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#4473827 - 05/12/19 01:34 PM Re: ChiefWH's Mods [Re: Littleowl]  
Joined: Sep 2018
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ChiefWH Offline
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Originally Posted by Littleowl
Hi Chief.
I've been using your mods since the beginning and have enjoyed them all. Have just installed the Collective mod and found that my onscreen Hud txt has become blue and the Tac txt has become black.
Is there anyway i could get it back to white please.
Sorry to be a bit picky.


No that's fine. That should all be controlled by the UI.xml file, I'd already put a note in the readme about deleting that aspect if you wish, but essentially if you've already got the collective mod installed:

- Disable the collective Mod in JSGME

- Then in the Mod folder find this file: ChiefWHs_collective_vx.x\OBDW WingsOverTheReich\ui.xml then delete it.

- Now re-enable the Mod

It should now have the default user interface colours again, but the rest of the mod.

Let me know if that doesn't do it.

Last edited by ChiefWH; 05/12/19 08:51 PM.
#4473948 - 05/13/19 05:54 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Adger Offline
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Thanks Chief for V2. Also thank you for your image mod pal. Great work cheers


"Vis unita fortior"

"United Strength is Stronger"
#4474449 - 05/17/19 11:05 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Thank you.

I'd like some feedback if possible please...

..I don't particularly like the colour of the 109's gunsight at the moment. But I've seen various different colours in videos and games and I don't know what is authentic.

Does anyone know, or, what do people prefer.

Personally I like the lighter shades, a bit like I used to have it, so I'm thinking of changing it to be something like in the link below.

https://youtu.be/n2iNhNK1xSg

What does anyone who uses my collective mod think?

#4474473 - 05/17/19 02:16 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Mar 2003
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Polovski Offline
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Hotshot

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Posts: 6,618
Interesting in that video it's limited to a round shape and cuts off well before the edge of the square glass. It's like that in videos I have seen.
Maybe try to match the brightness in that, at least it's a real image to match. That's what I tried to do with the new British sight.




Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4474602 - 05/18/19 07:21 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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ChiefWH  Offline
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Thanks,

I've put a new version of the collective mod up that has a new 109 gunsight file in it.

#4476326 - 06/01/19 08:13 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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New version of collective is up (v2.2), main change is flap operation sounds have been customised.

#4476371 - 06/02/19 12:04 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Adger Offline
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Nice one cheers Chief


"Vis unita fortior"

"United Strength is Stronger"
#4476586 - 06/03/19 06:28 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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ChiefWH  Offline
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Made some tweaks to the Hurricane sounds, still v2.2 but has been updated as of now.

#4480481 - 06/28/19 09:21 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Added a note about the issue with 109FM not working with high densty trees.

Also as a heads up I will be incorporating my images mod into the collective next time I update the collective.

#4480505 - 06/29/19 12:29 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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Adger Offline
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Adger  Offline
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Originally Posted by ChiefWH
Added a note about the issue with 109FM not working with high densty trees.

Also as a heads up I will be incorporating my images mod into the collective next time I update the collective.



Cheers Chief.


"Vis unita fortior"

"United Strength is Stronger"
#4480651 - 06/29/19 08:34 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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ChiefWH  Offline
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Updated the pilot photos mod, it now has all British and German photos given the same treatment.

#4480860 - 07/01/19 12:08 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Adger Offline
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Adger  Offline
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Thanks Chief.


"Vis unita fortior"

"United Strength is Stronger"
#4480987 - 07/02/19 11:01 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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trek Offline
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Chief, just DL'd and installed your mods. What a wonderful job! They really add to the immersion of WOTR. Keep 'em coming and thank you very much for providing us with them.

#4481002 - 07/02/19 12:27 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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Thanks, I appreciate the feedback, there's a fair few hours gone into these so it's always welcome to hear they are of benefit to others.

Just to reiterate to you and anyone else, if you use the 109FM you need to make sure tree density is not on high. I'd hate for someone to be transferred in the middle of s career to a field where the AI kill themselves in the trees!

I'm currently back working on the map mod for the time being, so will share that update when ready.

#4483434 - 07/20/19 12:37 AM Re: ChiefWH's Mods [Re: ChiefWH]  
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Redwolf Offline
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Maple Ridge, B.C., Canada
Hmmm, want to try out Collective 2.4 - but I am confused...

As per readme:

*** To install properly, all the 'flight' folders with a suffix of A0 to A9 for any aircraft that have them, need to be deleted before running the game (and doing a mission) for the first time. Currently this is the BF109E4 Hurricane MkIa, Sptifure MkIa. If you uninstall the mod the same needs to be done after uninstalling***

I don't have any folders labeled fight. Is this referring to files within the aircraft folder for specific planes? For example aircraft/BF109E4_A5 -- the actual entire folder???? or specific files within it?

Sorry, I know it's an issue of semantics, but I am a little lost here.

????


Win10, I5-7600, 16 GB ram, GTX1060 6GB
#4483439 - 07/20/19 01:52 AM Re: My mods [Re: ChiefWH]  
Joined: Apr 2013
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Blade_Meister Offline
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Here you go Redwolf. This should explain it for the Bf109E4. The others follow the same procedure but with their respective plane names, i.e. Hurricane or Spitfire. Hope this helps.

ChiefWH's new blog site. Hangar 22

S!Blade<><

Attached Files Readme_Bf109E4_FM_Mod.jpg
Last edited by Blade_Meister; 07/20/19 01:55 AM.
#4483444 - 07/20/19 02:14 AM Re: My mods [Re: ChiefWH]  
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Redwolf Offline
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Hey Blade, thank you very much for that sir! <S>
Those instructions are more detailed then the one found in the collective mod. Much appreciated. smile


Win10, I5-7600, 16 GB ram, GTX1060 6GB
#4483451 - 07/20/19 03:32 AM Re: My mods [Re: Redwolf]  
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Blade_Meister Offline
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Originally Posted by Redwolf
Hey Blade, thank you very much for that sir! <S>
Those instructions are more detailed then the one found in the collective mod. Much appreciated. smile

No problem Sir. I re-wrote the ReadMe to try to help ChiefWH out, as I thought it was a bit confusing at first. I submitted the new ones to him, but I am not sure if he is going to use them or not.
I am PM ing you something else Redwolf.

S!Blade<><

#4483928 - 07/24/19 10:59 AM Re: My mods [Re: ChiefWH]  
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Cheif.....your map mod is awesome.....really nice!! Thank you....tried your formation mod too and it's breathtaking whipping around in tight groups....no crashes yet but will beam in.....very cool!!!

#4483940 - 07/24/19 12:37 PM Re: My mods [Re: gaw1]  
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Blade_Meister Offline
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Blade_Meister  Offline
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Originally Posted by gaw1
Cheif.....your map mod is awesome.....really nice!! Thank you....tried your formation mod too and it's breathtaking whipping around in tight groups....no crashes yet but will beam in.....very cool!!!



ChiefWH's new blog site. Hangar 22

ChiefWH is not posting over here at SimHQ anymore so if you want him to see this you will most likely need to post on his new Blog.

S!Blade<><

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