Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 4 1 2 3 4
#4475762 - 05/28/19 10:04 AM Anyone still working on EECH-Allmods?  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Hello,

sadly I had not much time for my hobby nearly the last two years, cause many things in my life changed again frown
But now it is foreseeable that I will have time again to come back to it. I think this will be Sep-Oct this year.

As I had started with the KA-50 Cockpit in 2017, I want to finish it once I have time again.

Anyone else working at EECH, or is this outstanding attack-heli simulator now really dead?


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4475814 - 05/28/19 06:27 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Nov 2018
Posts: 62
PatrykW Offline
Junior Member
PatrykW  Offline
Junior Member

Joined: Nov 2018
Posts: 62
Gillingham
I think EECH is dead mate frown The only hope as far as I can see is the DCS. Sad times

#4476036 - 05/30/19 02:39 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
The Forum has been quiet for awhile. I modded the Hover and Altitude Hold functions last year, which seemed to perk things up. I've noticed that my mod thread keeps getting views, it's over 31,000 now, so people must be perusing the forum and downloading what we've got available here. They just aren't posting. I just started playing again myself. If a new mod was opened up, I would think the Forum would liven up as well.

Last edited by Javelin; 05/30/19 02:40 AM.
#4476174 - 05/31/19 02:45 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Really sad that no one cares about EECH-Allmods anymore. It's still the only attack helo sim we have today.

DCS has brought a lot of interesting fighters the last year, but I think we have to last a while before we will see an Apache or even a Cobra in DCS. Especially for the reason that they have enough work to bring those new modules out of early access.

I will do my best to finish the KA-50 pit later this year, but I'm not able to fix the incorrect instruments. I also want to make a newer version of the Havoc cockpit, but there have to be some new instruments too and maybe a gunner seat. I'm no coder, so all I can do is what I've already tried with the KA-50, but this want be enough for an upgraded MI-28.

If no one else is working at EECH, I will use 1.15.4 again, cause in my opinion its still the best version we have and it has the most functional options and flyable helos.

Last edited by Viper1970; 05/31/19 03:18 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477027 - 06/07/19 10:12 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
I haven't done anything on it for quite a long time, and I'm not playing it either. I keep thinking about coming back to my Blackhawk project, but I get stuck with the code for drawing the cockpit parts that I'm trying to add, and give up. There's not much in the way of support for coding, so if I can't figure it out, then I stop.

#4477056 - 06/07/19 02:28 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
I haven't worked on the cockpits, at present all I've worked on is the physics. And the only version I've worked on is the AllMods 1.16 version.

#4477100 - 06/07/19 05:11 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
I still believe that 1.15.4 is the best option at the moment, as long as no one of the old coders is comming back to EECH.

There is already a flyable Blackhawk in, the Havoc has working instruments and you have the option to use clickable cockpits. The FARP collision problem can easily be fixed and the missing eyecandy arround the airbases is also possible to make.

O.K. it's only DX7, but all the benefits of 1.16.0 Fix 1 are irrelevant as long as no one comes back to the project and will fix important things, like helo cockpits not working etc.

Since my latetst activities two years ago nothing changed and we still have an unfinished version 1.16.0. I can totally understand that many guys of the old project haven't time anymore to work on EECH. I also had no time for two years now, but that's why I think let's keep on working at 1.15.4 and make some easy to do bugfixing and eyecandy.

Better a working 1.15.4 with DX7 as an always unfinshed 1.16.0 with 50% of the helos not working correctly.

That's the reason why so many good mods for simulations have died. The community want's to make a totally new upgrade, things get more complex, many of the guys lost their interest or have no more time to work on it and at the end you have a nearly unuseable, unfinished game. Why not improving something, that is already relatively stable and has the most options?

That was my point of view two years ago, and how things are at the moment, I believe I was right back those days.

Last edited by Viper1970; 06/07/19 05:38 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477111 - 06/07/19 05:50 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Jul 2018
Posts: 87
brian_b Offline
Junior Member
brian_b  Offline
Junior Member

Joined: Jul 2018
Posts: 87
I agree- for 1.15.4 I only miss great Javelin flight model.Cant play without this.
Disagree- 1.16 is hundreds changes in the physics of the flight of missiles, in the explosion parameters everything is compatible with the available data.

Last edited by brian_b; 06/07/19 06:34 PM.
#4477115 - 06/07/19 06:02 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
O.k. but those physics and the flight model can certainly also be adapted to 1.15.4.

The thing that makes 1.16.0 complex is the use of DX9, that is also the reason why many things in the cockpit aren't working anymore (e.g. analoge gauges and engine bars in the havoc) and there is no way to fix this without real good coding experience.

Most of those code gurus that made the complex coding for EECH-Allmods back those days, sadly aren't interrested anymore in EECH or simply have no time to work on it again.

That's why I think, lets stay with 1.15.4 and make some new things, like more details for the terrain (trees, buildings etc.), maybe another new helicopter or something else.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477159 - 06/07/19 09:36 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Jul 2018
Posts: 87
brian_b Offline
Junior Member
brian_b  Offline
Junior Member

Joined: Jul 2018
Posts: 87
"can certainly also be adapted to 1.15.4. "
"and make some new things, like more details for the terrain (trees, buildings etc.), maybe another new helicopter or something else."

by who? do you see even one person?knowing life, the eech is dead for a few years, if not forever.
only a pity that thealx did not keep their word.

#4477231 - 06/08/19 03:16 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2009
Posts: 555
AndyB Offline
Member
AndyB  Offline
Member

Joined: Dec 2009
Posts: 555
Ayrshire, Scotland
It's a bit unfair to accuse people of "not keeping their word".

These guys were giving up a lot of their time free to do the mods. I for one am very grateful to them all for what they did. Yes, I'd rather they had continued on, but we don't know what their lives are like and what drains are on their time.

I hope that at some point in the future some of them come back to EECH, but even if they don't, Thank you for all you did for this sim.

Cheers,

Andy


Andy's simpit: http://www.simpit.me.uk
#4477236 - 06/08/19 06:47 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Sep 2016
Posts: 37
Phoenix54C Offline
Junior Member
Phoenix54C  Offline
Junior Member

Joined: Sep 2016
Posts: 37
The sim is amazing...

The dynamic campaign alone dumps on any other helo sim around.

When a break is needed from Falcon 4.0 then EECH fills the void.

The sim is oodles of fun and should be kept alive.

You wont see anything with a playground like EECH has for a long long time to come.

Hopefully the devs will find some time to come back around to it as they have done truly amazing work.

#4477237 - 06/08/19 07:45 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Andy that has nothing to to with "not keeping their word", but two years ago I tried to get some people working on EECH again only to finish some bugs in 1.15.4, what was in my opinion the most perfected version at this time. Nothing more.

