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#4468222 - 03/30/19 07:11 PM Re: WOTR Spitfire and Update WIP [Re: Rick_Rawlings]  
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Eisenfaust Offline
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Originally Posted by Rick_Rawlings
That means leading edge slats on the 109 are just around the corner! twoweeks duck


I'd love to see that ^^

#4468262 - 03/31/19 02:36 AM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Blade_Meister Offline
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Hmmmm, there is not much I can say, mums the word and all of that old chaps. sigh I can tell you this, the boys at Old Brown Dog have been busy fellows improving Wings Over The Reich and building a new kite. winkngrin She is quite the Dame and there is more to her than looks old boy! She is all about power, she has a nasty bite mate and she is not rattled by The Gathering Storm! popcorn Once she graces the stage in The Battle of Britain she is going to steal the show!!! yep

S!Blade<><

[Linked Image]
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Last edited by Blade_Meister; 03/31/19 02:37 AM.
#4468273 - 03/31/19 09:02 AM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Trooper117 Offline
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How come you are flying a Spit?

#4468277 - 03/31/19 11:01 AM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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ChiefWH Offline
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I love the graphic of the cockpits, there may be other sims with technically better graphics but for me I notice no difference whatsoever when flying along, the effect/feel is just great and I look forward to the Spitfire experience.

And on the subject of grpahics I've become a massive fan of the clouds and weather in WoTR, at some angles close up you can unfortunately see the raw structure, but the vast majority of the time the effect is brilliant and very realistic, along with the variance in weather as you cover distance.

(I put a leading edge slats effect in my 109FM Mod, it doesn't have any graphics of course but does trigger an effect at low speeds)

#4468295 - 03/31/19 02:52 PM Re: WOTR Spitfire and Update WIP [Re: Trooper117]  
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Blade_Meister Offline
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Originally Posted by Trooper117
How come you are flying a Spit?


SHHHHHhhhhhhhhhhh! I have enlisteded as a Secret Squirrel confidant old boy! Mums the word though, as the jerries may be listening mate! winkngrin

S!Blade<><

Last edited by Blade_Meister; 03/31/19 03:07 PM.
#4468336 - 03/31/19 07:14 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Trooper117 Offline
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Bugger! mycomputer

#4468374 - 04/01/19 02:27 AM Re: WOTR Spitfire and Update WIP [Re: Trooper117]  
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Blade_Meister Offline
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Originally Posted by Trooper117
Bugger! mycomputer


hahaha

S!Blade<><

#4468934 - 04/04/19 10:18 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Lythronax Offline
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It's absolutely perfect! It appears to be, I'd argue, the most accurate Mk.I Spit created for a sim (the CLoD and A2A Spits may be of a greater texture and model resolution, but both have several accuracy issues. This one is more or less correct!)

#4468950 - 04/04/19 11:45 PM Re: WOTR Spitfire and Update WIP [Re: Lythronax]  
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Blade_Meister Offline
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Originally Posted by Lythronax
It's absolutely perfect! It appears to be, I'd argue, the most accurate Mk.I Spit created for a sim (the CLoD and A2A Spits may be of a greater texture and model resolution, but both have several accuracy issues. This one is more or less correct!)


Agreed Sir, she really is looking GOOD!. yep

S!Blade<><

#4469033 - 04/05/19 02:46 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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ChiefWH Offline
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I'm getting a little hyped about this now, trying not to, but it'll be nice when it comes.

#4469041 - 04/05/19 03:29 PM Re: WOTR Spitfire and Update WIP [Re: ChiefWH]  
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Blade_Meister Offline
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Originally Posted by ChiefWH
I'm getting a little hyped about this now, trying not to, but it'll be nice when it comes.

As well you should be good Sir! All I can say is the Gents at OBD are working very hard to make the Spitty the best that she can be, thus the relative quiet period, they are spending at LOT of time to ensure the best results. I might add that they are doing "Quite Nicely." winkngrin

S!Blade<><

#4469086 - 04/05/19 05:58 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Rick_Rawlings Offline
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As you have guessed, a few of us are doing some beta testing for OBD, I don't even think we all know who we are... Pol was kind enough to allow me to release this short video clip as I was testing some stuff in a quick combat:


Things seem to be coming along quite nicely as far as I can tell. You will notice the cockpit is a much closer shade of green - it really depends a lot on the lighting. I can also tell you that the flaps have an extreme effect on flight and to be careful engaging or disengaging them at low altitude. Other than that, I will just say what I told Pol after the first flight: This thing is a license to murder! rofl


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4469100 - 04/05/19 07:09 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Trooper117 Offline
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Saw the huns canopy was open, but was there a parachute?... did you kill him before he could get out?

#4469104 - 04/05/19 07:21 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Rick_Rawlings Offline
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I don't know, if there was a chute, I missed it, which is why I kept firing...


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4469156 - 04/06/19 03:43 AM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Blade_Meister Offline
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That was awesome Rick. I just hope people know that that pilot had to be dead when the 109 was circling to the right. Some other sims have AI that do this constant circling when you are fighting them. I have never experienced this behavior in WOTR, so I have to believe that pilot was dead and the 109 was just on its own. yep

S!Blade<><

#4469159 - 04/06/19 04:44 AM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Rick_Rawlings Offline
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Either that or he had already bailed as I closed in on the final few turns. I imagine there's an LOD where the canopy model kicks in, so he could have got out sooner than I thought.


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4469204 - 04/06/19 02:06 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Super excited for the future of this game, I am a bit worn out on the BOB, but the excellent AI and campaign are plenty enough to keep me interested, can't wait to see what future modules are available, flying some newer 109s or maybe even some American aircraft in this game is going to be truly spectacular.

#4469235 - 04/06/19 06:21 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Rick_Rawlings Offline
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Hey, welcome aboard! Yes, very much looking forward to getting on the continent, especially in a jug or a stang!


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4469237 - 04/06/19 06:36 PM Re: WOTR Spitfire and Update WIP [Re: JonRedcorn]  
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Redwolf Offline
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Originally Posted by JonRedcorn
Super excited for the future of this game, I am a bit worn out on the BOB, but the excellent AI and campaign are plenty enough to keep me interested, can't wait to see what future modules are available, flying some newer 109s or maybe even some American aircraft in this game is going to be truly spectacular.


Hey, JonRedcorn smile - I see you on the IL2GBS official forums as well. If you are the slightest bit interested in WWI, don't forget to pick up WOFFUE - OBD has made a very fine art out of AI programming and sp dynamic campaign generation, truly truly outstanding. And yes, I think the future is bright for the Wings Over series. smile


Win10/ i5-7600/ 16GB RAM/ GTX1660 Super
#4469251 - 04/06/19 08:23 PM Re: WOTR Spitfire and Update WIP [Re: Polovski]  
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Adger Offline
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Great shots Blade,and a great video Rick..Its good to see some new faces over here,nice one.
Im also super excited Jon,with support there,s every chance that WOTR will grow in strength. Im so looking forward to what OBD brings us in the future.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
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