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#4475762 - 05/28/19 10:04 AM Anyone still working on EECH-Allmods?  
Joined: Dec 2010
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Viper1970 Offline
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Viper1970  Offline
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Bavaria, near Munich
Hello,

sadly I had not much time for my hobby nearly the last two years, cause many things in my life changed again frown
But now it is foreseeable that I will have time again to come back to it. I think this will be Sep-Oct this year.

As I had started with the KA-50 Cockpit in 2017, I want to finish it once I have time again.

Anyone else working at EECH, or is this outstanding attack-heli simulator now really dead?


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4475814 - 05/28/19 06:27 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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PatrykW Offline
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Gillingham
I think EECH is dead mate frown The only hope as far as I can see is the DCS. Sad times

#4476036 - 05/30/19 02:39 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
The Forum has been quiet for awhile. I modded the Hover and Altitude Hold functions last year, which seemed to perk things up. I've noticed that my mod thread keeps getting views, it's over 31,000 now, so people must be perusing the forum and downloading what we've got available here. They just aren't posting. I just started playing again myself. If a new mod was opened up, I would think the Forum would liven up as well.

Last edited by Javelin; 05/30/19 02:40 AM.
#4476174 - 05/31/19 02:45 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
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Viper1970 Offline
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Viper1970  Offline
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Bavaria, near Munich
Really sad that no one cares about EECH-Allmods anymore. It's still the only attack helo sim we have today.

DCS has brought a lot of interesting fighters the last year, but I think we have to last a while before we will see an Apache or even a Cobra in DCS. Especially for the reason that they have enough work to bring those new modules out of early access.

I will do my best to finish the KA-50 pit later this year, but I'm not able to fix the incorrect instruments. I also want to make a newer version of the Havoc cockpit, but there have to be some new instruments too and maybe a gunner seat. I'm no coder, so all I can do is what I've already tried with the KA-50, but this want be enough for an upgraded MI-28.

If no one else is working at EECH, I will use 1.15.4 again, cause in my opinion its still the best version we have and it has the most functional options and flyable helos.

Last edited by Viper1970; 05/31/19 03:18 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4477027 - 06/07/19 10:12 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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messyhead Offline
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I haven't done anything on it for quite a long time, and I'm not playing it either. I keep thinking about coming back to my Blackhawk project, but I get stuck with the code for drawing the cockpit parts that I'm trying to add, and give up. There's not much in the way of support for coding, so if I can't figure it out, then I stop.

#4477056 - 06/07/19 02:28 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 300
Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
I haven't worked on the cockpits, at present all I've worked on is the physics. And the only version I've worked on is the AllMods 1.16 version.

#4477100 - 06/07/19 05:11 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Viper1970 Offline
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Bavaria, near Munich
I still believe that 1.15.4 is the best option at the moment, as long as no one of the old coders is comming back to EECH.

There is already a flyable Blackhawk in, the Havoc has working instruments and you have the option to use clickable cockpits. The FARP collision problem can easily be fixed and the missing eyecandy arround the airbases is also possible to make.

O.K. it's only DX7, but all the benefits of 1.16.0 Fix 1 are irrelevant as long as no one comes back to the project and will fix important things, like helo cockpits not working etc.

Since my latetst activities two years ago nothing changed and we still have an unfinished version 1.16.0. I can totally understand that many guys of the old project haven't time anymore to work on EECH. I also had no time for two years now, but that's why I think let's keep on working at 1.15.4 and make some easy to do bugfixing and eyecandy.

Better a working 1.15.4 with DX7 as an always unfinshed 1.16.0 with 50% of the helos not working correctly.

That's the reason why so many good mods for simulations have died. The community want's to make a totally new upgrade, things get more complex, many of the guys lost their interest or have no more time to work on it and at the end you have a nearly unuseable, unfinished game. Why not improving something, that is already relatively stable and has the most options?

That was my point of view two years ago, and how things are at the moment, I believe I was right back those days.

Last edited by Viper1970; 06/07/19 05:38 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4477111 - 06/07/19 05:50 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Jul 2018
Posts: 87
brian_b Offline
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I agree- for 1.15.4 I only miss great Javelin flight model.Cant play without this.
Disagree- 1.16 is hundreds changes in the physics of the flight of missiles, in the explosion parameters everything is compatible with the available data.

Last edited by brian_b; 06/07/19 06:34 PM.
#4477115 - 06/07/19 06:02 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Posts: 1,179
Bavaria, near Munich
O.k. but those physics and the flight model can certainly also be adapted to 1.15.4.

The thing that makes 1.16.0 complex is the use of DX9, that is also the reason why many things in the cockpit aren't working anymore (e.g. analoge gauges and engine bars in the havoc) and there is no way to fix this without real good coding experience.

Most of those code gurus that made the complex coding for EECH-Allmods back those days, sadly aren't interrested anymore in EECH or simply have no time to work on it again.

That's why I think, lets stay with 1.15.4 and make some new things, like more details for the terrain (trees, buildings etc.), maybe another new helicopter or something else.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4477159 - 06/07/19 09:36 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Posts: 87
brian_b Offline
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"can certainly also be adapted to 1.15.4. "
"and make some new things, like more details for the terrain (trees, buildings etc.), maybe another new helicopter or something else."

by who? do you see even one person?knowing life, the eech is dead for a few years, if not forever.
only a pity that thealx did not keep their word.

#4477231 - 06/08/19 03:16 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2009
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AndyB Offline
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AndyB  Offline
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Ayrshire, Scotland
It's a bit unfair to accuse people of "not keeping their word".