I don't wanted to start a new "modding-session", only fix the bugs in the cockpits and the FARP-collision problem, so that we could have a relatively stable version of EECH Allmods with the most features and flyable helicopters which were ever integrated.

But no one wants this, all wanted to work further at 1.16.0, but no one except some guys did it. Now two years later we still have no working pits in the Mi-28, the KA-50 and still no flyable Blackhawk. And I believe this will never change, cause 1.16.0 is to complex to understand for most of us.

I 'm not having the prospects to work at the code, if I could I already had fixed the buggy instruments in the KA-50 in 1.15.4 or even in 1.16.0. All that was possible to me, was learning some 3D to make new cockpit- or helo models. I'm really no coder and will never be, but I wanted to make my contribution to the project, so I tried 3D.

Altogether we maybe could have enough knowledge to fix 1.15.4 and who knows, even to integrate some new helicopters like an AH-1F (I did some work on a model) and add things like more trees and buildings etc.

1.15.4 is DX7 and what I've heard from this thread two years ago, much simpler in case of making new helicopter or instruments working, cause its better documented.

That's all what I mean. 1.16.0 may be much more advanced, but at the moment ist isn't finished and it is much more complex to do this. No one of the old code gurus is working at EECH-Allmods and I believe this will never happen again. So why not trying to fix and pimp 1.15.4, where most of the programming is easier to do. This way EECH-Allmods could still be alive. O.k. DX7 isn't as nice as DX9 but a for real helicopter freak graphics aren't that much important but working instruments are!


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477241 - 06/08/19 08:31 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Jul 2018
Posts: 87
brian_b Offline
Junior Member
brian_b  Offline
Junior Member

Joined: Jul 2018
Posts: 87
Andy a bit unfair is also speaking" back here for 2-3 months,will be new update " and disappear for 3 years.

#4477251 - 06/08/19 10:26 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
When you say working instruments, do you mean the gauges or do you mean a clickable cockpit?

#4477253 - 06/08/19 11:06 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Jul 2018
Posts: 87
brian_b Offline
Junior Member
brian_b  Offline
Junior Member

Joined: Jul 2018
Posts: 87
gauges, no clickable in ka50.

#4477316 - 06/09/19 05:50 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
It looks like the KA-50 Blackshark is the most deficient. It needs gauges and a navigation map on the right, maybe a look at the weapons.
I may be able to look at it in a few months, but I have another project I have to finish first.
And personally I'm targeting 1.16.1 Allmods.


Last edited by Javelin; 06/09/19 05:54 PM.
#4477322 - 06/09/19 07:25 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Hi Javelin,

I mean the engine statusbars in the MI-28 Havoc. Had no time to look at it for a few months, but as far as I know messyhead was able to get the needles in the gauges working again, but not the engine status bars.

The KA-50 has totally buged gauges. They aren't at the right place and do not show correct informations. I was working on a new KA-50 cockpit two years ago, but only the 3D part. I have not the knowledge to correct the instruments. I was hoping that someone else could do this, if the pit is ready.

Sadly some things in my life changed then and I also had to move to another place. Now, about September to October I will have more time for working at EECH again, but I have to completely relearn the whole 3D-modelling ;-) It's too long ago and there where much other things I have to deal with.

I wanted to make a gunner cockpit for the Havoc and maybe a more actual version of the pilot cockpit also, after the work on the KA-50 is finished. In parallel I have startet to make a AH-1F Cobra (the one with the flat canopy glass / the work horse of the US Army before the Apache AH-64A appears), but there is still much, much work to be done.

I have no problem to use 1.16.0 Fix 1, if the work goes on, but I have the fear that it will stop again, before the most important things are fixed. It's much more time-consuming to get things working in 1.16 than in 1.15. That was at least what I read in this forum two years ago, but as said I'm no coder, so we have to ask someone who knows this stuff.

I will do my best to help starting the work on EECH again, also I have another project which I want to finish the next two years, my homecockpit. But the remaining time I could do some 3D moddeling for EECH. It really would be nice to revive EECH allmods again and with the help of some other guys too, I think we could do this.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477324 - 06/09/19 07:38 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
Hello Javelin. Wow,You made one of the best and most important mods to eech, a real milestone.if the next mod will be similar, then I can not wait wink Can you unveil the secret what will it be?

#4477326 - 06/09/19 07:58 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Ah I've just seen you are a programmer Javelin, that changes many things biggrin


Last edited by Viper1970; 06/09/19 08:01 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477348 - 06/09/19 10:17 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
Hi Banita, Thanks for the compliment! I was thinking of reworking the Blackshark so all the instruments work and the navigation map and targeting screen are exportable to my second monitor like they're supposed to be. Neither screen is exported as an MFD. I have a very simple cockpit at home, with two instrument displays and a ring of programmable buttons around each display. If you guys redo the 3D models, I can redo the gauges and instruments so they work. DCS shouldn't have the only functional Blackshark around, ours should be working too.

I don't really like doing the 3D modeling though. I don't really want to come home and do the same thing I have to do all day at work.

The Mi-28 also only exports the targeting screen, and I'd like to add a gauges screen to the MFD export function. If somebody wants to redo the Mi-28 cockpit, I'd like to see the Mi-28N Night Hunter cockpit. The data screens are basically already done for the KA-52, all I'd have to do is figure out where the code is and copy it over into the Mi-28N. That's a lot easier than programming it from scratch. The same goes for updating the Mi-24 to an Mi-35. The Mi-24 doesn't export the MFD map screen either even though it's half-way implemented in the code. It needs a gauges screen exported as well. Adding in the gunner's monocular view shouldn't be too hard either, since we already have code to do that on the Apache to work from.

Adding another helo like the Blackhawk is more challenging. I'm not sure what that would take, adding a new helo onto the selection screens.

Last edited by Javelin; 06/09/19 11:09 PM.
#4477432 - 06/10/19 01:39 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Javelin,

that's great to hear that you want to make the gauges, MFD's etc. useable to an external monitor. I'm also building a homecockpit since many years now. Sadly I had to stop working on it the last two years, cause of some changes in my life, but now about September to October this year I'm back on it again.

Here is an old link to the project at SimHQ. Not much changed the last two years, except a new computer system and some minor upgrades. There is still plenty of work to be done.

http://SimHQ.com/forum/ubbthreads.php/topics/4356848/universal-cockpit-project-1#Post4356848

http://SimHQ.com/forum/ubbthreads.php/topics/4319086/universal-cockpit-project-2#Post4319086

Since those days I changed my decision to also use some of my good old simulators like Longbow Anthology, Janes Series etc. cause an additional retro system in the pit makes things much more complicated.

