#4449829 - 11/21/18 06:37 PM
Re: Mission Editor
[Re: JJJ65]
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Joined: Dec 2013
Posts: 465
hoongadoonga
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OK, thanks for the reply.
I have discovered a way around it but it's time consuming. I've noticed that if I use ME to change to a different plane it will have the same skin that was used during my last campaign mission with that plane (using any player pilot). For example, I am pilot A and they keep assigning an Albatros to me even though I should be in a Dr1. So I create a dummy pilot (pilot B) in a squad/period where the game will assign a Dr1 to me. I then run one campaign mission with pilot B, after selecting the Dr1 skin that I want. Then I switch back to pilot A. When I start a mission and use ME to change the Albatros to a Dr1 it will have the same skin that the pilot B used. This method works with campaign missions only, not quick combat ones.
Last edited by hoongadoonga; 11/21/18 06:39 PM.
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#4449949 - 11/22/18 09:32 AM
Re: Mission Editor
[Re: JJJ65]
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Joined: Jul 2010
Posts: 2,079
JJJ65
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If you wish to select skin for player's plane only, that would be possible. Just let me know. Thx.
Last edited by JJJ65; 11/22/18 09:32 AM.
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#4450014 - 11/22/18 05:22 PM
Re: Mission Editor
[Re: JJJ65]
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Joined: Dec 2013
Posts: 465
hoongadoonga
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If you wish to select skin for player's plane only, that would be possible. Just let me know. Thx. Yes, that's exactly what I want. I'm very pleased to hear that it can be done. You are a wizard.
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#4450287 - 11/24/18 06:24 AM
Re: Mission Editor
[Re: AceMedic88]
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Joined: Jul 2010
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JJJ65
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JJJ...I've been using the ME consistently with no problem, but suddenly for a month **in game** no enemy aircraft are spawning. Is this something people have experienced on the ME side? That sounds strange. Can you send me your Off_Camp_Mission.xml file and MissionEditor.log file, pls?
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#4450317 - 11/24/18 03:02 PM
Re: Mission Editor
[Re: AceMedic88]
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Joined: Jul 2010
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JJJ65
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JJJ - I'm unable to PM you, your inbox is full Oops, sorry. Mailbox cleared.
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#4460415 - 02/08/19 05:07 AM
Re: Mission Editor
[Re: JJJ65]
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Joined: May 2016
Posts: 1,509
BuckeyeBob
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Scout, which version of the readme file do you have? The last revision is dated 15 April 2018 and has the instructions at the beginning and the change log at the end. It also has several revisions and additions which should make it easier to read and understand.
In any event, your post has inspired me to release another update to the readme (with Jara's permission). The new revision will include a table of contents to make navigation easier, among several other miscellaneous changes and improvements.
Finally, the WOFF_Camp_Mission.xml file is usually found in the OBD Software\WOFF\OBDWWI Over Flanders Fields\Missions\Historical folder.
Last edited by BuckeyeBob; 02/08/19 08:25 PM.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4460421 - 02/08/19 07:12 AM
Re: Mission Editor
[Re: BuckeyeBob]
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Joined: May 2012
Posts: 1,119
77_Scout
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Scout, which version of the readme file do you have? The last revision is dated 15 April 2018 and has the instructions at the beginning and the change log at the end. It also has several revisions and additions which should make it easier to read and understand.
In any event, your post has made me decide to release another update to the readme (with Jara's permission). The new revision will include a table of contents to make navigation easier.
Finally, the WOFF_Camp_Mission.xml file is usually found in the OBD Software\WOFF\OBDWWI Over Flanders Fields\Missions\Historical folder.
I may be out of date then ... my version is January 2018. This is the version currently available from Sandbagger's MODS website. I see there is a newer version (V1.7) now listed at the start of this thread so will get that one. (Edit: got V1.7 and it doesn't seem to have a readme file?) I did find the campaign mission files after some fumbling around on my own, so all good. Thanks!!
Last edited by 77_Scout; 02/08/19 07:25 AM.
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#4460423 - 02/08/19 08:49 AM
Re: Mission Editor
[Re: JJJ65]
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JJJ65
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@77_Scout - I am glad you found and enjoy Mission Editor and its features. However, due to my very limited or, let us say, non existent free time, I am not able to improve or add a new features to Mission Editor in near future  . I am limited just to do small bugfixes. I hope I will have time to look into it and imlement your advices later on. @Buckeye Bob - that would be very kind of you to update/reformat the Mission Editor Readme/Manual. Thank you.
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#4460481 - 02/08/19 04:11 PM
Re: Mission Editor
[Re: 77_Scout]
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Joined: May 2016
Posts: 1,509
BuckeyeBob
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I may be out of date then ... my version is January 2018. This is the version currently available from Sandbagger's MODS website. I see there is a newer version (V1.7) now listed at the start of this thread so will get that one. (Edit: got V1.7 and it doesn't seem to have a readme file?)
I did find the campaign mission files after some fumbling around on my own, so all good.
Thanks!!
Hah! No wonder you were confused! The January 2018 version is a bit of a jumble; that is why Robert and I decided to update it with the April 2018 version. I'm surprised the January version is still on Sandbagger's site, I will have to get in touch with him in order to replace it with the latest version. I wonder how many people (at least those who bother to read a readme file) are still using the out of date version? Jara, I am always happy to do anything I can to improve the ME in any way I can. Thank you again for bringing this wonderful tool to WOFF!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4460526 - 02/08/19 08:21 PM
Re: Mission Editor
[Re: JJJ65]
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Joined: May 2016
Posts: 1,509
BuckeyeBob
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The latest new and improved version of the readme file for Jara's Mission Editor is now available via dropbox at the following link. You should also be able to obtain the file at Sandbagger's site in a day or two. Updates to the readme file include: 1) Now current with version 1.7 of the ME, 2) Includes page numbers and a table of contents for easier navigation, 3) Various text revisions and additions. I highly recommend that everyone downloads the new version as it contains considerable improvements over the January 2018 version. You may even learn a new trick or two!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4460532 - 02/08/19 08:50 PM
Re: Mission Editor
[Re: BuckeyeBob]
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Joined: May 2012
Posts: 1,119
77_Scout
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The latest new and improved version of the readme file for Jara's Mission Editor is now available via dropbox at the following link. ... You may even learn a new trick or two! Oh yes! This is an incredible improvement over the old readme I was looking at. And I did learn a whole bunch of things I didn't know previously. Thanks!!!
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#4460533 - 02/08/19 08:55 PM
Re: Mission Editor
[Re: JJJ65]
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Joined: May 2016
Posts: 1,509
BuckeyeBob
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Thanks, Scout. You are a very quick reader!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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#4460538 - 02/08/19 10:10 PM
Re: Mission Editor
[Re: JJJ65]
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Joined: Dec 2000
Posts: 7,038
Sandbagger
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Joined: Dec 2000
Posts: 7,038
Coningsby, Lincs, UK
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Hi all, The latest version 1.7 with the latest README tutorial is now up on the WOFF User Mods page (JJJ65 Java Applets). Refresh the page and/or clear your internet cache if the latest page (dated 8 Feb 19) does not appear. http://www.thatoneplease.co/JJJ65WOFF.htmlMike
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Hey hey
by Stormtrooper. 12/02/23 12:54 AM
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