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#4471786 - 04/25/19 02:13 AM Port Forwarding  
Joined: Apr 2008
Posts: 11
hossa18 Offline
Junior Member
hossa18  Offline
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Joined: Apr 2008
Posts: 11
Haven't played online in 7 years. This was a little easier in Windows 7 I think. I can't see my friend's game and he can't see my game.

I logged on to the router and and found the pc and made pinholes for tcp ports and the udp port. Does this look right?

tcp 2300-2400
udp 47624









Last edited by hossa18; 04/26/19 04:42 AM.
Inline advert (2nd and 3rd post)

#4471802 - 04/25/19 07:08 AM Re: Port Forwarding [Re: hossa18]  
Joined: Dec 1999
Posts: 7,493
Ssnake Offline
Virtual Shiva Beast
Ssnake  Offline
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Joined: Dec 1999
Posts: 7,493
Germoney
The question is, which version of Steel Beasts are you using?
Things have changed between version 3, and 4. With version 4.0 only port 2300 and 2400 (UDP) are needed.

Last edited by Ssnake; 04/25/19 04:27 PM. Reason: Factual correctness

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#4471824 - 04/25/19 01:01 PM Re: Port Forwarding [Re: hossa18]  
Joined: Apr 2015
Posts: 15
Rotareneg Offline
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Rotareneg  Offline
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Posts: 15
One correction there: Both ports should be UDP with SB 4, so 2300 UDP and 2400 UDP.

The client doesn't need any ports forwarded to connect, that should only be needed when hosting a session.

#4471925 - 04/26/19 04:43 AM Re: Port Forwarding [Re: Rotareneg]  
Joined: Apr 2008
Posts: 11
hossa18 Offline
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hossa18  Offline
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Joined: Apr 2008
Posts: 11
I was way off.
Thanks!


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