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#4465856 - 03/16/19 07:36 PM My mods  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
I'm no longer posting on this forum.

You can pick up mods from here if it works:

https://hangar22.wordpress.com/

Links to the dropbox locations can then be shared on here by people if they wish.

Last edited by ChiefWH; 07/04/19 09:12 PM.
#4465875 - 03/16/19 08:54 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
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Adger  Offline
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Joined: Jul 2012
Posts: 2,808
Im personnally looking forward to what you come up with Chief,WOFF UE like WOTR is a great sim..made even better (IMO) with mods.

All the best in your endevours pal thumbsup

Edit:Wow i didn,t know you had been this busy...the collective mod looks really interesting

Last edited by Adger; 03/16/19 09:45 PM.

They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4466543 - 03/19/19 10:48 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Posts: 317
Thanks, added another.

#4467267 - 03/24/19 03:30 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
Added another.

#4467269 - 03/24/19 03:47 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
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Adger  Offline
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Posts: 2,808
Thank you for these Chief,there excellent mods pal.

Does anyone else here use Chiefs mods? If not I urge you to give them a try the Collective mod is very special,


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4467669 - 03/27/19 01:40 AM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Apr 2013
Posts: 2,079
Blade_Meister Offline
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Blade_Meister  Offline
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Joined: Apr 2013
Posts: 2,079
Atlanta, GA, USA
Oh yes, I do for sure. Thanks Chief for all of your hard work. I have yet to try your composite mod but I will soon.

S!Blade<><

#4467781 - 03/27/19 06:31 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
You're welcome.

Blade if you do try the collective one, you'll probably want to remove the file I mention in the post about it above; this file:

ChiefWHs_collective_vx.x\OBDWW2 Wings Over The Reich\ui

Because this makes labels harder to see and I saw you made a mod to make them easier!

You can probably just install your mod after mine and it'd overwrite it but probably best to remove the UI file from mine before installing it I reckon.

#4468914 - 04/04/19 07:41 PM Re: ChiefWH's Mods [Re: ChiefWH]  
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Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
Added another to the fourth post (Airfields mod).

#4469253 - 04/06/19 08:24 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
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Adger  Offline
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Thank You Chief,also a massive thanks for the higher res Map mate.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4469269 - 04/06/19 10:02 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
Thanks.

The game deserves a decent map, and if bombers do come along then I think it will be crucial for the gameplay and feel (aircraft-icon-off navigation in particular). Its good to hear even just a few others appreciate it, I know I wouldn't do without it now, but, I made it so I'm biased and rolling in my own ego, so its nice to hear others appreciate it as much as I'd hope.

I've done a whole load of new work on it already since that last version the other day so will put out a 1.4 really quite soon. Just detail of smaller towns mostly, but quite alarge number of them, and I feel any extra area detail adds something.

(Pictures attached here show the latest (unpublished) view of 11Group with pretty much most towns showing I think now, also a fair bit more detail in Belgium.

Attached Files 11 Group.jpgBelgium.jpg
#4469271 - 04/06/19 10:04 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Aug 2010
Posts: 6,659
carrick58 Offline
Hotshot
carrick58  Offline
Hotshot

Joined: Aug 2010
Posts: 6,659
Nice

#4470348 - 04/13/19 08:55 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
Updated the collective and FM mods so they should be compatible with game version 1.14

#4470590 - 04/15/19 09:50 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
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ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
Updated the collective mod with fixes and sights.

#4470766 - 04/16/19 09:01 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
Senior Member
Adger  Offline
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Joined: Jul 2012
Posts: 2,808
Thanks for your continued work Chief cheers


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4470897 - 04/17/19 06:14 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Joined: Sep 2018
Posts: 317
Sorry, have put up another version as I suspect I had introduced an element of player invulnerability and I've corrected that (if it was happening) by putting the orginal values back in for what I suspect was the cause.

#4470974 - 04/18/19 06:58 AM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Jul 2014
Posts: 1,027
Wolfstriked Offline
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Wolfstriked  Offline
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Joined: Jul 2014
Posts: 1,027
NYC
How about a collective mod with all your mods?Anyone can just go inside a single folder and delete the mods they don't want.

#4471041 - 04/18/19 04:44 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Posts: 317
Thanks for commenting, I'd love to just have one mod but I'm not sure everyone would either understand what would do what, or, be bothered to dig around.

At the moment the collective mod does mix in a load of little mods that I feel make up the bulk of my experience, and most others are pretty small to download and quick to install through JSGME; so I'm really still trying to find a balance at the moment between preference, choice and ease of use.



Last edited by ChiefWH; 04/18/19 05:06 PM. Reason: cutting waffle
#4471087 - 04/18/19 09:25 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
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ChiefWH Offline
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ChiefWH  Offline
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Posts: 317
Invulnerability bug was still there so stripped out more of the cause and have put up v1.5 which should work ok for now, but bombers aren't so tough again.

#4471107 - 04/19/19 12:05 AM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Jul 2014
Posts: 1,027
Wolfstriked Offline
Member
Wolfstriked  Offline
Member

Joined: Jul 2014
Posts: 1,027
NYC
Gotcha wink

#4471245 - 04/19/19 09:38 PM Re: ChiefWH's Mods [Re: ChiefWH]  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
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ChiefWH  Offline
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Posts: 317
Version 1.6 of the collective mod, hopefully with the invulnerability bug all finally all fixed, and all features back in.

Last edited by ChiefWH; 04/19/19 10:39 PM.
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