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#4473772 - 05/11/19 07:22 PM Re: Courier build [Re: DBond]  
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I knew I could count on you fine tune my build. cheers
The original we just one I slapped together. Used mostly my “go to” mods to see if I could get a shield tank, Impy Hammer iCourier to work. Thinking about some more, 3 Hammers would most likely fry my ship after a salvo or 3. Only one way to find out...


How did I not even know about Enhanced Per Thrusters???? Learn something new every day

Last edited by Bohemond; 05/11/19 07:26 PM.
#4473775 - 05/11/19 07:38 PM Re: Courier build [Re: DBond]  
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Haha, you can buy them from Felicity, Palin or Martuuk. But as you can see, even with the extra 10% OM from Drive Distributors you need to keep it below 86t to really benefit.

You may not be keen on a new build, but if you ever get around to it that would be fun bounty hunting in dual Couriers. If we can convince Wingy to take his out of drydock that's three!


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473789 - 05/11/19 10:31 PM Re: Courier build [Re: DBond]  
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My sensors do not use long range as I mistakenly said. They are G5 lightweight of course. My Python, Krait and FDL use long range Ds. And usually just G1 or G2 to get a little extra. Typical emission range as shown on Coriolis is about 60% of what I'd call effective range. My Courier's sensors are shown as 4.6 km, but hold scans to 8 km, with a few cooler ships maybe dropping before that.

As I see it, A sensors are really good for two things. They are better at resolving those cool ships. And they are very useful when you want to target specific ships, such as power play, massacre missions or if you are being highly selective while bounty hunting. For me though 8 km is more than enough, especially in the typical places I fight, RES sites and CZs. There are always a bunch of ships well within range. For my ships I'd rather trade that range for lower power, heat and mass.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473792 - 05/11/19 10:38 PM Re: Courier build [Re: DBond]  
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I’m on right now equipping an iCourier. We’ll see what I can come up with

#4473793 - 05/11/19 10:51 PM Re: Courier build [Re: DBond]  
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Nice! Looking forward to seeing what you put together. This is when having a shed load of mats comes in handy eh? smile


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473802 - 05/12/19 02:05 AM Re: Courier build [Re: DBond]  
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So, 2 Hammers cook my ship on 1 salvo sigh Kinda figured as much. At Jameson now reconfiguring. Made the grand tour of engineers, so all that is done. Just need to find a usable weapons load out.

#4473805 - 05/12/19 02:48 AM Re: Courier build [Re: Bohemond]  
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This is it as she stands currently. Heat issues reduced.

#4473806 - 05/12/19 03:32 AM Re: Courier build [Re: DBond]  
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Sweet shields thumbsup

Weapons were the most difficult thing for me to settle on. In the end I compromised by going for full-weight beams. I wanted a more exotic solution in the center hardpoint, and tried the frags, which was a mistake. The lightweight corrosive multicannon helps keep mass down, is low draw, and the corrosive bonus plays well with the beams. I can stay and fight for a long time since I just fire the odd burst with the MC to keep the bonus ticking and ammo lasts a long time. The beams on their own don't drain the capacitor. If I fire all three it would eventually. So the DPS is 'true' because it can be continuously fired for a long time. Damage per minute or something would be more useful than DPS with Elite weapons when evaluating a build I think.

If I could add corrosive to a cannon I would have tried that too. That range is really nice, with no falloff.

When you're ready to fight with it let me know. We'll do some bounty hunting.



Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473807 - 05/12/19 03:38 AM Re: Courier build [Re: DBond]  
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Back at Deciat. Had to swap enhanced thrusters for regular 3A for the optimal mass boost. Switched from drag drives to drive distributor also.

#4473808 - 05/12/19 03:45 AM Re: Courier build [Re: DBond]  
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Yeah, with 21t of boosters you're going to struggle to hit OM with the EPs even with Drive Distributors. So at 100t combat weight the 3As are probably better. Cooler and less draw I think as well.

If I could make one suggestion it's to use heavy duty on your bulkheads. Since lightweight alloy weighs nothing, there is zero drawback to HD'ing them. Your shields are strong, but a little integrity to fall back on is good, especially as the armor hardness is so low.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473809 - 05/12/19 03:56 AM Re: Courier build [Re: DBond]  
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Yup, the HD booster is killing my mass. I’m loath to dump is as it’s a huge buff to the shield.

#4473810 - 05/12/19 04:14 AM Re: Courier build [Re: DBond]  
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That's why this is such an interesting build. In some of my ships I feel as though I can just keep piling stuff on it and there's always room. Python, Krait, Conda...