I'm going to make it useable for DCS, BMS, Strike Fighters Project 2, EECH Allmods, FSX, Steel Beasts Pro PE, Dangerous Waters and ARMA 2 & 3 (SB Pro PE and Dangerous Waters only useable from the WSO-Backseat which is more flexible with the input controls). For DCS, BMS, EECH Allmods and FSX I want to have working instruments and MFD's. For the rest simple input with keyboard emulation for switches, dials etc. is enough.

Last edited by Viper1970; 06/10/19 02:08 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477437 - 06/10/19 02:01 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
P.S:

I think Messyhead knows how to add a new helicopter to the selection menu, cause he had done it with his Blackhawk.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477459 - 06/10/19 04:50 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
it's not so simple Javelin.All cockpits are "modern" dx9 lighting etc.Only mi28 is old bugged dx7 cockpit, has non editable position and size mfd.
Firstly you need "copy" ka52 to mi 28 that he would have all the things from dx9. and you could edit mfd position.I think its no simple, and need work in lightwave and code, what you dont like this;)
Dont know whatyou saying about monocular view mi24, now mi24 has monocular view in 1.16 and much better in 1.15.4.

#4477524 - 06/11/19 02:12 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
Wow, nice cockpit hardware Viper1970. I'm more on the other end of the scale, just an extra monitor with the MFD's and the Cougar F-16 button frames and a nice joystick. I have lots of medieval weapons and armor in my home office, so a full blown fighter/helo cockpit just doesn't quite fit in with the decor. I'm an armorer as well, hence the helm avatar.

I'll dig into the MFD code on different helos and compare the code, then I'll know what I can and can't do with the screens that aren't exporting. It may take some work, but I think I can probably get them all working the way I envision them.

On the monocular view, I was really commenting on having a gunner's cockpit with the sight right there in front of you and being able to swap to the sight view from there. You say the 1.15.4 view is better? Can you show me? I don't have 1.15.4 on my computer. I do have 1.16.1 for comparison. Maybe we can fix 1.16.1.

Where is messyhead anyway? I would have thought he would be chiming in about now.

Last edited by Javelin; 06/11/19 02:13 AM.
#4477555 - 06/11/19 06:50 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Javelin,

you can install both versions (1.15.4 & 1.16.0 Fix 1) at the same time. Here is an instruction how you could do it ( http://SimHQ.com/forum/ubbthreads.p...1-16-0-dual-install-tutorial#Post4383160 ). I think it could make things easier for research in code an how things already worked in 1.15.4.

1.15.4 also had a seperate gunner pit for the Mi-24 and a useable version of the Blackhawk. The cockpits of the Apache and the Mi-24 were clickable, don't know if other helos had that option too, cause for me personally it was not important to have clickable cockpits. I wanted to use my switches in the homepit itself.

AndyB is the only one I know of, who has made a fully functional cockpit for EECH-Allmods. He has modelled the RAH-66 Comanche with his homepit. He used a program called "MaxiVista" for the MFD extraction, but there is no way to get this software anymore. It was running with Windows XP.

He is also here at the forum from time to time, maybe we could ask him how he is managing the extraction now with the modern windows versions. I believe I have read something about, that he has upgraded his homepit system to Win 7 or 10, don't remember exactly. Sadly I had no time to deal with this problem the last two years and the time before I tried to get DCS, BMS and the FSX running at first, cause there is many information about homecockpit building for those simulators. After that I wanted to do the hard work and get EECH-Allmods running, but sadly this never happened.

It's really quiet here at the EECH thread. So sad I tried to get some guys working on it two years ago and for a short time it looks like Allmods will revive, but then it had become quiet again nope I also had no time to work on it the last two years, but I will come back again as soon as I'm finished the work at my new flat. I also will work alot at my homepit, but the rest of my time is reserved for EECH then. This great helo-sim is not allowed to die! There is nothing comparable out there! I hope sometime it could be the same for attack helos as Falcon BMS is for fighter jets.

P.S: The source code of 1.15.4 must also be available too, at least it was two years ago. Don't know if parts of the code are still useable with 1.16 but I think so. This could make things easier with adding helos, cockpits or some information about the instruments. But many things in the cockpits changed with 1.16 cause of the use of DX9 as far as I know.

Last edited by Viper1970; 06/11/19 07:21 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477558 - 06/11/19 07:43 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
I really can't do as much as other guys did for EECH Allmods, cause I couldn't do any coding only some 3D modelling I learned two years ago especially for EECH. My coding experience is mostly not enough to get things in my homepit correctly running, but I'm also trying to learn this a bit more biggrin

Regardless I hope I can help a bit with improving Allmods with the work I'm able to do.

Last edited by Viper1970; 06/11/19 07:45 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477564 - 06/11/19 09:00 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609

#4477582 - 06/11/19 12:52 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Nov 2018
Posts: 62
PatrykW Offline
Junior Member
PatrykW  Offline
Junior Member

Joined: Nov 2018
Posts: 62
Gillingham
Wish I could help you guys. The only thing I can do is to test things biggrin Last time I spent some time making sure that the aH64 hi res cockpit textures were correct and it worked ok but this was based on someonelse's work (I just had to change things a bit) so again, not a skilled person but got some spare time now and then so if I can somehow help just let me know

#4477691 - 06/12/19 02:19 AM Re: Anyone still working on EECH-Allmods? [Re: BANITA]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
Fascinating Banita, I had no idea the guys had taken the Mi-24 that far. I can see where the code base is located, but with 102 commits, that's a LOT of code to go through to figure out what they did to the Hind avionics. It wasn't that long ago, 2014. The video at least shows me what they accomplished visually. I don't know if I have the time to take all of that on, though. I'm going to start with something simpler and see where it takes me.

#4477697 - 06/12/19 03:16 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
Looking at the attack director in the Mi-24, it looks like it slews left and right about thirty degrees and may pivot up and down a bit in addition to the collimator controls. The collimator dots are a manual range adjustment, then there is a wind speed and direction input panel. All of these feed into the gun aiming solution along with the aircraft's speed and direction. The Apache has an automated system to accomplish the same thing, but since it's a newer helicopter it's all computerized, as is the one in the Mi-28N Night Hunter. It would be a challenge to add all of these axes into the Mi-24 animations to allow full movement to the gunner, which is probably why they didn't attempt it. It might be easier to create a more periscope-like view without the moving attack director in the view, just the aiming sights.

Attack Director Demonstration Not sure what sim this is.

Just commenting on what I see in the videos. All of that aiming requires either autopilot, or altitude-hold to keep the gunship from plowing into things. Good thing that part is already done.

Last edited by Javelin; 06/12/19 03:24 AM.
#4477762 - 06/12/19 05:36 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
Your movie is Take On Helicopters looks great but no dynamic campaign.