These guys were giving up a lot of their time free to do the mods. I for one am very grateful to them all for what they did. Yes, I'd rather they had continued on, but we don't know what their lives are like and what drains are on their time.

I hope that at some point in the future some of them come back to EECH, but even if they don't, Thank you for all you did for this sim.

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
#4477236 - 06/08/19 06:47 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Sep 2016
Posts: 585
Phoenix54C Offline
I am just a cowboy
Phoenix54C  Offline
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Joined: Sep 2016
Posts: 585
Emerald Isle
The sim is amazing...

The dynamic campaign alone dumps on any other helo sim around.

When a break is needed from Falcon 4.0 then EECH fills the void.

The sim is oodles of fun and should be kept alive.

You wont see anything with a playground like EECH has for a long long time to come.

Hopefully the devs will find some time to come back around to it as they have done truly amazing work.

#4477237 - 06/08/19 07:45 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Andy that has nothing to to with "not keeping their word", but two years ago I tried to get some people working on EECH again only to finish some bugs in 1.15.4, what was in my opinion the most perfected version at this time. Nothing more.

I don't wanted to start a new "modding-session", only fix the bugs in the cockpits and the FARP-collision problem, so that we could have a relatively stable version of EECH Allmods with the most features and flyable helicopters which were ever integrated.

But no one wants this, all wanted to work further at 1.16.0, but no one except some guys did it. Now two years later we still have no working pits in the Mi-28, the KA-50 and still no flyable Blackhawk. And I believe this will never change, cause 1.16.0 is to complex to understand for most of us.

I 'm not having the prospects to work at the code, if I could I already had fixed the buggy instruments in the KA-50 in 1.15.4 or even in 1.16.0. All that was possible to me, was learning some 3D to make new cockpit- or helo models. I'm really no coder and will never be, but I wanted to make my contribution to the project, so I tried 3D.

Altogether we maybe could have enough knowledge to fix 1.15.4 and who knows, even to integrate some new helicopters like an AH-1F (I did some work on a model) and add things like more trees and buildings etc.

1.15.4 is DX7 and what I've heard from this thread two years ago, much simpler in case of making new helicopter or instruments working, cause its better documented.

That's all what I mean. 1.16.0 may be much more advanced, but at the moment ist isn't finished and it is much more complex to do this. No one of the old code gurus is working at EECH-Allmods and I believe this will never happen again. So why not trying to fix and pimp 1.15.4, where most of the programming is easier to do. This way EECH-Allmods could still be alive. O.k. DX7 isn't as nice as DX9 but a for real helicopter freak graphics aren't that much important but working instruments are!


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4477241 - 06/08/19 08:31 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Posts: 87
brian_b Offline
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Andy a bit unfair is also speaking" back here for 2-3 months,will be new update " and disappear for 3 years.

#4477251 - 06/08/19 10:26 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Javelin Offline
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Javelin  Offline
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Posts: 300
Idaho Falls, Idaho USA
When you say working instruments, do you mean the gauges or do you mean a clickable cockpit?

#4477253 - 06/08/19 11:06 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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brian_b Offline
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gauges, no clickable in ka50.

#4477316 - 06/09/19 05:50 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
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Javelin Offline
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Javelin  Offline
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Idaho Falls, Idaho USA
It looks like the KA-50 Blackshark is the most deficient. It needs gauges and a navigation map on the right, maybe a look at the weapons.
I may be able to look at it in a few months, but I have another project I have to finish first.
And personally I'm targeting 1.16.1 Allmods.


Last edited by Javelin; 06/09/19 05:54 PM.
#4477322 - 06/09/19 07:25 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Posts: 1,179
Bavaria, near Munich
Hi Javelin,

I mean the engine statusbars in the MI-28 Havoc. Had no time to look at it for a few months, but as far as I know messyhead was able to get the needles in the gauges working again, but not the engine status bars.

The KA-50 has totally buged gauges. They aren't at the right place and do not show correct informations. I was working on a new KA-50 cockpit two years ago, but only the 3D part. I have not the knowledge to correct the instruments. I was hoping that someone else could do this, if the pit is ready.

Sadly some things in my life changed then and I also had to move to another place. Now, about September to October I will have more time for working at EECH again, but I have to completely relearn the whole 3D-modelling ;-) It's too long ago and there where much other things I have to deal with.

I wanted to make a gunner cockpit for the Havoc and maybe a more actual version of the pilot cockpit also, after the work on the KA-50 is finished. In parallel I have startet to make a AH-1F Cobra (the one with the flat canopy glass / the work horse of the US Army before the Apache AH-64A appears), but there is still much, much work to be done.

I have no problem to use 1.16.0 Fix 1, if the work goes on, but I have the fear that it will stop again, before the most important things are fixed. It's much more time-consuming to get things working in 1.16 than in 1.15. That was at least what I read in this forum two years ago, but as said I'm no coder, so we have to ask someone who knows this stuff.

I will do my best to help starting the work on EECH again, also I have another project which I want to finish the next two years, my homecockpit. But the remaining time I could do some 3D moddeling for EECH. It really would be nice to revive EECH allmods again and with the help of some other guys too, I think we could do this.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4477324 - 06/09/19 07:38 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  

**DONOTDELETE**
Unregistered
BANITA
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Hello Javelin. Wow,You made one of the best and most important mods to eech, a real milestone.if the next mod will be similar, then I can not wait wink Can you unveil the secret what will it be?

#4477326 - 06/09/19 07:58 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ah I've just seen you are a programmer Javelin, that changes many things biggrin


Last edited by Viper1970; 06/09/19 08:01 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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