#4477853 - 06/13/19 03:23 AM
Scaling. Resolution and Aspect Ratio for EAW
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Joined: May 2015
Posts: 1,122
MarkEAW
Member
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Member
Joined: May 2015
Posts: 1,122
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I recently found out , or rediscovered. (I didn't have it documented before) how to maintain the Aspect Ratio of EAW on full screen with Win10 and Nvidia graphics card. I had my poor old monitor doing all the scaling, which didn't cut it apparently for EAW. Anyhow if your getting OVAL gunsights then your stretching the games display. I have a desktop of 1680x1050. So EAW would fill the screen even though I had 1024x768 (square) So It was stretching it to fill the monitor, edge to edge. So I had the oval gun sight. yuck, everything is wide and squashed too. So I did these steps: Scaling: If your getting screen stretching (your gun sight is oval) when playing the game. Do the following to avoid it and the game will display correctly. I only have instructional steps for the NVIDIA Control Panel. 1) Open your Nvidia Control Panel, 2) Select under Display on the left; Adjust desktop size and position selection. 3) On the monitor you use to display EAW select the tab Scaling. 4) Set the Scaling Mode to Aspect ratio. 4) Next set Perform Scaling on: GPU. (This is important, as the Display option did not work on my system). I played it with black bars on the left and right side. I also played it with black bars all the way around including top and bottom. But I prefer the mode with just bars on the left and right side. Theres more info on this and other video related stuff for EAW on my VIDEO Help Document. (Where I'll revise the information the more I play with those settings.) https://eaw.neocities.org/video.htmlHope it helps some of you running EAW natively in Win10 (D3D mode).
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#4478091 - 06/14/19 02:12 PM
Re: Scaling. Resolution and Aspect Ratio for EAW
[Re: MarkEAW]
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Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
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Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
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Yes, that's a v1.2a for sure but I'm surprised that it actually runs. It was the first recompiled version by Capt. Kurtz' codegroup. There's very little known about it as it was released under a vale of secrecy by Dave S. The mouse cursor problem usually is linked with a direct launch from the folder without a shortcut. It's said that launching from a shortcut fixes the issue. It's been reported with other newer versions as well. Perhaps you have to try a few of the shortcut's preferences, including compattabillity, no pain no gain.
A lot of problems are caused by playing the game without a reboot prior to play. It's adviced to run the game on an as clean computer as possible. It also may help to stop background processes which may interfere with the game. Running other programs after playing the game and then playing again after that can sometimes have weird side effects, as the game is trying to start from a corrupted cache.
I doubt that this version has the OS check removed, which may also cause some issues and like most older versions may prevent a working install in newer OS versions. Obviously work has been done to get older programs to work under pressure of the world's users so things must have gotten marginally better. I wonder if you can make proper ingame selections with that version, aren't the selections racing by with rocket speed?
Being a recompiled version, the programmers may have found it usefull to bypass the OS check and it may have the Microprose NoCD entry activated, can't remember if a NoCD hack had to be applied or wether it just ran as is. Have you tried another resolution or tried setting your desktop the same as the ingame resolution? Microprose adviced to do so when problems are reported.
VonBeerhofen
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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