Clickable cockpits is 2- apache arneh avionics, new radar new pnvs new tads symbology, and thealx hind.
Maybe can you try to copy the cockpit 24 to 1.16? Without clickable buttons, only gunner and pilot.that would be a great new thing.

also the image of ka50 on the monitor is very unclear and you can not see anything. Maybe somehow it would improve visibility?
My free 2 cents, I'm happy that you're doing something here smile

Last edited by BANITA; 06/12/19 06:14 PM.
#4477852 - 06/13/19 03:07 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
Yes, no dynamic campaigns, no realistic physics either. I think it's also only multi-player, no AI.

I'll look at importing the Mi-24 gunner cockpit later, once I get more familiar with the avionics programming.

I also have visions of fixing the terrain engine, I hate the way EECH looks now, sharp straight lines in the terrain and at the water's edges. I programmed a terrain engine from scratch a number of years ago that was light years ahead of what we've currently got. It even had a Cobra attack helicopter in it with a simplified version of the physics. EECH has better physics. It had varied LOD terrain (more triangles where you need them, fewer where you don't) procedural map generation and terrain texturing, procedural scenery placement, a smoother-horizon 8-pointed sky box, and a continuously variable LOD (level of detail) renderer for the machinery. The last piece was the most innovative and complicated code I've ever done, it was based on research papers written at Columbia University for military flight simulators. No more 'popping' helos, tanks and buildings (not that EECH has this problem since their solution was low-triangle count scenery). Instead of just two or three LOD's like most modern sims, mine had thousands of LOD's all seamlessly transitioning as you moved closer or further away from the object. The mesh was reorganized so it would collapse one triangle at a time, all the way from 10,000 triangles down to 1 based on the importance of each triangle to the overall shape of the object. It looked really nice. No modern commercial sims have anything like this. Anyway...

All that will take time, though. One step at a time.

Last edited by Javelin; 06/13/19 03:26 AM.
#4477930 - 06/13/19 03:19 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Sep 2016
Posts: 37
Phoenix54C Offline
Junior Member
Phoenix54C  Offline
Junior Member

Joined: Sep 2016
Posts: 37
Hey guys,

Is there anyway to fix the hesco barrier collisions?

Lots of the ai choppers are going around with damaged tail roters.

I backed up and deleted the farp directory and now everything is sweet but the dam farps look cat.

#4477936 - 06/13/19 03:59 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
What version? 1.16 or 1.15?

#4477942 - 06/13/19 04:56 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
For 1.15.4 I made simply bigger Farps (the 3D model), so that the tailrotor collision couldn't happen.

Don't know on which of my HDD's the whole EECH modding is. Since the move I have no more plan where all my software is.

But it's not very complex. I needed an hour for it and had no experience in 3D before this. It was the first thing I made, cause I wanted to use 1.15.4 but there was this #%&*$# tailrotor collision bug.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4477943 - 06/13/19 05:01 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
Wow Javelin I thought you are good only in model flight, and here it looks like you can even do such things.Impressive.

#4478056 - 06/14/19 11:25 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Sep 2016
Posts: 37
Phoenix54C Offline
Junior Member
Phoenix54C  Offline
Junior Member

Joined: Sep 2016
Posts: 37
@ Banita

This is in 1.16

When you accept the mission the helo goes into a crazy 90 degree turn and blows its own tail roters off.

Lots of my mates stopped playing the sim over this one bug so it wud be nice to get it sorted out.

This is screwing up the ai choppers on most or all of the farps before the missions even begin.

Also noticed that the sim is running much smoother and better since removal of the farp directory...

#4478057 - 06/14/19 11:35 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Does the tail rotor collision problem also exist in 1.16?

Didn't know that, cause I rarely used 1.16. I know of this problem in 1.15.X. If you enter a mission the helicopter is placed 90° wrong at the FARP which results in a collison of the tail rotor with the hesco barrier.

This happens mostly to larger helos like the Apache or the Mi-24. I simply made a bigger FARP with a larger hesco barrier arround, so that it doesn't matter how the helo is placed at the FARP at the begin of a mission. That totally fixed the problem in 1.15.

Last edited by Viper1970; 06/14/19 11:37 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478059 - 06/14/19 12:07 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
Phoenix-its eat fps because much more details. In normal you have flat airports.you installed Poland map? This mod has newest farp ,maybe this help.

#4478060 - 06/14/19 12:11 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
I have found the little fix I made for my self two years ago, but I have no possibilities to test it at the moment, so no warranty about it winkngrin

I made it for 1.15.X, so please keep this in mind. Didn't know if it still works with 1.16. It's better to make a backup of your installation before you try it !!!

The archive can simply be unpacked to the main directory, as far as I remember.

Here is the DropBox link.

https://www.dropbox.com/s/2n2x1w6qc...20Rotor%20FARP%20Collision%20Fix.7z?dl=0


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478062 - 06/14/19 12:19 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Sep 2016
Posts: 37
Phoenix54C Offline
Junior Member
Phoenix54C  Offline
Junior Member

Joined: Sep 2016
Posts: 37
OK Viper.

Will give this a run and see if it helps.

Thx guys...

#4478065 - 06/14/19 12:29 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
I think there was also another collision bug and that happened only in 1.16.

If you startet a mission and you were transfered to one of the airports (not the FARP), sometimes your helicopter collided with an object at the airport, which resulted in a complete crash. I never made a fix for this, cause it only happened in 1.16 with the much better looking airports and the additional objects that caused this crash. As I wanted to use 1.15.4 further; I only fixed some things for this version.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478069 - 06/14/19 12:48 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Sep 2016
Posts: 37
Phoenix54C Offline
Junior Member
Phoenix54C  Offline
Junior Member

Joined: Sep 2016
Posts: 37
Dude you deserve a couple a cold beers for this...

The farps look great and the bigger hesco barriers fit in nicely.

All of the helos are now taking off and landing correctly.

Thx lots for this.

On a sidenote: Freefalcon 6 ran under the DX7 engine and ive always thought it looked great.

#4478075 - 06/14/19 01:03 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Ha, found another one I made those days.

The black cockpit for the MI-28, but it was for 1.15.4 only, cause I don't know if it's still working with the cockpit-fix messyhead has done for 1.16 to get the needles in the gauges in the MI-28 working again.

They dissapeared in 1.16 because of DX9, same thing happened to the analouge engine bars, but as far as I know even messyhead wasn't able to fix the enginebars.

Here is the link to the MI-28 black pit. Same as before, please make a backup of your installation !!! I also think the pit only works with 1.15.X, but who knows...

https://www.dropbox.com/s/eht9b9op5wsvv77/EECH%20AllMods%20-%20MI-28%20Black%20Cockpit.7z?dl=0

I was also working a lot on the KA-50 and made some changes to the helo itself and the cockpit, but sadly never really finished the project. I hope I can do this later this year, if other things are done. Here is the link to the EECH thread from two years ago.

