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#4477458 - 06/10/19 04:49 PM Update 3.101 is out  
Joined: Mar 2002
Posts: 14,410
Tom_Weiss Offline
Tom_Weiss  Offline

Joined: Mar 2002
Posts: 14,410
3rd Planet, Sun
Today we have finished another huge update and it is already available to you. It includes the new war machines you can control - jet fighter/bomber Me 262 A Schwalbe for Bodenplatte, Т-34-76 made by UVZ factory in early 1943 for Tank Crew - Clash at Prokhorovka and airplanes S.E.5a and Albatros D.Va for Flying Circus - Volume I.

Upping the exterior textures to 4К quality level for Bf 109 F-4 and Fw 190 A-8 are another neat feature, as well as adding visible crews to player controllable Pz.III Ausf.M and M4A2. All VR users get the long-awaited fix of an aircraft propeller that looked distorted with VR reprojection turned on. There are many changes in aircraft and ground AI. The level of detail of player controllable tank systems and their damage model is nearly final. And as usual, there are many improvements in FM and aircraft systems modeling.

IL-2 Sturmovik team wishes you nice summer weather and enjoyable flying in our sim!

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#4477464 - 06/10/19 06:24 PM Re: Update 3.101 is out [Re: Tom_Weiss]  
Joined: Aug 2010
Posts: 1,613
theOden Offline
theOden  Offline

Joined: Aug 2010
Posts: 1,613
They sure put some others to shame with their productivity.

I do like these:

AI improvements
11. AI fighters may cancel the attack run when hit by a bomber gunner fire;
12. AI fighters aim better when engaging a straight flying target;
13. AI fighters open fire earlier when engaging a straight flying target;
14. AI fighters maneuver more carefully when covering bombers;
15. AI keeps the formation much better;
16. AI ground attack planes and fighters RTB if they have no ammo for forward-firing armament left;
17. AI bombers open bomb bay doors during the bombing run only if there are bombs inside;
18. AI bombers won't open bomb bay doors during the route by mistake;
19. AI won't attempt to land on tank spawn points in multiplayer in case of an emergency;
20. AI gunners fire only at targets selected as 'Engageable' (Mission Editor parameter);
21. AI guns and tanks aim in a more realistic way, there is a slight fire delay after aiming and before re-engaging;
22. Driveable tanks controlled by AI keep formation better, including cases of losing one or more tanks of a platoon;
23. Ground AI can set and keep User Formation by mission command (current relative position of vehicles in the group);
24. Ground AI has three new formations: line left, line right, centered line (relative to the group leader);
25. Ground AI now correctly selects and uses APHE ammo (it used only AP ammo before);
26. Ground AI won't fire at crewmen escaping from friendly vehicles;

#4477501 - 06/10/19 10:29 PM Re: Update 3.101 is out [Re: Tom_Weiss]  
Joined: Mar 2002
Posts: 14,410
Tom_Weiss Offline
Tom_Weiss  Offline

Joined: Mar 2002
Posts: 14,410
3rd Planet, Sun
and for $60-70 you get a ton of stuff to play with smile

#4479522 - 06/22/19 07:49 PM Re: Update 3.101 is out [Re: Tom_Weiss]  
Joined: Apr 2015
Posts: 9,842
F4UDash4 Online cool
F4UDash4  Online Cool

Joined: Apr 2015
Posts: 9,842
The weakest point of BOS, IMO, is wingman AI. They ignore my calls to form up, to return to base etc. They will generally attack when I tell them to, but not necessarily who/what I tell them to. Not that it matters because they can't hit anything. In my current campaign I have ~200 aerial victories, no one in my squadron (past or present, IE living or dead) has/had more than 5-10.

It seems that if enemy AI can score kills on my AI wingmen, and they do quite often, my AI wingmen should be able to score kills on AI enemy. They do, just rarely.

“Together, let us take up the challenge to reawaken America's religious and moral heart, recognizing that a deep and abiding faith in God is the rock upon which this great Nation was founded.” - Ronald Reagan, May 4, 1982

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