But in the Courier it's like what ship designers have faced forever. How to balance speed, protection and firepower. If you go all in in one or two of those, the third is going to suffer. Difficult to get the balance. I started off with ultra-high speed as my goal. But as I built it I realized I needed more of the other stuff. At one point I was cruising at 620 and boosting to 830, but that had to come down as I sorted the weapons and protection. In the end I think I managed a really nice compromise build that really suits me. But it still leans toward speed no doubt. I feel like that and the high agility are it's best defense.

Those Bi-Weaves are really nice though. Your mj is double mine, and you'd be really well protected against collision. And that was my biggest concern with this ship, since I have no intention of PvP with it. NPCs can be tough, but they aren't that much of a threat really. But high speed collision was something I thought could do me in. And if I do die in this ship that will be part of what happened. My results so far have been interesting, and not necessarily what I had expected.

My ship with 551 mj is surprisingly good at bouncing off other ships at very high speed and shrugging it off. So much so that it shocked me a little when I had my first high speed crash. But as the collisions piled up I started to see that the damage I take seems to be tied to the speed of the ship that I collide with. The speed I am going seems to not matter. If the other ship is going very fast it can take out my shields. It's odd, but something to be aware of, and I'd be curious if anyone sees the same. Luckily, very few NPCs are going all that fast in a RES or a CZ.



Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473811 - 05/12/19 04:26 AM Re: Courier build [Re: DBond]  
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I might be willing to go down to say 750-800 on the shields. The only other issue is heat. I at 46% at rest. Scooping is an exercise in frustration.

#4473823 - 05/12/19 01:01 PM Re: Courier build [Re: DBond]  
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Is that heat that it shows in game? Or on Coriolis? Because I find the resting heat thing on Coriolis isn't accurate. My Krait for example rests at 27%, but the build shows 46% on Coriolis.

Not a whole lot of ways I can see to drop heat. Your build shows Drag Drives, but you changed that to Drive Distributors right? That cuts some heat. Maybe swap Monstered to Thermal Spread on the PP?

I don't really understand how heat works. I read once that the PP doesn't actually produce heat, but is a sum of the all the power it needs to produce to run all the whizbangs. If that's true (and I don't know if it is), perhaps just dropping the power requirement will drop the heat. For example if you were to start swapping some E boosters in, that alone could make a big difference (and net a lot of speed)

My Courier rests around 30%.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473824 - 05/12/19 01:07 PM Re: Courier build [Re: DBond]  
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The 46% is in game. It’s not all that much of an issue, just when scooping. I can live with it. I HAVE gotten real close to running outta fuel a few times. Small tank and plasma slugs on the Hammer, it doesn’t last long. I just need to be aware of it. I gotta say, it IS a lot of fun zipping around pecking at people instead of brute force smashing and face tanking in the Vette. Kudos to you for nudging me to try it!

And the view from the pit is awesome!

Last edited by Bohemond; 05/12/19 01:14 PM.
#4473825 - 05/12/19 01:22 PM Re: Courier build [Re: DBond]  
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Thanks for wanting to try it! Seriously. Not many seem to favor small ship combat. Most prefer to carry a big stick, which is very effective, but a bit dull to me. Zipping around and getting your tags in is a lot of fun like you said. If you start to shed some mass, and can get back to the EP thrusters you'll have a lot more zip.

I was thinking about it last night. The slower you are, the more protection you'll need. If a Courier is no faster than say a Krait, it needs that high level of protection. But as you shed mass and gain speed, you still have high defense, it's just shifted from mj to speed and agility. Both are effective, but one is a lot more fun smile

Speaking of which, before you change it too much (not that you need to) would you mind posting your pitch/roll/yaw numbers? I'd like to see how the numbers compare with the different builds.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473826 - 05/12/19 01:30 PM Re: Courier build [Re: DBond]  
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That's her as she sits now. Took off the hd booster and swapped it for an unengineered AO to shed some mass.
54.66/129.45/23.01 rates

Last edited by Bohemond; 05/12/19 01:31 PM.
#4473828 - 05/12/19 01:39 PM Re: Courier build [Re: DBond]  
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E boosters weigh just a half ton, but you know that smile

Did that change net any heat drop at all?

My pitch/roll/yaw numbers for comparison. Thanks for posting yours

64.94/153.81/27.34

The lower mass with EPs makes a significant difference to handling.

And the build again, for convenience


Velocity




Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473829 - 05/12/19 01:56 PM Re: Courier build [Re: DBond]  
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Let's try 'em out later today. Dual Couriers gonna own that instance biggrin


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4473830 - 05/12/19 02:00 PM Re: Courier build [Re: DBond]  
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Any heat difference was negligible. I’m down with dual iCourier mayhem, assuming she who must be a
obeyed has no plans for me. Time?

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