... may I humbly suggest the use of the old F4's music instead of the (somewhat uninspired) F4:AF's music?
I got the package to do just that.
Let me know if you're interested and I'll upload it somewhere.
Thanks Comet! I do have replacing the music on the to-do list. I actually have an install of the original Microprose Falcon 4.0 that I can access and pull the music from. What did you prefer to change...just the main menu music or more?
Is it just a basic copy->paste kind of thing?
They're 6 files and 3 folders, arranged like this...
<game install folder> (<-- wherein 'FalconAF.exe' sits)
| +-- <main>
| +-- soundrc.irc
files are taken from original F4 install. Easy.
As for soundrc.irc
it's a plain text file containing the following:
[LOADSOUND] A_A_USED "art\resource\IA_AA.wav" S_BIT_NORMAL
[LOADSOUND] A_G_USED "art\resource\IA_AG.wav" S_BIT_NORMAL
[LOADRESOURCE] SOUND_RES "art\resource\soundfx"
#[LOADSTREAMRES] MUSIC_RES "art\resource\music"
[STREAMSOUND] SND_TAPS "music\taps.wav" S_BIT_NORMAL
[STREAMSOUND] SND_TAKEOFF "music\takeoff.wav" S_BIT_NORMAL
[STREAMSOUND] SND_AMBIENT1 "music\ui1.wav" S_BIT_NORMAL S_BIT_FADE_OUT S_BIT_LOOP
[LOOPCOUNT] SND_AMBIENT1 25000
[STREAMSOUND] SND_AMBIENT2 "music\ui2.wav" S_BIT_NORMAL S_BIT_FADE_IN S_BIT_FADE_OUT S_BIT_LOOP
[LOOPCOUNT] SND_AMBIENT2 25000
[STREAMSOUND] SND_CAMPAIGN_GOOD "music\ui3.wav" S_BIT_NORMAL S_BIT_FADE_IN S_BIT_FADE_OUT S_BIT_LOOP
[LOOPCOUNT] SND_CAMPAIGN_GOOD 25000
[STREAMSOUND] SND_CAMPAIGN_MEDIUM "music\ui6.wav" S_BIT_NORMAL S_BIT_FADE_IN S_BIT_FADE_OUT S_BIT_LOOP
[LOOPCOUNT] SND_CAMPAIGN_MEDIUM 25000
[STREAMSOUND] SND_CAMPAIGN_BAD "music\ui5.wav" S_BIT_NORMAL S_BIT_FADE_IN S_BIT_FADE_OUT S_BIT_LOOP
[LOOPCOUNT] SND_CAMPAIGN_BAD 25000
[STREAMSOUND] SND_NEWS_REPORT "music\news.wav" S_BIT_NORMAL
^^ One of the lines is commented-out, I believe (notice the leading #). Anyway, this is what I always used with AF.