The helo: http://SimHQ.com/forum/ubbthreads.php/topics/4385306/1

The pit: http://SimHQ.com/forum/ubbthreads.php/topics/4385306/10

The download links do not work anymore, but as said, I will start again with the project and then link the new results also again.

Last edited by Viper1970; 06/14/19 01:34 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478077 - 06/14/19 01:24 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
@ Phoenix54C

Nice to hear that I could help a little bit. I made them for 1.15.4 and updated the graphics a little bit, cause in 1.15.4 they look not very nice.

I never had the system to run newer sims, until now. So I used a lot of older simulations, I collected over the years for my homepit (which sadly never really did any mission - only testing the last years). I also used FreeFalcon 5 and 6 which I really loved. Same goes for Strike Fighters Project 1 and 2 or the good old Janes Series like Longbow Anthology, F-15, F-18, USAF Fighters or IAF Fighters.

I think graphics aren't so much important if they are relatively ok, but there has to be a real vegetation (trees, bushes, river beds, hills) and more buildings etc. you could use for NOE flying in an attack helo sim for example. More traffic is also important. I do prefer this much more, as details like better clouds, sun reflections etc.

With the PC power of todays systems you would be able to do tons of such scenery/traffic additions to older simulations like EECH, which is in my opinion better then an overhauled graphics engine, but it seems I'm very lonely with this kind of opinion nope


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478107 - 06/14/19 03:58 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
So, that are the things I personally would like to have in EECH Allmods somewhere in future winkngrin

- a renewed fully functional KA-50 with new cockpit (I will be on this later this year, but I will need the help of a coder to get the instruments and some other features running)

- a gunner pit for the MI-28 and maybe an upgrade of the cockpit to the more advanced MI-28N version (I also started some work at a 3D model of a two seater version of the cockpit but it's in an very early state)

- a more up to date KA-52 cockpit (also some work started, but not much)

- again a pilot/copilot cockpit for the MI-24 (as far as I remember this wasn't the case since 1.16)

- an AH-1F Cobra, cause it's my all time favorite attack helicopter since it looks very, very aggressive. Much more then the Apache in my opion. Really an awesome bird. And it was the main attack helicopter over a long period of time for the US Army. It would fit nice as a counterpart to the MI-24. I have also started working on a model, but it's still many work to do.

- additional to the MI-24, the upgraded version, the MI-35. I don't know what is the maximum of helicopters the menu in EECH supports, but if there is a limit, we could just do another version of EECH. One with the modern helo versions and one for the Coldwar era. I think that wouldn't be a problem to do. Just two parallel installs.

- the Blackhawk in 1.16.0 which was already there in 1.15.4 and as counterpart a flyable MI-8.

- a flyable MH-6J Little Bird

- and if I could dream a little bit further, somewhere in a far away future a flyable CH-53E Super Stallion and a CH-47 Chinook biggrin

Last edited by Viper1970; 06/14/19 04:03 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478109 - 06/14/19 04:06 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Hi folks. I've been lurking, and seeing what everyone's been saying.

It bothers me that I never got my Blackhwak finished, as I was looking forward to it being in the game. I know there's a flyable cockpit in 1.15.4, but it's not as accurate as I was aiming for with my mod.

I had to stop, as I was really struggling with the graphic part to get the MFDs working. I was using code from other helos for the MFD, but then trying to modify how they were drawn to make them work. And figuring it out was beyond me. I work as a software tester, but I also do some Java and Python coding, mainly for writing automated tests. So figuring out C was sometimes difficult. And then the graphics engine was a whole other thing.

As for the Mi-28 engine gauges. From what I remember, in 1.15.4, they used direct draw to draw the bars, but in 1.16 the bars themselves had to be modelled in LW and then the code would move the object. Trying to work out a solution for that was quite tricky.

If there were a few modders around, that wanted to make a plan for what to fix/implement, and could help each other out when stuck, then I'd be more inclined to come back to modding this. The move to DX9 in 1.16 was done to ultimately improve the graphics engine, which would open up possibilites for the future. But as has been mentioned, it broke some of the cockpits.

If you look at the work that was done to transform Falcon, to Falcon BMS, you can see what the possibilities could be for EECH. But it needs a team of developers to work on it. Mostly the modders working on EECH work on their own ideas, or what they want to see in the game.

The other aspect of my Blackhawk that I needed to spend a lot of time on, is the texturing. At the moment, I know a lot of the textures are of the wrong size, or incomplete.

I'm soon moving to a new job, and I'm trying to work on some courses for my own professional development for that role. So most of my time at the laptop is spent on that.

I might check out my code again, and see if I can make some progress.


I had made this thread a while ago for people to post what they would like to see added...

http://SimHQ.com/forum/ubbthreads.php/topics/4379380/eech-wishlist-feature-requests-and-bug-fixes

Last edited by messyhead; 06/14/19 04:06 PM.
#4478112 - 06/14/19 04:30 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Hi messyhead,

nice to hear from you again! For the texture work at the Blackhawk I think I can help you, but my coding experience (if I could even mention this) is so bad, this is far away from making anything for EECH. Maybe javelin can help with this?

I'm also struggling with animations in 3D. There is still much I have to learn.

I`m also having a lot of other things to do, so I couldn't work at EECH the whole time, but I think we all together could make some minor steps to improve EECH again. Rather slowly than never! EECH has such an immensive potential, as you have noted before, it really could be for attack helos what Falcon BMS is for fighter jets.

I know that we aren't able at the moment to make big steps forward, but some minor continuous working at EECH could preserve this great simulation from dying.

I hope we can get some more guys to the project, even if we are only able to fix some bugs, this would be a great enrichment to EECH.

P.S: Sometimes I head a dream of what it could be to combine Falcon BMS with EECH Allmods. Imagine what could be possible then burger Sadly this will never be possible but if....

Last edited by Viper1970; 06/14/19 05:00 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478119 - 06/14/19 04:55 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
Hey Viper1970, I like your wish list! Nice!

I don't see a limit to the number of helicopters anywhere.
If there is, it's just an array size somewhere which can be altered.

I've mapped all the Avionics files, now I just need to sort out where the gauge drawing code is and get started.

#4478122 - 06/14/19 05:07 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Hi javelin,

that would be real nice! I think we all together could make some nice new improvements to EECH. At the moment I'm trying to find all my old files at my HD's, so that I could start again end of this summer. Maybe a little earlier, cause I'm infected again with the EECH-virus biggrin

My real love goes to helos, I also like fighter jets, but flying a helicopter NOE is so much more thrilling in my opinion copter

Even the startup of the engines of the Hueys that sometimes visted our airbase here in Fursty years ago, generated goose bumps. biggrin Only thing wich was missing, was the background sound of CCR's fortunate son.

