, MFD's etc. For complexer things like the cockpit or the helicopter fuselage itself it isn't really useable. You can only make simpler shapes with it, but this get's really quick.
Wooow you are fast eek great details.that you are rusty it was a joke I understand?
No, no, I'm really rusty, but Messyhead helped so much with the instructions he had posted. I'm only good in Tinkercad, cause I used it a lot the last months to modify my 3D printer and upgrade it to dual z-axis support.
@Messyhead
I'm working on the gauges at the moment. Should I make needles for them also? I didn't remember how it works in 1.16. Were the needles 3D objects? I think so, cause this was the problem with the original MI-28, that it used some kind of DirectDraw.
Here is the result of importing the MFD. Not really nice at the moment, cause of the missing textures and display, but the import works without any problem. The first picture is a gauge in an very early state
Hey, they look good. I might try that program too. I built my blackhawk mfds in LW and had to use the boolean tools a lot, and it messes up the geometry sometimes.
The needles are now objects, so you don't need them on the gauge.
The needles are now objects, so you don't need them on the gauge
Oh, that's good. No need to make 3D needles, this saves a lot of time
Yes this program is very handy for creating easy shapes. I think it's a lot faster to do for the whole details, like switches, dials, rotaries, MFD's etc. You start with a simple object like a cube or a cylinder and then you can adjust it, but in another way you would do it with an 3D modeller.
You directly indicate the dimensions to the object. Holes and notches are done with simply adding another object to the previous one and subtract it (you can switch every object to a negative). After that you can merge them together to a single part.
There is a bunch of primed objects available, which you could also adjust for your needs. You always start with "simple shapes" but there are also more advaced shapes made by other users, or you can do one by yourself if you like. You have to get used with it at the beginning, cause it works other than normal CAD programs, but after some practice it's really handy.
No need to download it, it's not possible. Simply create an account and then you are ready. All works directly in the browser.
After you are done with your project you can save it online in your account. I made mine only accessible for my own.
You can, of course, also download all objects you made to your computer as a backup if you like. But if you import them again in TinkerCad, the steps you made to create the object are lost. This means you only have the final result and can not go back the whole steps you did to create it. You can, of course, work further on it.
You can also import any OBJ file and adjust it the way I descripted it before.
At the beginning it looks very simple and you have the estimation that you could never make something more complex with it, but as said I made the whole upgrade parts for my 3D printer with it. But there is no option to texture your objects with it, cause it's mainly meant to make printable parts. For this you have to use another program.
Here is something I also made with it, so you can see what's possible to do with it:
P.S: I also took some things from thingiverse an adjusted them for my needs . So if you have a good free 3D part (without any copyright etc.) to start with, you can fully adjust it for your needs.
How about making a seperate account for the building of 3D parts for EECH in TC?
We could work together an share the results, so anyone who is working on EECH could have the models.
Don't know if this is professional use, cause we are a community and the simulation is free for everyone. Maybe someone with an better English should read the terms of condition to use TinkerCad.
Sadly not much. The only I knew for a long time was Blender. As I started with 3D printing I searched for an alternative and came along this site, which shows and discribes free 3D modeling software.
[quote]...Holes and notches are done with simply adding another object to the previous one and subtract it (you can switch every object to a negative). After that you can merge them together to a single part.
There is a bunch of primed objects available, which you could also adjust for your needs. You always start with "simple shapes" but there are also more advaced shapes made by other users, or you can do one by yourself if you like. You have to get used with it at the beginning, cause it works other than normal CAD programs, but after some practice it's really handy.
This is similar in LW too, using the boolean tools. They're maybe trickier to get used to though.
Must take a look at this. There are so many options and its a bit overloaded if you are a beginner, but this is also in Blender. This was always the reason I never used any CAD software before I started to make the KA-50 cockpit.
And also my English isn't as good as you need it for detailed complex technical informations. It's sometimes real stressfull to do a research of all those terms used in technical english. I'm not the guy who is very patient