Last edited by Viper1970; 06/14/19 05:13 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478126 - 06/14/19 05:14 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
"My real love goes to helos, I also like fighter jets, but flying a helicopter NOE is so much more thrilling in my opinion "
AMEN brother biggrin with Javelin FM it's quite a new experience.
its great that something move, my heart was broken like two months forum was silent.

Last edited by BANITA; 06/14/19 05:16 PM.
#4478129 - 06/14/19 05:27 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Could there anything nicer, as the sound of an good old Huey at startup? biggrin

https://www.youtube.com/watch?v=lsg5nT8A2fI


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478130 - 06/14/19 05:37 PM Re: Anyone still working on EECH-Allmods? [Re: Javelin]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Originally Posted by Javelin
Hey Viper1970, I like your wish list! Nice!

I don't see a limit to the number of helicopters anywhere.
If there is, it's just an array size somewhere which can be altered.

I've mapped all the Avionics files, now I just need to sort out where the gauge drawing code is and get started.



The calls to draw the gauges is in _vckpt.c. For example, in bh_vckpt.c, there's

Code
				//
				// radar altimeter
				//

				search.search_depth = 0;
				search.search_object = virtual_cockpit_inst3d;
				search.sub_object_index = OBJECT_3D_SUB_OBJECT_BH_RDR_ALT_NEEDLE;

				if (find_object_3d_sub_object (&search) == SUB_OBJECT_SEARCH_RESULT_OBJECT_FOUND)
				{
					search.result_sub_object->relative_roll = get_blackhawk_virtual_cockpit_radar_altimeter_needle_value ();
				}


This refers to the 3D model of the needle - OBJECT_3D_SUB_OBJECT_BH_RDR_ALT_NEEDLE


The get_blackhawk_virtual_cockpit_radar_altimeter_needle_value calls a function in bh_instr.c

Code
float get_blackhawk_virtual_cockpit_radar_altimeter_needle_value(void)
{
	float
		altimeter_needle_value,
		roll;

	altimeter_needle_value = get_radar_altimeter_needle_value ();

	//
	// non-linear scale
	//

	if (altimeter_needle_value < 200.0)
		roll = altimeter_needle_value / 200.0 * rad(180.0);
	else if (altimeter_needle_value < 500)
		roll = rad(180) + (altimeter_needle_value - 200) / 300 * rad(20);
	else if (altimeter_needle_value > 500)
		roll = rad(200) + rad(80);

	return (-roll);
}


This makes a call get_radar_altimeter_needle_value in the same class, which eventually gets the value from current_flight_dynamics->radar_altitude.value

The rotation of the needle for is worked out from that. I found it was a bit of trial and error in this part to get the needle value to match the dial texture. There's probably a more accurate way to work it out than trial and error.

Code
	if (altimeter_needle_value < 200.0)
		roll = altimeter_needle_value / 200.0 * rad(180.0);
	else if (altimeter_needle_value < 500)
		roll = rad(180) + (altimeter_needle_value - 200) / 300 * rad(20);
	else if (altimeter_needle_value > 500)
		roll = rad(200) + rad(80);


That pattern is repeated for other needles.

Does that help?

#4478131 - 06/14/19 05:41 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Here is a picture of the new KA-52N cockpit and some technical information about this version. I have started some cockpit work two years ago, but there is so much new in this pit and I had no glue how to get all of this working.

https://thaimilitaryandasianregion.wordpress.com/2015/11/09/ka-52-alligator-attack-helicopters/

Same goes for the MI-28 but I think it's not as difficult as the KA-52. Ok we have to built a gunner pit for the MI-28, but the KA-52 seems more complex.

And here is the same about the MI-35:

https://thaimilitaryandasianregion.wordpress.com/2016/08/07/mi-35m-hind-e-attack-helicopters-russia/

I think upgrading them would be a big piece of work, but it's definitely worth it. We could still use the older versions for a Coldwar scenario.

Last edited by Viper1970; 06/14/19 05:46 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478139 - 06/14/19 06:33 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Ok, found some of the old things I worked at, again biggrin

But some things are still missing and I have really no clue what was the last status I worked at.

I just started to look at the LWO and LWS files again, but oh boy, two years are a long time if you have to manage completely other things!

I have already seen, that I have to relearn a lot of things. It's just difficult to remember what key does which function and so on sigh

But I'm a fighter, I have managed it two years ago, and I will do again biggrin

I will still need the help with the animation part (moving things like turret gun or nose-sensors) and the whole instrumentation. If I remember correctly, I was able to get the MFD's working but had no clue how to get analog instruments working again, if I moved them to another place.

Here are some of the things I found so far:


Attached Files AH-1F.jpgAH-1F-Cockpit.jpgKA-52.jpgMI-28-Cockpit.jpgKA-52-Cockpit.jpgKA50_CAMO.jpgKA50_CAMO_CONTRAST1.jpgKA50_CAMO-D.jpgKA50_CAMO-W.jpg
Last edited by Viper1970; 06/14/19 07:21 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478176 - 06/14/19 11:36 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
Hi Messyhead! Yes, that helps. I traced the gauges in the Havok back to the following 3D object file.
\EECHSourceCode\setup\cohokum\3ddata\objects\Mi-28_Havoc_Instruments\HAVOC_VIRTUAL_COCKPIT_INSTRUMENT_NEEDLES.EES

All of the Havok gauge needles are in this one file. I don't have LightWave so I can't convert the file and open it up to look at how each sub-object is set up for each needle in the file.
Basically as I understand it, the code searches and finds the correct needle sub-object, then computes a rotation angle to match the numerical value for the gauge, then it plots it to the 3D cockpit scene. The part I can't do (obviously without LightWave) is set up the 3D object file with the gauge needles in it. I would need that in order to set up the code to plot the needles to the gauges in the BlackShark or any other helo. The 3D object file contains all of the location information to get the needle onto the right gauge on the dash. I can see from the math how the rotations are calculated, I went through the Havok gauges and worked it out mentally for several of them. It matched, no trial and error needed. I'll go through the BlackShark code next to see where it's at.

I also traced back the Comanche MFD engine bar graphs to see how they are done. I traced it all the way back to the 2D box and line drawing commands in \EECHSourceCode\modules\2d\2dwrap.c Other than figuring out the texture plotting units, it doesn't look too bad. This one I can handle on my own, no LightWave required. Weren't you guys having problems with the engine bar graphs? The part I didn't pay attention to was how each MFD screen gets mapped to the right location on the dash. I may need to go back and figure that part out too.

#4478212 - 06/15/19 08:32 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
from whai i remember you can download lightwave,and use to see what you want. Only you cant save file. Btw newest versiion has different file system,and cause troubles when convert.

#4478214 - 06/15/19 09:35 AM Re: Anyone still working on EECH-Allmods? [Re: Javelin]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Originally Posted by Javelin
Hi Messyhead! Yes, that helps. I traced the gauges in the Havok back to the following 3D object file.
\EECHSourceCode\setup\cohokum\3ddata\objects\Mi-28_Havoc_Instruments\HAVOC_VIRTUAL_COCKPIT_INSTRUMENT_NEEDLES.EES

All of the Havok gauge needles are in this one file. I don't have LightWave so I can't convert the file and open it up to look at how each sub-object is set up for each needle in the file.
Basically as I understand it, the code searches and finds the correct needle sub-object, then computes a rotation angle to match the numerical value for the gauge, then it plots it to the 3D cockpit scene. The part I can't do (obviously without LightWave) is set up the 3D object file with the gauge needles in it. I would need that in order to set up the code to plot the needles to the gauges in the BlackShark or any other helo. The 3D object file contains all of the location information to get the needle onto the right gauge on the dash. I can see from the math how the rotations are calculated, I went through the Havok gauges and worked it out mentally for several of them. It matched, no trial and error needed. I'll go through the BlackShark code next to see where it's at.

I also traced back the Comanche MFD engine bar graphs to see how they are done. I traced it all the way back to the 2D box and line drawing commands in \EECHSourceCode\modules\2d\2dwrap.c Other than figuring out the texture plotting units, it doesn't look too bad. This one I can handle on my own, no LightWave required. Weren't you guys having problems with the engine bar graphs? The part I didn't pay attention to was how each MFD screen gets mapped to the right location on the dash. I may need to go back and figure that part out too.



I think I might have started work on the Blackshark needles too, I'll need to go through my files.

As for the MFDs, there's a null object in the scene, with the MFD name that maps to theobject in the code. But then there's some drawing code that draws the size, of the MFD and the various symbols on it. I get stuck at that part.

As for the engine gauges, I think the comanche uses the old way of doing it, which is what the old Havoc did too. If you can work out how that works, then we could get the Havoc gauges working again, without needing to create a 3D object for the bars....

Oh wait, the Comanche isall MFDs isn't it. The havoc didn't have an MFD for the engine gauges, so I couldn't work out how to draw the bars outside of an MFD.

Maybe the easiest thing, although a lot of work, is to upgarde the Mi28 cockpit to the N model as it has MFDs. I would imagine they would be the same as the Blackshark.

I'll PM you about Lightwave

#4478215 - 06/15/19 10:13 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
I found I have this Blackshark cockpit model. I think it might be the same one that Sockzien used when he created the original cockpit, however the geometry looks a lot tidier. I'll compare them today, and see what they're like. This is taken from a DCS mod.

Attached Files cockpit1.JPGcockpit2.JPGcockpit3.JPG
#4478226 - 06/15/19 12:53 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
I did a bit more comparing. I think the texturing and model surfaces in the model I have are better than the one in the game just now. For example, the dial faces don't have a texture of the needle on them. I've attached some screen comparing them.

So I could use this cockpit model as a basi for improving the KA-50. it also has more details in some of the dials and switches than on the current model.

Attached Files cockpit4.JPGcockpit5.JPGcurrent_cockpit1.JPGcurrent_cockpit2.JPG
#4478252 - 06/15/19 04:28 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
That Black Shark cockpit looks a LOT nicer, let's use that one instead.

For the Hokum engine gauges, there are a couple of ways to do it. The easy way is to add another MFD that blends into the existing dash right where the engine gauges go. The Hokum is only using one, so we have three more in the code that are open to use. I'll work on that.

Are there any documentation notes on how to add a new helicopter anywhere? or is that something I need to figure out the old fashioned way. I need to start my own set of notes so I can keep track of how to change things. It's too easy to forget a minor step here and there.

#4478257 - 06/15/19 04:55 PM Re: Anyone still working on EECH-Allmods? [Re: Javelin]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Originally Posted by Javelin
That Black Shark cockpit looks a LOT nicer, let's use that one instead.

For the Hokum engine gauges, there are a couple of ways to do it. The easy way is to add another MFD that blends into the existing dash right where the engine gauges go. The Hokum is only using one, so we have three more in the code that are open to use. I'll work on that.

Are there any documentation notes on how to add a new helicopter anywhere? or is that something I need to figure out the old fashioned way. I need to start my own set of notes so I can keep track of how to change things. It's too easy to forget a minor step here and there.


I think I thought about adding an MFD just for the guages, but it was proving tricky. I'll need to dig out what I did, as I seem to remember getting quite far with it. I'm sure I added a new MFD object, but then couldn't get it to display. I think I'd pm'd thealx about it too.

I don't think there's much in the way of documentation for adding a new helo. We should probably start adding some documentation Readme's to the github project.

From memory, there are classes for helicopter.c, and also the objects database. So I think you need to basically copy/paste the code for one of the other models in the avionics, cockpits, and dynamics directories. Change the name of it and all the references, and add the 3D models to the database. The .imf files also contain the directories to include, I think when compiling. For example cockpits.imf.

I used the search function in eclipse a lot, to find references.


Are you wanting to add a new Havoc model, or just upgrade the existing one? I kind of lost track of the conversation in this thread... maybe it could continue on this thread...

http://SimHQ.com/forum/ubbthreads.php/topics/4386239/6

#4478260 - 06/15/19 05:27 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
This branch had the last work I did on it. I can't remember if what I tried worked or not. The last commit was by thealx

https://github.com/enemy-engaged-developers/eech_source_code/tree/develop_1_16_1_havoc_engine_bars

#4478261 - 06/15/19 05:47 PM Re: Anyone still working on EECH-Allmods? [Re: messyhead]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Originally Posted by messyhead
I did a bit more comparing. I think the texturing and model surfaces in the model I have are better than the one in the game just now. For example, the dial faces don't have a texture of the needle on them. I've attached some screen comparing them.

So I could use this cockpit model as a basi for improving the KA-50. it also has more details in some of the dials and switches than on the current model.


I just realised this is Vipers model that I have from this thread

http://SimHQ.com/forum/ubbthreads.php/topics/4385306/1

#4478262 - 06/15/19 06:11 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Apr 2018
Posts: 273
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 273
Idaho Falls, Idaho USA
Thanks Messyhead. I'll start on the Mi-28 engine gauges, then go from there.

#4478263 - 06/15/19 06:53 PM Re: Anyone still working on EECH-Allmods? [Re: Javelin]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
Originally Posted by Javelin
Thanks Messyhead. I'll start on the Mi-28 engine gauges, then go from there.

wohoo! if you need tester juz write,im ready.

#4478266 - 06/15/19 07:48 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Hello,

yes that was the KA-50 cockpit model I made and I searched everywhere on my HD's. But now its here and we can use it biggrin

Would be really nice if some of you guys could make the instrumentation for it, because I have no clue how to do that. Could we regard this pit as done? I mean from the 3D point of view.

I had also a more detailed cabin arround those cockpit panels (see the pictures I posted before) which directly fits to the panels. I made a new one because this is the outside part of the helo you will see if you sit in the cockpit, not the fuselage which is used for the external view. I also added the rearview mirrors and amorplate which the real KA-50 has.

My external model of the KA-50 was also a lot improved and had the nose sensors too, but I have no clue how to get them working (moving).

I will upload all my work the next days, so that you could use the models for further improving.

What should we do next after the KA-50? Maybe the MI-28 cockpit? I mean a new one with a gunner seat, too.

Last edited by Viper1970; 06/15/19 07:53 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478287 - 06/15/19 09:27 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Originally Posted by Viper1970
Hello,

yes that was the KA-50 cockpit model I made and I searched everywhere on my HD's. But now its here and we can use it biggrin

Would be really nice if some of you guys could make the instrumentation for it, because I have no clue how to do that. Could we regard this pit as done? I mean from the 3D point of view.

I had also a more detailed cabin arround those cockpit panels (see the pictures I posted before) which directly fits to the panels. I made a new one because this is the outside part of the helo you will see if you sit in the cockpit, not the fuselage which is used for the external view. I also added the rearview mirrors and amorplate which the real KA-50 has.

My external model of the KA-50 was also a lot improved and had the nose sensors too, but I have no clue how to get them working (moving).

I will upload all my work the next days, so that you could use the models for further improving.

What should we do next after the KA-50? Maybe the MI-28 cockpit? I mean a new one with a gunner seat, too.


Yes, if you have the cabin model, send that too, as I was about to start trying to fit your cockpit in the existing cabin. Same goes for the external model. I can work out how to get the parts moving.

I can start work on getting the dials working in the cockpit, and the lamps and things.

#4478298 - 06/15/19 11:10 PM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
Wow messyhead my dream working status lights and warning lights above vvi gauge.
[Linked Image]

#4478321 - 06/16/19 06:52 AM Re: Anyone still working on EECH-Allmods? [Re: BANITA]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Originally Posted by BANITA
Wow messyhead my dream working status lights and warning lights above vvi gauge.
[Linked Image]


Thanks for the image, that helps a lot.

See the instrument next to the Ekran, that looks a bit like an ADI, what is that?

Do you have a detailed guide for the status lights? I suppose there's maybe a DCS manual somewhere online that I could check?

#4478324 - 06/16/19 07:02 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Dec 2010
Posts: 759
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 759
Bavaria, near Munich
Quote
Yes, if you have the cabin model, send that too, as I was about to start trying to fit your cockpit in the existing cabin. Same goes for the external model. I can work out how to get the parts moving.

I can start work on getting the dials working in the cockpit, and the lamps and things.


Wow,that sounds great!!!

I have to search for the last version of the 3D models I made and then I will upload all together. Sadly short before my move to the new location, my running laptop smashed to the ground while we were clearing some things out of the flat. It wasn't a real good idea to let it stand around while clearing the flat nope

This resulted in some cracks in the case and a damaged HD. Fortunately I always made backups of all the work I had done for EECH, but I have to seek for it at the HD's I have. Things get really messy the last months in the old flat, cause the termination of rental agreement came totally unexpected and I had to arrange how things will go on.

During this time I also made the last things for EECH, cause I wanted to finish the KA-50 3D project at least, as I've promised. For the backup of my work I just used the available HD's lying arround. At most of them were already tons of other mods, addons etc. for the rest of all my simulations, so I used different HD's for the backup. Not really a good idea sigh Now I have to search at all of this HD for the latest things I made for EECH.

I will now start working at the MI-28 two seater pit again. I think it should be the new version of the MI-28N. I will do this sometimes at the evening the rest of my time I have available, so things will grow up slowly the next months, till I have more time to spent somewhere arround September to October this year. I also have to cope how things working with the 3D program I used, again. The last two chaotic years cleared all the things I had already known about EECH out of my brain screwy

Last edited by Viper1970; 06/16/19 07:03 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4478330 - 06/16/19 08:38 AM Re: Anyone still working on EECH-Allmods? [Re: messyhead]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
Originally Posted by messyhead
Originally Posted by BANITA
Wow messyhead my dream working status lights and warning lights above vvi gauge.
[Linked Image]


Thanks for the image, that helps a lot.

See the instrument next to the Ekran, that looks a bit like an ADI, what is that?

Do you have a detailed guide for the status lights? I suppose there's maybe a DCS manual somewhere online that I could check?

Yes,its adi ball. I will search,you want in russian or english letters?

#4478331 - 06/16/19 08:51 AM Re: Anyone still working on EECH-Allmods? [Re: BANITA]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Originally Posted by BANITA
Originally Posted by messyhead
Originally Posted by BANITA
Wow messyhead my dream working status lights and warning lights above vvi gauge.
[Linked Image]


Thanks for the image, that helps a lot.

See the instrument next to the Ekran, that looks a bit like an ADI, what is that?

Do you have a detailed guide for the status lights? I suppose there's maybe a DCS manual somewhere online that I could check?

Yes,its adi ball. I will search,you want in russian or english letters?


It's ok, I found the DCS manual, which has all the details. It's a backup ADI for the main instrument

#4478339 - 06/16/19 10:35 AM Re: Anyone still working on EECH-Allmods? [Re: Viper1970]  
Joined: Mar 2010
Posts: 609
BANITA Online content
Member
BANITA  Online Content
Member

Joined: Mar 2010
Posts: 609
Is possible make here weapon panel lights like you do in mi 28 cockpit?not square as in mi28 but circle lights? I mean under skhval monitor weapon controls .

#4478344 - 06/16/19 10:42 AM Re: Anyone still working on EECH-Allmods? [Re: BANITA]  
Joined: Dec 2010
Posts: 1,428
messyhead Offline
messyhead  Offline

Member

Joined: Dec 2010
Posts: 1,428
Originally Posted by BANITA
Is possible make here weapon panel lights like you do in mi 28 cockpit?not square as in mi28 but circle lights? I mean under skhval monitor weapon controls .


Yes, it should be possible.

Could we move any discussion about the KA50 to the thread for it, so the discussion is all in the same place

Page 1 of 4 1 2 3 4

Moderated by  messyhead, RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Legacy Rock Bands
by PanzerMeyer. 11/14/19 04:02 PM
Memphis Belle in Color
by NoFlyBoy. 11/13/19 05:30 AM
Warner Brothers Studio Evacuated
by vonBaur. 11/11/19 03:28 PM
Veterans Day
by oldgrognard. 11/11/19 01:30 PM
U.S.S. Grayback has been located, after 75 years.
by CyBerkut. 11/11/19 06:36 AM
naval action
by coasty. 11/11/19 02:33 AM
Dart, are you OK?
by KraziKanuK. 11/10/19 08:58 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0